![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Wild-Hillman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wild Hillman attacks, place 1 progress on the active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.
![](/Images/Encounters/The-Two-Towers/Helm's-Deep.png)
![](/Images/Cards/The-Two-Towers/Warrior-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Raiders.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Prowler.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While any player has 3 or more cards in hand, Dunland Prowler gains Surge.
While any player has 5 or more cards in hand, Dunland Prowler gets +1 .
...the wild men of the Dunland fells. –The Two Towers
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Raiders.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunlending-Bandit.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if the defending player has at least 3 cards in his hand).
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Raiders.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Raider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard an attachment you control.
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Warriors.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Tribesman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Each player draws a card.
Forced: After a player draws any number of cards, Dunland Tribesman gets +1 until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 .
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Warriors.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Chieftain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.
![](/Images/Encounters/The-Voice-of-Isengard/Dunland-Warriors.png)
![](/Images/Cards/The-Voice-of-Isengard/Dunland-Berserker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack after this one.
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Chief-Turch.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. Cannot leave play.
Chief Turch engages the first player.
Forced: After an enemy engages a player, remove 1 time counter from the current quest.
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Boar-Clan-Stalker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boar Clan Stalker gets +1 and +1
for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.
![](/Images/Encounters/The-Dunland-Trap/The-Dunland-Trap.png)
![](/Images/Cards/The-Dunland-Trap/Boar-Clan-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After the engaged player draws any number of cards, deal Boar Clan Warrior a shadow card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each shadow card on it.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Chief-Turch.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
The first player gains control of Chief Turch.
Immune to player card effects. Chief Turch does not exhaust to defend.
If Chief Turch leaves play, the players lose the game.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Chief.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments. While Raven Chief’s Camp is in play, Raven Chief cannot be damaged.
Forced: When Raven Chief attacks, remove 1 time counter from the active location, if able.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Chief's-Camp.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Warrior.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Raven Warrior engages a player. remove X time counters from locations in play. X is the number of cards in engaged player's hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player discards an attachment he controls.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Skirmisher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either remove 1 time counter from the active location, or reveal an additional encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X where X is the Time X value on the active location.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-War-camp.jpg)
![Threat](/Images/threat-small.png)
Forced: After the last time counter is removed from this location, starting with the first player, each player draws the top card of the Raven deck and puts it into play engaged with him.
All the camp was soon astir. –The Two Towers
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Village.jpg)
![Threat](/Images/threat-small.png)
Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Dunland-Battlefield.jpg)
![Threat](/Images/threat-small.png)
Forced: After the last time counter is removed from this location, each player assigns X damage among characters he controls, where X is the number of cards in his hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to the defending character.
![](/Images/Encounters/The-Antlered-Crown/The-Antlered-Crown.png)
![](/Images/Cards/The-Antlered-Crown/Raven-Country.jpg)
![Threat](/Images/threat-small.png)
Forced: After the last time counter is removed from this location, each player raises his threat by the number of cards in his hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player assigns X damage among characters he controls. X is the Time X value on the active location.
![](/Images/Encounters/The-Treason-of-Saruman/Helm's-Deep.png)
![](/Images/Cards/The-Treason-of-Saruman/Wild-Hillman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Wild Hillman attacks, place 1 progress on the active location.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Place 1 progress on the active location. Attacking enemy gets +1 for each progress on the active location.
![](/Images/Encounters/The-Treason-of-Saruman/Helm's-Deep.png)
![](/Images/Cards/The-Treason-of-Saruman/Warrior-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Warrior of Dunland makes an immediate attack against you.
Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.
![](/Images/Encounters/The-Fords-of-Isen-Nightmare/The-Fords-of-Isen-Nightmare.png)
![](/Images/Cards/The-Fords-of-Isen-Nightmare/Dunland-Assassin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."
![](/Images/Encounters/The-Fords-of-Isen-Nightmare/The-Fords-of-Isen-Nightmare.png)
![](/Images/Cards/The-Fords-of-Isen-Nightmare/Vengeful-Hillman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Fords-of-Isen-Nightmare/The-Fords-of-Isen-Nightmare.png)
![](/Images/Cards/The-Fords-of-Isen-Nightmare/Savage-Hillman.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 299559)](/Images/gold-ring.png)
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.
While the engaged player has 5 or more cards in hand, Savage Hillman gets +2
![](/Images/Encounters/The-Dunland-Trap-Nightmare/The-Dunland-Trap-Nightmare.png)
![](/Images/Cards/The-Dunland-Trap-Nightmare/Boar-Clan-Ambusher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, discard a random card from your hand.
![](/Images/Encounters/The-Dunland-Trap-Nightmare/The-Dunland-Trap-Nightmare.png)
![](/Images/Cards/The-Dunland-Trap-Nightmare/Boar-Clan-Skirmisher.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Dunlending-Horde.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Cannot have attachments or take non-combat damage.
Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Raven-Clan-Elite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 41112)](/Images/gold-ring.png)
When Revealed: Either remove 1 time counter from a location in play, or Raven Clan Elite make an immediate attack against the first player.
"Death to the Fogoil! Death to the Strawheads!"
–Dunlending, The Two Towers
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Raven-Clan-Druid.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 299559)](/Images/gold-ring.png)
Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +X where X is the Time X value on the active location.
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Raven-Stronghold.jpg)
![Threat](/Images/threat-small.png)
![Popularity 2/10 (Rank 95881)](/Images/gold-ring.png)
Forced: After the last time counter is removed from this location, each player reveals the top card of the Raven deck and adds it to the staging area.
Forced: When this location is explored, add the top card of the Raven deck to the staging area.
![](/Images/Encounters/The-Antlered-Crown-Nightmare/The-Antlered-Crown-Nightmare.png)
![](/Images/Cards/The-Antlered-Crown-Nightmare/Highlands-of-Dunland.jpg)
![Threat](/Images/threat-small.png)
![Popularity 2/10 (Rank 91897)](/Images/gold-ring.png)
Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Bloodied-Berserker.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Bloodied Berserker is dealt a shadow card with no effect, either place 2 progress on the active location, or Bloodied Berserker makes an additional attack against you.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1