![](/Images/Encounters/The-Sands-of-Harad/The-Long-Arm-of-Mordor.png)
![](/Images/Cards/The-Sands-of-Harad/Sauron's-Enforcers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring
![](/Images/Encounters/The-Sands-of-Harad/Mordor-Orcs.png)
![](/Images/Cards/The-Sands-of-Harad/Uruk-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have player card attachments or be optionally engaged.
While the engaged player is engaged with another Orc enemy, Uruk Chieftain cannot take damage.
Forced: At the end of the encounter phase, Uruk Chieftain engages the player engaged with the most non-unique Orc enemies.
![](/Images/Encounters/The-Sands-of-Harad/Mordor-Orcs.png)
![](/Images/Cards/The-Sands-of-Harad/Uruk-of-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Each ally with less than Uruk of Mordor's
cannot defend against Uruk of Mordor.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if its
is greater than the defending character's
![](/Images/Encounters/The-Sands-of-Harad/Mordor-Orcs.png)
![](/Images/Cards/The-Sands-of-Harad/Uruk-Warg-rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Uruk Warg-Rider gets +X while attacking a character with less
than Uruk Warg-rider's
X is the difference.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.
![](/Images/Encounters/Race-Across-Harad/Race-Across-Harad.png)
![](/Images/Cards/Race-Across-Harad/Uruk-Pursuer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Add Uruk Pursuer to the Orc's area. If the players are not at the same stage as the Orcs, Uruk Pursuer gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If the players are not at the same stage as the Orcs, put Uruk Pursuer into play engaged with you.
![](/Images/Encounters/The-Dungeons-of-Cirith-Gurat/The-Dungeons-of-Cirith-Gurat.png)
![](/Images/Cards/The-Dungeons-of-Cirith-Gurat/Jailer-of-Cirith-Gurat.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy's is greater than defending ally's
attach defending ally to attacking enemy. Then, cancel this attack.
![](/Images/Encounters/The-Dungeons-of-Cirith-Gurat/The-Dungeons-of-Cirith-Gurat.png)
![](/Images/Cards/The-Dungeons-of-Cirith-Gurat/Prison-Guard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Prison Guard is guarding an objective, it gets +2
While Prison Guard is not guarding an objective, it gains:"Forced: After Prison Guard attacks and damages an ally, attach that ally to Prison Guard."
![](/Images/Encounters/The-Crossings-of-Poros/The-Crossings-of-Poros.png)
![](/Images/Cards/The-Crossings-of-Poros/Uruk-Prowler.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either place a random enemy from the set aside Mordor Orcs set into the encounter discard pile, or Uruk Prowler makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a random card from your hand.
![](/Images/Encounters/The-Wilds-of-Rhovanion/Grey-Mountain-Goblins.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Wilds-of-Rhovanion/Grey-Mountain-Goblins.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Stray-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stray Goblin to staging area.
![](/Images/Encounters/The-Wilds-of-Rhovanion/Lost-in-Mirkwood.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Mirkwood-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: The defender cannot ready this round.
![](/Images/Encounters/The-Wilds-of-Rhovanion/Fell-Beasts.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Hobgoblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Hobgoblin is guarding a card, it gets +X +X
and +X
where X is that card's cost.
Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.
![](/Images/Encounters/Roam-Across-Rhovanion/Roam-Across-Rhovanion.png)
![](/Images/Cards/Roam-Across-Rhovanion/Urdug-Objective-Ally.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.
![](/Images/Encounters/Roam-Across-Rhovanion/Roam-Across-Rhovanion.png)
![](/Images/Cards/Roam-Across-Rhovanion/Urdug-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."
![](/Images/Encounters/Fire-in-the-Night/Fire-in-the-Night.png)
![](/Images/Cards/Fire-in-the-Night/The-Dragon's-Thrall.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
![](/Images/Encounters/Fire-in-the-Night/Fire-in-the-Night.png)
![](/Images/Cards/Fire-in-the-Night/Orc-of-the-Flame.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if Hrogar's Hill has at least 25 damage on it).
![](/Images/Encounters/Mount-Gundabad/Mount-Gundabad.png)
![](/Images/Cards/Mount-Gundabad/Guardian-of-Gundabad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 until the end of the phase.
![](/Images/Encounters/Mount-Gundabad/Mount-Gundabad.png)
![](/Images/Cards/Mount-Gundabad/Dagnir's-Slave.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Dagnir cannot take damage from non-quest effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if Dagnir is engaged with you).
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Urdug.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Urdug's-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Fierce-Vanguard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 and +2
until the end of the phase.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Warg-rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.
![](/Images/Encounters/Under-the-Ash-Mountains/Under-the-Ash-Mountains.png)
![](/Images/Cards/Under-the-Ash-Mountains/Torech-Gorgor-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Misty-Mountain-Goblins.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Goblin-Axeman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Axeman gets +1 for each Cave location in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character gets -1
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Misty-Mountain-Goblins.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Goblin-Miners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Miners gets +1 for each Cave location in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Misty-Mountain-Goblins.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Misty-Mountain-Goblins.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Goblin-Driver.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player exhausts 1 character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player exhausts 1 character he controls.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/The-Great-Goblin.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Goblin-Bent-Swords.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
If The Great Goblin is in the victory display, this card gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if The Great Goblin is in the victory display.)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/The-Great-Goblin.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/The-Great-Goblin-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Battle-of-Five-Armies.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Bodyguard-of-Bolg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Bolg cannot take damage.
Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Battle-of-Five-Armies.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Gundabad-Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When this enemy attacks, remove 1 progress from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Battle-of-Five-Armies.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Gundabad-Climber.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Battle-of-Five-Armies.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Vanguard-of-Bolg.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
This enemy gets +1 , +1
, and +1
for each quest stage in play with no progress on it.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, remove all progress from the current quest.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/The-Battle-of-Five-Armies.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Gundabad-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must deal 2 damage to a character he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
![](/Images/Encounters/The-Road-Darkens/Journey-in-the-Dark.png)
![](/Images/Cards/The-Road-Darkens/Orc-chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. Allies cannot defend against Orc-chieftain.
Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.
...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring
![](/Images/Encounters/The-Road-Darkens/Journey-in-the-Dark.png)
![](/Images/Cards/The-Road-Darkens/Uruk-from-Mordor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Uruk from Mordor makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, attacking enemy makes an additional attack.
![](/Images/Encounters/The-Road-Darkens/Journey-in-the-Dark.png)
![](/Images/Cards/The-Road-Darkens/Moria-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: The defending player raises his threat by 1 for each enemy engaged with him.
![](/Images/Encounters/The-Road-Darkens/Journey-in-the-Dark.png)
![](/Images/Cards/The-Road-Darkens/Moria-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
When Revealed: Assign X damage among characters you control.
![](/Images/Encounters/The-Road-Darkens/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Road-Darkens/Uruk-hai-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 2. Cannot have attachments.
Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Road-Darkens/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Road-Darkens/Uruk-hai-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery X.
X is the number of players at this stage.
When Revealed: Discard an ally you control.
...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring
![](/Images/Encounters/The-Road-Darkens/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Road-Darkens/Uruk-hai-Tracker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.
![](/Images/Encounters/The-Road-Darkens/Breaking-of-the-Fellowship.png)
![](/Images/Cards/The-Road-Darkens/Uruk-hai-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.
"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Treason-of-Saruman/The-Uruk-hai.png)
![](/Images/Cards/The-Treason-of-Saruman/UglĂșk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Toughness 3. Cannot have attachments.
Allies cannot be declared as attackers or defenders against UglĂșk.
"I am UglĂșk. I command." –The Two Towers
![](/Images/Encounters/The-Treason-of-Saruman/The-Uruk-hai.png)
![](/Images/Cards/The-Treason-of-Saruman/GrishnĂĄkh.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!
Forced: At the end of the quest phase, deal 1 damage to the attached Captive.
![](/Images/Encounters/The-Treason-of-Saruman/The-Uruk-hai.png)
![](/Images/Cards/The-Treason-of-Saruman/UglĂșk's-Uruk-hai.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 1.
When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.
UglĂșk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers
![](/Images/Encounters/The-Treason-of-Saruman/Helm's-Deep.png)
![](/Images/Cards/The-Treason-of-Saruman/Soldier-of-Isengard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Treason-of-Saruman/The-Road-to-Isengard.png)
![](/Images/Cards/The-Treason-of-Saruman/Isengard-Orc.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy gets +2
![](/Images/Encounters/The-Treason-of-Saruman/Orcs-of-the-White-Hand.png)
![](/Images/Cards/The-Treason-of-Saruman/Isengard-Uruk.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers
![](/Images/Encounters/The-Treason-of-Saruman/Orcs-of-the-White-Hand.png)
![](/Images/Cards/The-Treason-of-Saruman/Uruk-hai-Fighter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard a non-objective attachment you control.