![](/Images/Encounters/Heirs-of-Numenor/Streets-of-Gondor.png)
![](/Images/Cards/Heirs-of-Numenor/Pickpocket.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Pickpocket attacks, the defending player discards 1 resource from one of his heroes' resource pools and 1 card at random from his hand.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player discards 1 of his attachments. (Discard all of his attachments instead if undefended.)
![](/Images/Encounters/Heirs-of-Numenor/Brigands.png)
![](/Images/Cards/Heirs-of-Numenor/Zealous-Traitor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Zealous Traitor engages a player, that player must deal 1 damage to each ally he controls. (2 damage instead if Zealous Traitor was not optionally engaged.)
![](/Images/Encounters/Heirs-of-Numenor/Brigands.png)
![](/Images/Cards/Heirs-of-Numenor/Lossarnach-Bandit.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Lossarnach Bandit engages a player, that player discards 1 resource from each of his heroes’ resource pools. (2 resources instead if Lossarnach Bandit was not optionally engaged.)
![](/Images/Encounters/Heirs-of-Numenor/Brigands.png)
![](/Images/Cards/Heirs-of-Numenor/Umbar-Assassin.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Umbar Assassin engages a player, that player must deal 3 damage to a hero he controls. (Discard that hero instead if Umbar Assassin was not optionally engaged.)
![](/Images/Encounters/The-Steward's-Fear/The-Steward's-Fear.png)
![](/Images/Cards/The-Steward's-Fear/Underworld-Dissident.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Underworld Dissident gets +1 for each Underworld location in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, remove 1 token from the current quest.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Todd-the-Troll.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Excess combat damage dealt by Todd the Troll (damage dealt beyond the remaining hit points of the character damaged by this attack) must be assigned as an increase to your threat.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Susie-the-Spider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
X is the number of Brigand enemies in play.
While at least 1 other Brigand is in play, Susie the Spider cannot take damage.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Wolf-pelt-Jake.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After Wolf-pelt Jake attacks and destroys an ally, return him to the staging area.
...in the wild lands beyond Bree there were mysterious wanderers.
–The Fellowship of the Ring
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Johnny-Goblin-fingers.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: When Johnny Goblin-fingers attacks, the defending player discards 1 random card from his hand and raises his threat by X, where X is the printed cost of the discarded card.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Investigation.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Old-Orc-eyes.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: After an attack resolves in which Old Orc-eyes was dealt a shadow card with no shadow effect, he makes an additional attack against you. Do not deal Old Orc-eyes a shadow cad for this attack.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Murder-at-the-Prancing-Pony.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Lawless-Ruffian.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy makes an additional attack against you after this one.
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Murder-at-the-Prancing-Pony.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Greenway-Footpad.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if your threat is 35 or higher).
![](/Images/Encounters/Murder-at-the-Prancing-Pony/Murder-at-the-Prancing-Pony.png)
![](/Images/Cards/Murder-at-the-Prancing-Pony/Chetwood-Outlaw.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.
![](/Images/Encounters/Peril-in-Pelargir-Nightmare/Peril-in-Pelargir-Nightmare.png)
![](/Images/Cards/Peril-in-Pelargir-Nightmare/Cunning-Informant.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 241901)](/Images/gold-ring.png)
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3
During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.
![](/Images/Encounters/Peril-in-Pelargir-Nightmare/Peril-in-Pelargir-Nightmare.png)
![](/Images/Cards/Peril-in-Pelargir-Nightmare/Harbor-Brute.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 248453)](/Images/gold-ring.png)
When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.
![](/Images/Encounters/Peril-in-Pelargir-Nightmare/Peril-in-Pelargir-Nightmare.png)
![](/Images/Cards/Peril-in-Pelargir-Nightmare/Pelargir-Ringleader.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2
![](/Images/Encounters/The-Steward's-Fear-Nightmare/The-Steward's-Fear-Nightmare.png)
![](/Images/Cards/The-Steward's-Fear-Nightmare/Murderous-Turncoat.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 326659)](/Images/gold-ring.png)
When Revealed: Murderous Turncoat makes an immediate attack against the first player.
Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.
![](/Images/Encounters/The-Steward's-Fear-Nightmare/The-Steward's-Fear-Nightmare.png)
![](/Images/Cards/The-Steward's-Fear-Nightmare/Faithless-Conspirator.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 1120201)](/Images/gold-ring.png)
If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Return attacking enemy to the staging area after this attack.