When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.
Shadow: If this attack destroys a character, shift your heading off-course.
When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.
Shadow: Either shift your heading off-course or treat this attack as undefended.
When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if you control an exhausted Ship objective).
When Revealed: Deal 1 damage to each non-objective ally with printed cost 2 or less. Place each ally that is destroyed by this effect on the bottom of its owner's deck.
Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, attacking enemy makes an additional attack after this one.
When Revealed: Each player contributing at least 8 to the quest must discard a questing character. If your heading is at the worst setting (), this effect cannot be canceled.
Shadow: Attacking enemy gets +X , where X is the Stormcaller's current quest stage.
When Revealed: Exhaust each character with 1 or less
Shadow: If the defending character has 0 discard it. Otherwise, the defending character gets -2 for this attack.
When Revealed: Discard the top 3 cards of the encounter deck. Resolve the Grapple keyword on each enemy discarded by this effect.
Shadow: Assign damage among characters you control equal to the number of enemies grappled with locations in the staging area.
When Revealed: The Thing in the Depths attacks each player in turn order from the staging area (deal and resolve a shadow card for each attack).
Shadow: After this attack, The Thing in the Depths makes an attack against the defending player (deal a shadow card for this attack).
When Revealed: Until the end of the phase, add X to the total in the staging area. X is the total of all locations to the left of the active location (in its row). If X is 0, Deeper into the Ruins gains Doomed 1.
When Revealed: Each player must choose: raise his threat by the number of his characters commited to the quest, or deal 1 damage to each of his characters committed to the quest.
Shadow: If this attack destroys a character, raise your threat by the attacking enemy's
When Revealed: Each player must randomly discard cards from his hand until he has no more than 3 cards in his hand. If no cards were discarded by this effect, Dwindling Supplies gains doomed 2.
Shadow: Defending characters gets -2 for this attack.
When Revealed: Each Uncharted location in the staging area gets +1 until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.
When Revealed: You cannot flip the active location this round. If the active location is Underwater resolve its Forced effect as if it is the end of the quest phase. If there is no Underwater active location, Powerful Undertow gains doomed 3, instead.
When Revealed: Each player chooses a card type and discards each card in his hand that is not of the chosen type. If no cards are discarded by this effect, Into the Abyss gains surge.
Shadow: If the active location is Underwater search the encounter deck and discard pile for a Creature enemy, and add it to the staging area.
When Revealed: Each player must remove a character from the quest. If the active location is Underwater deal 2 damage to each character removed from the quest by this effect.
Shadow: Discard an attachment you control.
When Revealed: Add the top location from the Grotto deck to the staging area and flip that location to its Underwater side. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 (+2 instead if the active location is Underwater).
When Revealed: If you are off-course (Cloudy, Rainy, or Stormy), the engaged Ship enemy with the highest makes an immediate attack. Until the end of the phase, add 1 to the total in the staging area for each damage dealt by this attack. If no attack is made as a result of this effect, Ramming Speed! gains doomed 2.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 character you control to discard Taking on Water.")
Shadow: If defending character is a ship, attach Taking on Water to it.
When Revealed: Choose a Ship enemy that is not currently guarding an objective. Attach that enemy to an unguarded objective in the staging area, guarding it (return that enemy to the staging area if it is engaged). If no Ship enemy is returned to the staging area by this effect, The Raiders' Assault gains surge.
When Revealed: Deal 1 shadow card to each Ship enemy in play. Then, if you are off-course (Cloudy, Rainy, Stormy), each Ship enemy in play gets -10 enagement cost until the end of the round.
When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.
When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.
When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
Shadow: Attacking enemy gets +X where X is the tens digit of the temperature.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Until the end of the phase, increase the total in the staging area by X, where X is twice the stage number of the main quest.
Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.
When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.
When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.
Shadow: Exhaust a character you control.
When Revealed: Each ally in play gets -1 -1 and -1 until the end of the round.
Shadow: If attacking enemy's is greater than the defending character's it makes an additional attack after this one.
When Revealed: Choose a Wild M鈥搈ak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a M没mak Trail and add it to the staging area. Shuffle the encounter deck.
On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers
When Revealed: Each player discards the top 5 cards of his deck. Each player discards each card he controls that shares a title with any of the 5 cards he just discarded.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Remove a hero from the quest and attach Terrible Fever to that hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached character.")
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Each player discards a random card from his hand and assigns X damage among characters he controls. X is the discarded card's cost.
Shadow: Discard a random card from your hand and assign X damage among characters you control. X is the discarded card's cost.
When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 2 progress on the Orc's stage.
When Revealed: If the players are not at the same stage as the Orcs, add the total of each card in the Orc's area to the total in the staging area until the end of the phase. If the players are at the same stage as the Orcs, each enemy gets +1 until the end of the phase.
Shadow: Raise your threat by 1.
When Revealed: Either flip the Search objective to Off Track, or deal 1 damage to each questing character.
Shadow: If On Track is in play, attacking enemy makes an additional attack against you after this one.