![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Flight-of-the-Stormcaller-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Stormcaller.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have player attachments.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Flight-of-the-Stormcaller-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Stormcaller-Campaign.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Campaign Mode only. Boarding 2.
If you are at the Stormcaller's stage, no more than 9 progress can be placed on your quest each round.
When the Stormcaller advances to the next quest stage, return it so the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
![](/Images/Encounters/Dream-chaser-Campaign-Expansion/Voyage-Across-Belegaer-Campaign.png)
![](/Images/Cards/Dream-chaser-Campaign-Expansion/Thunderstruck.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Archery 1. Boarding 2. Immune to player card effects. Thunderstruck gets +2 hit points per player and cannot take more than 4 damage each round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either add Thundertruck to the staging area or deal 2 damage to the defending character.
![](/Images/Encounters/The-Grey-Havens/Umbar-Fleet.png)
![](/Images/Cards/The-Grey-Havens/Light-Cruiser.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have attachments.
Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.
And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Stormcaller.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have attachments.
When the Stormcaller advances to the next quest stage, return it to the Stormcaller's area.
If the Stormcaller leaves play, the players win the game.
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Swift-Raider.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have attachments.
While Swift Raider is in the staging area, it gains:
Forced: After a player commits 4 or more characters to a Sailing test or to the quest, Swift Raider engages that player.
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Heavy-Cruiser.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have attachments.
When Revealed: Search the encounter deck and discard pile for a Dol Amroth objective and add it to the staging area. Then, attach Heavy Crusier to that objective, guarding it. Shuffle the encounter deck.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Black-Sails.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 2. Cannot have attachments.
While Black Sails is in the staging area, it gains Archery 3.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is a Ship return it to the staging area after this attack.
![](/Images/Encounters/Flight-of-the-Stormcaller-Nightmare/Flight-of-the-Stormcaller-Nightmare.png)
![](/Images/Cards/Flight-of-the-Stormcaller-Nightmare/Venom's-Bite.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 228118)](/Images/gold-ring.png)
Boarding 2. Cannot have attachments.
*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.
?*
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Patrol-Ship.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 170563)](/Images/gold-ring.png)
Forced: After you shift your heading on-course, Patrol Ship gets -40 engagement cost this round.
*Forced: After Patrol Ship is discarded from the encounter deck during a Sailing test, cancel all Wheel symbols found unless you add it to the staging area.