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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 251 - 300 of 811 Cards
The Three Trials (x2/x0)

When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.

If the attacking enemy is a Guardian it makes an additional attack after this one.

The Three Trials (x3/x2)

When Revealed: Remove X time counters from each enemy in play with the time keyword, where X is the number of players.

Shadow: If attacking enemy is a Guardian deal it 2 additional shadow cards for this attack.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring

Trouble in Tharbad (x2/x1)

When Revealed: Each player raises his threat by 1 for each ally he controls. Then, if any player's threat is 20 or less, this card gains Surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

Trouble in Tharbad (x2)

When Revealed: The first player either removes 1 time counter from the current quest or each enemies gets -20 engagement cost and +1 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player's threat is 20 or less).

Trouble in Tharbad (x2/x1)

When Revealed: The enemies in the staging area with the highest Attack engages the first player and makes an immediate attack against Nalir. If there are no enemies in the staging area, Get That Dwarf! gains Surge.

Shadow: If this attack is undefended, deal 2 damage to Nalir.

The Nîn-in-Eilph (x3/x2)

Surge.

When Revealed: Remove 1 time counter from the current quest.

Shadow: Attacking enemy makes an additional attack after this one.

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.

"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x2/x0)

When Revealed: Either trigger each Scour effect currently in play, or each player places a random card from his hand facedown underneath The Orcs’ Search.

Shadow: If this attack destroy's a character, place that character facedown underneath The Orcs' Search.

Celebrimbor's Secret (x3)

When Revealed: Place 3 damage on the active location. If there is no active location, Desecrated Ruins gains Surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys an ally, place X damage on the active location. X is that ally's cost.

Celebrimbor's Secret (x2)

When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs’ Search. If no characters are exhausted this way, Spies from Mordor gains Surge.

Shadow: Defending player discards a non-objective attachment he controls.

The Antlered Crown (x3/x2)

When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains Surge.

...a cry went up into the shuddering air...
–The Return of the King

The Antlered Crown (x2/x1)

Doomed 3.

When Revealed: Each player draws 3 cards. Until the end of the round, players cannot play events.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the active location.

The Antlered Crown (x2)

When Revealed: Remove all progress from each location in the staging area. Increase the total Threat in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains Surge.

"We are overmastered." –Ceorl, The Two Towers

The Lost Realm (x2/x0)

When Revealed: If the total Willpower of characters committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.

The Lost Realm (x3/x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

The Lost Realm (x2/x1)
Weather.

When Revealed: Each player assigns X damage among characters he controls, where X is the number of quest cards in play. Then, exhaust each damaged character.

Shadow: Assign X damage among characters you control. X is the number of quest cards in play.

The Lost Realm (x2/x1)
Sorcery.

Doomed 2.

When Revealed: Each player must either discard 1 card from the top of his deck for each questing character he controls, or remove each character he controls from the quest.

The mist was flowing past him now in shreds and tatters. –The Fellowship of the Ring

The Lost Realm (x2/x1)

Doomed 2.

When Revealed: Either search the encounter deck and discard pile for an encounter side quest and reveal it, or choose a different quest card in play to be the current quest until the end of the phase. Shuffle the encounter deck.

"But often I must put mirth aside." –Aragorn, The Fellowship of the Ring

The Lost Realm (x2/x1)

When Revealed: Reveal 1 encounter card for each quest card in play.

Shadow: Defending player discards 1 attachment for each quest card in play.

The Lost Realm (x3/x2)
Weather.

When Revealed: Assign X damage among characters commited to the quest. X is the number of characters committed to the quest.

Shadow: Deal 1 damage to the defending character.

The Lost Realm (x2/x1)
Weather.

Doomed 2.

When Revealed: Remove each damaged character from the quest.

Shadow: Attacking enemy gets +1 Attack for each damaged character the defending player controls.

The Lost Realm (x3/x2)
Weather.

When Revealed: Each player deals 1 damage to a hero he controls. Attach Cold from Angmar to the current quest. Counts as a Condition attachment with the text:

Treat each damaged character's printed text box as if it were blank, except for keywords and Traits.

"...the weather may prove a more deadly enemy than any." –Gandalf, The Fellowship of the Ring

The Lost Realm (x2)

When Revealed: Raise each player's threat by the Threat of the active location.

Shadow: Defending player either raise his threat 3, or this attack is considered undefended.

The Lost Realm (x2/x1)

When Revealed: Each Undead enemy gets +1 Threat +1 Attack and +1 Defense until the end of the round. If there are no Undead enemies in play, Restless Evil gains Surge.

Shadow: Each Undead enemy engaged with you gets +1 Attack and +1 Defense until the end of the round.

The Lost Realm (x3/x2)
Sorcery.

When Revealed: Each player discards the top 3 cards of his deck. Until the end of the round, add 2 to the total Threat in the staging area for each different card type discarded this way.

Shadow: Defending player discards the top 3 cards of his deck. Attacking enemy gets +1 Attack for each different card type discarded this way.

The Lost Realm (x2/x1)
Sorcery.

Doomed 2.

When Revealed: Each player discards each ally he controls that has the same title as a card in his discard pile.

The Lost Realm (x3/x1)
Sorcery.

Surge.

When Revealed: Attach to the current quest. Counts as a Condition attachment with the text:

When a player plays a card, increase its cost by 1 if there is a card that has the same title in its owner's discard pile.

"Earth, air and water all seem accursed. But so our path is laid." –Frodo, The Two Towers

The Wastes of Eriador (x2/x1)
Weather.

When Revealed: If it is Night, raise each player's threat by 4. If it is Day, flip the Time objective to Nightfall.

Shadow: Put the topmost Warg enemy from the discard pile into play engaged with you and deal it a shadow card.

The Wastes of Eriador (x3/x2)

When Revealed: Each player must choose: either discard the highest cost ally he controls, or search the encounter deck and discard pile for a Warg enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

Doomed 3.

When Revealed: Until the end of the round, each enemy gets -10 engagement cost and +1 Attack. If there are no enemies in play, search the encounter deck and discard pile for an enemy and add it to the staging area.

Escape from Mount Gram (x2)

When Revealed: Each player must either deal 1 damage to each exhausted character he controls, or remove each exhausted character he controls from the quest.

Shadow: Exhaust a character you control.

Escape from Mount Gram (x2/x1)

When Revealed: Each player chooses one of his allies and captures it underneath the encounter card with the highest Threat.

Shadow: If this attack would damage an ally, capture that ally underneath the attacking enemy instead.

Escape from Mount Gram (x2)

When Revealed: Each player discards the top card of his captured deck and raises his threat by that card's printed resource cost. If at least 1 player discarded no cards from this effect, Interrogation gains doomed 2

Shadow: Discard a random card from your hand and raise your threat by its printed cost.

Across the Ettenmoors (x2/x1)

When Revealed: Starting with the first player, each player must either engage an enemy in the staging area with a higher engagement cost than his threat, or search the encounter deck and discard pile for a Troll or Giant enemy and add it to the staging area. Deal each enemy that engages a player through this effect 2 shadow cards.

Across the Ettenmoors (x3)

When Revealed: Attach to an exhausted hero, or a ready hero is there are no exhausted heroes. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero cannot ready and does not collect resources during the resource phase. Discard No Rest if the players travel to a safe location.
The Treachery of Rhudaur (x2/x1)

Surge.

When Revealed: The first player must choose a new quest to be the current quest, if able.

Shadow: If the defending player does not control at least 1 Clue objective, this attack is considered undefended.

The Treachery of Rhudaur (x3/x1)
Sorcery.

When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player does not control at least 1 Clue objective.)

The Treachery of Rhudaur (x3)
Sorcery.

When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.

Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.

The Treachery of Rhudaur (x3)
Sorcery.

When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +6 quest points."

Fog still hung in veils upon the crumbling rock-wall...
–The Fellowship of the Ring

The Battle of Carn Dûm (x2/x0)
Sorcery.

When Revealed: Each player must discard a random card from his hand. Each player then searces his deck for each other copy of the card he discarded, and discards those as well. Shuffle each searched deck.

Shadow: Discard a random card from the defending player's hand.

The Battle of Carn Dûm (x3)
Sorcery.

When Revealed: Each player must distribute damage among questing characters equal to the printed cost of the highest cost card in that player's discard pile.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys an ally, search your deck for another copy of that ally and discard it, if able.

The Battle of Carn Dûm (x2/x1)

When Revealed: Flip Thaurdir. Then, if he is Captain side faceup, Daechanar’s Will gains surge.

Shadow: Flip Thaurdir after this attack.

The Dread Realm (x2/x0)
Sorcery.

Doomed 1.

When Revealed: Destroy the highest cost ally in play. That ally's controller reanimates that character, adds it to the staging area, and attaches Possession to it. Counts as a Condition attachment with the text:

If Possession is discarded, the attached card is also discarded.
The Dread Realm (x2)
Sorcery.

When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. Counts as a Condition attachment with the text:

Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.
The Dread Realm (x4/x2)
Sorcery.

When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.

Shadow: Attacking enemy gets +X Attack where X is the number of Sorcery cards in play.

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, exhaust a character you control.

The Grey Havens (x2/x1)

When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)

Doomed 2.

When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

The Grey Havens (x2)

When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.

Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.