Results: 2 Cards
The Two Towers
(x2)
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Encounters/The-Two-Towers/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Two-Towers/Stagnant-Pools.jpg)
3
![Threat](/Images/threat-small.png)
7
Marsh.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
The Land of Shadow
(x2)
![](/Images/Encounters/The-Land-of-Shadow/The-Passage-of-the-Marshes.png)
![](/Images/Encounters/The-Land-of-Shadow/The-Passage-of-the-Marshes.png)
![](/Images/Cards/The-Land-of-Shadow/Stagnant-Pools.jpg)
3
![Threat](/Images/threat-small.png)
7
Marsh.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers