![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Revised-Core-Set/Wilderlands-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Revised-Core-Set/Passage-Through-Mirkwood-Campaign.png)
![](/Images/Cards/Revised-Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Revised-Core-Set/Journey-Along-the-Anduin-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Goblins-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Caves-of-Nibin-Dûm-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Goblin-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 79623)](/Images/gold-ring.png)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
![](/Images/Encounters/The-Dark-of-Mirkwood/The-Oath-Campaign.png)
![](/Images/Cards/The-Dark-of-Mirkwood/Stalking-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Stalking Goblin engages you, search the encounter deck, discard pile, and your collection (in that order) for a Goblin Sniper and add it to the staging area. Shuffle the encounter deck.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stalking Goblin to the staging area.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Wolf-Rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.
![](/Images/Encounters/Core-Set/Wilderlands.png)
![](/Images/Cards/Core-Set/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Core-Set/Passage-Through-Mirkwood.png)
![](/Images/Cards/Core-Set/East-Bight-Patrol.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (If this attack is undefended, also raise your threat by 3.)
![](/Images/Encounters/Core-Set/Journey-Along-the-Anduin.png)
![](/Images/Cards/Core-Set/Misty-Mountain-Goblins.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Goblins.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Goblins.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Goblin-Sniper.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.
Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Goblins.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Goblin-Runners.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Goblins.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Savengers' by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/Two-Player-Limited-Edition-Starter/The-Caves-of-Nibin-Dûm.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Goblin-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
![](/Images/Encounters/The-Hunt-for-Gollum/The-Hunt-for-Gollum.png)
![](/Images/Cards/The-Hunt-for-Gollum/Goblintown-Scavengers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Discard the top card of each player's deck. Until the end of the phase, increase Goblintown Scavenger's by the total printed cost of all cards discarded in this way.
![](/Images/Encounters/Khazad-dum/Into-the-Pit.png)
![](/Images/Cards/Khazad-dum/Patrol-Leader.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Cancel all damage dealt to this enemy.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Chieftain-of-the-Pit.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Goblin-Spearman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Spearman gets +2 if its attack is undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Spearman to the staging area.
![](/Images/Encounters/Khazad-dum/Plundering-Goblins.png)
![](/Images/Cards/Khazad-dum/Goblin-Archer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Goblin-Follower.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Goblin Follower engages the last player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if attacking the last player.)
![](/Images/Encounters/Khazad-dum/Deeps-of-Moria.png)
![](/Images/Cards/Khazad-dum/Stray-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of players in the game.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +X . X is the number of players in the game.
![](/Images/Encounters/Khazad-dum/Goblins-of-the-Deep.png)
![](/Images/Cards/Khazad-dum/Goblin-Scout.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
![](/Images/Encounters/Khazad-dum/Goblins-of-the-Deep.png)
![](/Images/Cards/Khazad-dum/Goblin-Swordsman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Goblin Swordsman gets +2 if its attack is undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Swordsman to the staging area.
![](/Images/Encounters/The-Redhorn-Gate/The-Redhorn-Gate.png)
![](/Images/Cards/The-Redhorn-Gate/Mountain-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Road-to-Rivendell/Road-to-Rivendell.png)
![](/Images/Cards/Road-to-Rivendell/Goblin-Taskmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Long-Dark/The-Long-Dark.png)
![](/Images/Cards/The-Long-Dark/Goblin-Sneak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Goblin Sneak engages a player, discard the top card of the encounter deck. If it is a treachery card, Goblin Sneak engages the next player, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Goblin Sneak to the staging area.
![](/Images/Encounters/The-Long-Dark/The-Long-Dark.png)
![](/Images/Cards/The-Long-Dark/Goblin-Warlord.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Lost: Each player must choose and discard 1 ally he controls from play, if able.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Trigger all "Lost:" effects in play.
![](/Images/Encounters/Shadow-and-Flame/Shadow-and-Flame.png)
![](/Images/Cards/Shadow-and-Flame/Ranging-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player must deal 1 damage to a hero he controls.
Forced: After a character leaves play, shuffle Ranging Goblin and the top card in the encounter discard pile back into the encounter deck.
![](/Images/Encounters/Escape-from-Mount-Gram/Escape-from-Mount-Gram.png)
![](/Images/Cards/Escape-from-Mount-Gram/Jailor-Gornákh.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After 1 or more captured cards are rescued, Jailor Gornákh engages the player with the highest threat and makes an immediate attack.
"Come on now! We've talked enough. Let's go and have a look at the prisoner!"
–Shagrat, The Two Towers
![](/Images/Encounters/Escape-from-Mount-Gram/Escape-from-Mount-Gram.png)
![](/Images/Cards/Escape-from-Mount-Gram/Cruel-Torturer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Cruel Torturer would damage an ally by an attack, capture that ally underneath Cruel Torturer instead.
"You'll get bed and breakfast all right: more than you can stomach"
–Uglúk, The Two Towers
![](/Images/Encounters/Escape-from-Mount-Gram/Escape-from-Mount-Gram.png)
![](/Images/Cards/Escape-from-Mount-Gram/Dungeon-Guard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After the captured card(s) underneath Dungeon Guard are rescued, the players may put 1 of them into play at no cost.
![](/Images/Encounters/Escape-from-Mount-Gram/Escape-from-Mount-Gram.png)
![](/Images/Cards/Escape-from-Mount-Gram/Goblin-Tormentor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
X is the number of cards in play with 1 or more captured cards underneath them.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if it has no captured cards underneath it).
![](/Images/Encounters/Across-the-Ettenmoors/Across-the-Ettenmoors.png)
![](/Images/Cards/Across-the-Ettenmoors/Goblin-Pursuer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Damaged characters cannot be declared as attackers or defenders against Goblin Pursuer.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended).
![](/Images/Encounters/The-Wilds-of-Rhovanion/Grey-Mountain-Goblins.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Goblin-Troop.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have player card attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Wilds-of-Rhovanion/Grey-Mountain-Goblins.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Stray-Goblin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Add Stray Goblin to staging area.
![](/Images/Encounters/Roam-Across-Rhovanion/Roam-Across-Rhovanion.png)
![](/Images/Cards/Roam-Across-Rhovanion/Urdug-Objective-Ally.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.
![](/Images/Encounters/Roam-Across-Rhovanion/Roam-Across-Rhovanion.png)
![](/Images/Cards/Roam-Across-Rhovanion/Urdug-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."
![](/Images/Encounters/Fire-in-the-Night/Fire-in-the-Night.png)
![](/Images/Cards/Fire-in-the-Night/The-Dragon's-Thrall.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
![](/Images/Encounters/Fire-in-the-Night/Fire-in-the-Night.png)
![](/Images/Cards/Fire-in-the-Night/Orc-of-the-Flame.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if Hrogar's Hill has at least 25 damage on it).
![](/Images/Encounters/Mount-Gundabad/Mount-Gundabad.png)
![](/Images/Cards/Mount-Gundabad/Guardian-of-Gundabad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 until the end of the phase.
![](/Images/Encounters/Mount-Gundabad/Mount-Gundabad.png)
![](/Images/Cards/Mount-Gundabad/Dagnir's-Slave.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Dagnir cannot take damage from non-quest effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if Dagnir is engaged with you).
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Urdug.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. Cannot leave the staging area.
Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +X for this attack, where X is the discarded card's printed
When Urdug is destroyed, the players win the game.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Urdug's-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Exhaust a character you control.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Fierce-Vanguard.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Fierce Vanguard engages you, either it gets +2 until the end of the round, or place 1 progress on the The Goblins' Assault.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 and +2
until the end of the phase.
![](/Images/Encounters/The-Fate-of-Wilderland/The-Fate-of-Wilderland.png)
![](/Images/Cards/The-Fate-of-Wilderland/Warg-rider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.