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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 351 - 400 of 811 Cards
The Black Serpent (x2/x1)

When Revealed: Either reveal 2 encounter cards, or detach a Harad objective from a hero, reveal it, and add it to the staging area.

Shadow: If this attack destroys a character, attach a Harad objective you control to a non-unique encounter card in the staging area.

The Black Serpent (x2)

When Revealed: The first player must choose: either raise each player's threat by 3, or progress cannot be placed on quest cards until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, remove all progress from the main quest.

The Dungeons of Cirith Gurat (x2/x1)

When Revealed: The first player attaches an ally he controls to an unattached enemy or location in the staging area. If he cannot, Taken Prisoner gains doomed 2.

Shadow: Attacking enemy gets +1 Attack If this attack destroys an ally, reveal the top card of the encounter deck.

The Dungeons of Cirith Gurat (x3)

When Revealed: Each player raises his threat by 1 for each guarded objective he owns. If any player does not own a guarded objective, Tormented by Orcs gains surge.

Shadow: Until the end of the phase, attacking enemy gets +1 Defense (+2 Defense instead if it is guarding an objective).

The Crossings of Poros (x2/x1)

Doomed 1.

When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.

Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.

The Crossings of Poros (x2/x1)

When Revealed: Raise each player's threat by X, where X is the printed quest points of the active location. If there is no active location, Mountains of Shadow gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise your threat by 2.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x3)

When Revealed: Each player assigns X damage among characters he controls, where X is the total Threat of the active location. If X is less than 3, Treacherous Crossing gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wilds of Rhovanion (x2/x1)

When Revealed: The player with the most cards in his hand without a copy of Lost in the Wilderness adds Lost in the Wild to his hand. (While in a player's hand, Lost in the Wild gains: "Cannot be discarded by player card effect.Forced: After you play a card, discard each card in your hand.")

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to the hero with the most attachments without Weighed Down attached. Then, exhaust attached hero. (Counts as a Condition attachment with the text:"Forced: After attached hero readies, choose and discard an attachment from it. You cannot choose Weighed Down unless attached hero has no other non-objective attachments.")

The Wilds of Rhovanion (x2/x1)

When Revealed: Each player removes a character he controls from the quest and discards the top card of the encounter deck. If the discarded card's printedThreat is greater than the removed character'sWillpower discard that character.

Shadow: Attacking enemy gets +2 Attack and +2 Defense if it is guarding a card.

The Wilds of Rhovanion (x3)

When Revealed: Until the end of the phase, each non-objective location in the staging area gets +1 Threat (+2 Threat instead if it has at least 1 progress token on it). If the number of non-objective locations in the staging area is less than the number of players, Vastness of Mirkwood gains surge.

The Wilds of Rhovanion (x2/x1)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, discard an ally you control.

The Wilds of Rhovanion (x3/x2)

When Revealed: Each player discards each resource from each of his hero's resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Swarm of Bats gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).

The Wilds of Rhovanion (x2/x1)

When Revealed: The highestAttack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to a questing hero and remove it from the quest. (Counts as a Condition attachment with the text: "Limit 1 per hero. While the active location has the Dark trait, reduce attached hero'sWillpower to 0 and treat its text box as if it were blank, except for Traits.")

The Wilds of Rhovanion (x3)

When Revealed: Add the total Threat of the active location to the total Threat in the staging area until the end of the phase. If there is no active location, discard cards from the top of the encounter deck until a location is discarded and add it to the staging area.

Shadow: Attacking enemy gets +1 Attack

The Wilds of Rhovanion (x3/x2)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.")

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.")

The Withered Heath (x2/x1)
Weather.

Doomed 1.

When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.

Shadow: Exhaust a character you control.

The Withered Heath (x3/x2)
Weather.

When Revealed: For each ready character a player controls, he must choose: either exhaust that character, or deal 1 damage to it.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if defending character is damaged).

Roam Across Rhovanion (x3/x1)

When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total Threat in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.

Roam Across Rhovanion (x3)
Weather.

When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, exhaust a character you control.

Roam Across Rhovanion (x2)

When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.

Fire in the Night (x2)

Doomed 1.

When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's Threat. If no damage is dealt this way, Powerful in Wraith gains surge.

Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.

Fire in the Night (x3/x1)

When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.

Shadow: Attacking enemy makes an additional attack against you after this one.

Fire in the Night (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.

Shadow: Attacking enemy gets +1 Attack for each side quest in the victory display.

The Ghost of Framsburg (x2/x1)

When Revealed: Each player resolves the Discover keyword of the active location in turn order. If they cannot, Abandoned Ruins gains surge and doomed 2.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Ghost of Framsburg (x2/x0)
Hazard.

When Revealed: Each character gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise the defending player's threat by 3.

The Ghost of Framsburg (x3)
Hazard.

Doomed 1.

When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.

Mount Gundabad (x2/x0)

When Revealed: Dagnir makes an immediate attack against each engaged player. If no attacks were made this way, Dagnir gets -30 engagement cost until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

Mount Gundabad (x2)

When Revealed: Each player assigns X damage among allies he controls, where X is 1 more than the number of quest cards in the victory display.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if there are 3 or more quests in the victory display).

The Fate of Wilderland (x3/x2)

Doomed 1.

When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the current quest.

The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on The Goblins' Assault.

The Fate of Wilderland (x2)

When Revealed: Each enemy and each location in the staging area gets +1 Threat until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.

Shadow: Discard a non-objective attachment you control.

A Shadow in the East (x2)

When Revealed: Place 1 resource on Easterling Pursuit. Then, raise each player's threat by 1 for each resource on Easterling Pursuit.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 resource on Easterling Pursuit.

A Shadow in the East (x3)
Easterling.

While attached to an enemy, counts as a Mount attachment with the text: "Attached enemy gets +2 ThreatForced: At the end of the round, return attached enemy to the staging area."

When Revealed: Attach to the lowest engagement cost Easterling enemy without an Easterling Horse and return it to the staging area. Otherwise, Easterling Horse gains surge.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gets +2 Attack

When Revealed: Attach to the Easterling enemy with the lowestAttack without a Sword of Rh–n.

A Shadow in the East (x2/x1)
Easterling.

Surge.

While attached to an enemy, counts as a Weapon attachment with the text: "Attached enemy gains Archery 2."

When Revealed: Attach to the highest engagement cost Easterling enemy without a Recurve Bow.

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Each exhausted character gets -1Willpower until the end of the phase.

Shadow: Deal 1 damage to the defending character.

A Shadow in the East (x2)

When Revealed: Each player exhausts a character he controls and deals 1 damage to it.

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.

A Shadow in the East (x2/x1)

When Revealed: Each player discards all ally cards from his hand. If no cards are discarded this way, Disappearances gains doomed 2.

Shadow: Discard an attachment you control.

A Shadow in the East (x2/x1)

When Revealed: Attach to the highest attack ally in play. (Counts as a Condition attachment with the text: "Attached ally loses the ally card type, gains the enemy card type, and engages its owner. Treat attached ally's text box as if it were blank. If Secret Cultist is discarded, or the attached ally's owner is eliminated, discard attached ally.")

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.

Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.

A Shadow in the East (x2)

When Revealed: Raise each player's threat by X, where X is the active location'sThreat If there is no active location, Darkness in the East gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you raised your threat this round).

A Shadow in the East (x3/x2)

When Revealed: Resolve the Travel effect on the active location. If there is no active location, discard cards from the encounter deck until a location is discarded. Add that location to the staging area.

Shadow: If this attack destroys a character, resolve the Travel effect on the active location.

A Shadow in the East (x3/x1)

When Revealed: Place 1 damage token on Tribute to Mordor. Then, either place 1 additional damage token on Tribute to Mordor or Place of Evil gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x3/x1)

When Revealed: Thane Ulchor makes an immediate attack against the first player. If no attack is made this way, Ulchor's Rage gains surge.

Shadow: Deal 1 damage to the defening character.