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Scenario Encounter
Type
Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 151 - 200 of 811 Cards
A Journey to Rhosgobel (x4/x1)

When Revealed: Deal 1 damage to each character without any attachments.

Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.

A Journey to Rhosgobel (x2/x1)

When Revealed: Deal 2 damage to each wounded character.

Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)

The Hills of Emyn Muil (x4/x2)
Hazard.

When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains Surge.

The Hills of Emyn Muil (x3/x1)
Hazard.

When Revealed: Deal 2 damage to each character committed to this quest.

Shadow: Remove defending character from combat. This attack is considered undefended.

The Hills of Emyn Muil (x3)
Hazard.

When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.

The Dead Marshes (x3/x1)
Escape.

When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a hero to reduce this effect to 1 resource token.

Escape: 4

Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away...
–The Two Towers

The Dead Marshes (x3)
Escape.

When Revealed: The first player makes an escape test, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 2.

Escape: 2

The Dead Marshes (x3)
Escape.

When Revealed: The first player makes an escape test counting Attack instead of Willpower, dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.

Escape: 3

The Dead Marshes (x4/x2)
Escape.

When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.

Escape: 5

Return to Mirkwood (x2/x1)
Tantrum.

When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.

Shadow: Raise the threat of the player guarding Gollum by 4.

Return to Mirkwood (x2/x1)
Tantrum.

When Revealed: Deal 4 damage to a hero controlled by the player guarding Gollum. That player must choose a new player to guard Gollum, if able.

Shadow: Deal 2 damage to a hero controlled by the player guarding Gollum.

Return to Mirkwood (x3/x2)
Tantrum.

When Revealed: Discard the top 10 cards from the deck of the player guarding Gollum. That player must choose a new player to guard Gollum, if able.

Shadow: Discard the top 5 cards from the deck of the player guarding Gollum.

Khazad-dûm (x5/x2)

Doomed 2. Surge.

Shadow: Defending player raises his threat by 2.

Khazad-dûm (x2)

When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.

Khazad-dûm (x3)

When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.

Shadow: If this attack is undefended, raise your threat by The Nameless Fear's Threat

Khazad-dûm (x3/x1)

When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.
Khazad-dûm (x4/x1)

When Revealed: The last player deals damage equal to The Nameless Fear's Attack to a hero he controls. This effect cannot be canceled.

Shadow: Deal damage equal to The Nameless Fear's Attack to the defending character.

Khazad-dûm (x3/x1)

When Revealed: Each player must deal X damage to 1 ally he controls. X is the number of allies he controls.

Shadow: If the defending character is an ally, discard it from play.

Khazad-dûm (x1)

Surge.

When Revealed: Shuffle all locations in the encounter discard pile back into the encounter deck.

Khazad-dûm (x3)

When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 Attack

Khazad-dûm (x3)

When Revealed: Put the top enemy in the encounter discard pile into play, engaged with the first player. If this effect put no enemies into play, Chance Encounter gains Surge.

Shadow: attacking enemy gets +1 Attack (+3 Attack instead if engaged with the first player.)

Khazad-dûm (x2/x0)

Doomed 1.

When Revealed: Reveal X additional cards from the encounter deck and add them to the staging area. X is the number of players in the game.

Shadow: attacking enemy gets +X Attack. X is the number of players in the game.

Khazad-dûm (x3)
Hazard.

When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains Surge.

Khazad-dûm (x2/x0)
Hazard.

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Khazad-dûm (x2/x1)

When Revealed: Deal 1 damage to each exhausted character. (2 damage instead if the active location is a Dark location.)

Shadow: Deal 1 damage to the defending character. (Attacking enemy gets +2 Attack instead if this attack is undefended.)

Khazad-dûm (x1/x0)
Hazard.

When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.

Shadow: Discard the defending character from play.

Khazad-dûm (x3)

When Revealed: The first player must discard 3 resources from each hero he controls.

Shadow: Defending player must discard 2 resources from each hero he controls.

Khazad-dûm (x3/x0)

When Revealed: The first player attaches Watchful Eyes to one of his heroes. Counts as a Condition attachment with the text:

Limit 1 per hero. Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.
The Redhorn Gate (x2)

When Revealed: Return the top 2 Snow cards in the encounter discard pile to the top of the encounter deck. If this effect returned less than 2 Snow treachery cards, Fell Voices gains Surge.

The Redhorn Gate (x2)

When Revealed: The first player (choose 1):

  • removes all progress tokens from play
  • reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1 Attack for each progress token on the active location.

The Redhorn Gate (x5)
Snow.

When Revealed: Each questing character gets -1 Willpower until the end of the phase.

Shadow: Until the end of the phase, characters defending this attack get -1 Willpower and are discarded if their Willpower is 0.

The Redhorn Gate (x3/x1)
Snow.

When Revealed: The first player attaches this card to a hero he controls. Counts as a Condition attachment with the text:

Attached hero gets -2 Willpower and cannot commit to a quest. If attached hero has more than 1 copy of Freezing Cold attached, discard attached hero from play.
The Redhorn Gate (x1/x0)
Snow.

When Revealed: Exhaust each ready character and if it is the quest phase commit them to the quest.

Every now and again they heard a dull rumble, as a great boulder rolled down from hidden heights.
–The Fellowship of the Ring

Road to Rivendell (x2/x0)

When Revealed: Deal 1 damage to each exhausted character. Then, exhaust all ready characters.

Shadow: Defending player must discard all exhausted characters he controls.

Road to Rivendell (x3/x1)

When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.

Shadow: Return attacking enemy to the staging area after it attacks.

Road to Rivendell (x2/x0)

Surge.

When Revealed: All Orc enemies in the staging area engage the first player. If there are no Orc enemies in the staging area, return all Orc enemies in the encounter discard pile to the staging area, if able.

The Watcher in the Water (x1/x0)

When Revealed: All enemies in the staging area engage the player with the highest threat. Then, each player raises his threat by the total Threat of all cards in the staging area.

Shadow: Attacking enemy gets +1 Attack. (+3 Attack instead if it is a Tentacle.)

The Watcher in the Water (x3)

Doomed 5.

...there came a soft sound: a swish, followed by a plop, as if a fish had disturbed the still surface of the water. Turning quickly they saw ripples, black-edged with shadow in the waning light: great rings were widening outwards from a point far out in the lake. There was a bubbling noise, and then silence
–The Fellowship of the Ring

The Watcher in the Water (x4/x2)
3 
Tentacle.

When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:

Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
The Long Dark (x2)

When Revealed: Each player must exhaust 1 character he controls, if able. Then, if any player controls no unexhausted characters, Fatigue gains Surge.

Shadow: The defending player must exhaust 1 character he controls, if able.

The Long Dark (x4/x1)

When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.

"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring

PASS
The Long Dark (x1/x0)

When Revealed: Attach this card to a location in the staging area with the highest combined threat and remaining quest points. Counts as a Condition attachment with the text:

Each enemy revealed from the encounter deck gains Surge.
PASS
The Long Dark (x2/x1)

When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring

Foundations of Stone (x4)

Doomed 1. Surge.

When Revealed: Attach 1 card from the top of the first player's deck to each Nameless enemy in play, if able.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Foundations of Stone (x2/x0)

When Revealed: Each player chooses and shuffles a hero he controls into his deck. When he draws that hero, he puts it into play.

Shadow: If attacking enemy is Nameless, the defending player must discard his hand.

Shadow and Flame (x2/x0)

When Revealed: Each player must discard 1 ally he controls, if able. If Fires in the Deep discarded no allies, it gains Surge.

Shadow: The defending player discards 1 ally he controls, if able.

Shadow and Flame (x3/x1)
Shadow.

When Revealed: Attach Counter-Spell to Durin's Bane. Counts as a Condition attachment with the text:

Forced: When a player plays an event, discard the top card of the encounter deck. If that card is a treachery card, cancel the effects of the event, discard the event player's hand, and discard Counter-spell from play.
Shadow and Flame (x3)

When Revealed: Durin's Bane gets +3 Attack until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.

Shadow: If attacking enemy is Durin's Bane, it gets +3 Attack.

Shadow and Flame (x3)

Surge.

When Revealed: Heal 5 damage from Durin's Bane, if able. The first player may remove 1 questing hero he controls from the quest to cancel this effect.

The fire in it seemed to die, but the darkness grew.
–The Fellowship of the Ring

Shadow and Flame (x2)

When Revealed: Each player must discard 1 attachment he controls, if able.

Shadow: If attacking enemy is Durin's Bane, the defending player discards all attachments he controls.