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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 101 - 150 of 811 Cards
The Return of the King (x2)

When Revealed: Either return each Corsair enemy engaged with you to the staging area, or discard cards from the top of the encounter deck until a Corsair enemy is discarded and put that enemy into p

"...there men of Lamedon contested the fords with fell folk of Umbar and Harad who had sailed up the river."

-Legolas, The Return of the King

The Return of the King (x3)

When Revealed: Each Ship location in the staging area gets +1 Threat until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffl

The Return of the King (x2/x1)

When Revealed: Each player must choose: either add 3 to the total Threat in the staging area until the end of the phase, or discard the highest cost at

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, discard an attachment you control.

The Return of the King (x2/x1)

When Revealed: Either immediately end the quest phase (without resolving the quest), or assign X damage among questing characters you control. X is the number of resources

Shadow: Exhaust a character you control.

The Return of the King (x2/x1)

When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffl

Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.

The Return of the King (x2/x1)
Morgul.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy

...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King

The Return of the King (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the end of the round, deal 1 damag

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Return of the King (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 da

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, deal 2 damage to Minas Tirith.

The Return of the King (x2)
Sorcery.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally

Shadow: Discard a non-objective attachment you control.

The Return of the King (x2/x1)
Sorcery.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blan

...a great cloud streamed slowly westward from the Black Land, devouring light... -The Return of the King

The Return of the King (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Return of the King (x2/x1)
Morgul.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to

The Return of the King (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest c

Shadow: Discard a non-objective attachment you control.

The Return of the King (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resourc

Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.

The Return of the King (x3)

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, ra

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if it is The Mouth of Sauron).

The Return of the King (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 Willpower

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Return of the King (x1/x0)
Gollum.

When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.

Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.

The Return of the King (x4/x3)

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Return of the King (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Return of the King (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests. Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

"This extra weight is killing me. It must go."

-Frodo Baggins, The Return of the King

The Return of the King (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into p

Shadow: Discard a non-objective attachment you control.

The Return of the King (x2/x1)

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or revea

Shadow: Attacking enemy makes an additional attack after this one.

The Return of the King (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing c

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, reveal the top card of the encounter deck.

The Return of the King (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player car

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

Core Set (x1/x0)

When Revealed: Each player discards all event cards in his hand.

...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
–The Hobbit

Core Set (x2/x0)

When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: 'Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.')

Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring

Core Set (x2)

When Revealed: Until the end of the phase, raise the total Threat in the staging area by X, where X is the number of players in the game.

Shadow: Defending player raises his threat by the number of enemies with which he is engaged.

Core Set (x1)

When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:

The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.

Shadow: Resolve the 'When Revealed' effect of Iron Shackles.

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring

Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Core Set (x2)

When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.

"But it will be hard to find the path unless the fog lifts a little later on."
–Aragorn, The Fellowship of the Ring

Two-Player Limited Edition Starter (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack Return attacking enemy to the staging area after this attack.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: The player with the highest threat level attached this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")

Two-Player Limited Edition Starter (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.

Two-Player Limited Edition Starter (x2)

Doomed 1.

When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: If this attack is undefended, discard an ally you control.

Two-Player Limited Edition Starter (x2)

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Two-Player Limited Edition Starter (x2)

When Revealed: The player who controls Cave Torch must choose: Either exhaust Cave Torch, or progress cannot be placed on the quest until the end of the phase. (Progress can still be placed on the active location.)

Shadow: Deal 1 damage to the defending character.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")

The Hunt for Gollum (x2)

When Revealed: The first player chooses and shuffles a card with the printed Clue trait back into the encounter deck. If there are no Clue cards in play, False Lead gains Surge.

The Hunt for Gollum (x2)
Disaster.

Doomed 1. Surge.

When Revealed: Remove all progress tokens from all Riverland locations.

Shadow: Resolve the 'when revealed' effect of this card.

The Hunt for Gollum (x3/x1)
Gossip.

When Revealed: Discard 1 resource from each hero's resource pool, if able. Exhaust any hero that could not discard a resource from its pool.

Conflict at the Carrock (x3/x1)

When Revealed: Each player raises his threat by the total Threat of all cards in the staging area. Any player may choose to discard from play 1 Creature card he controls to cancel this effect.

Then, one of the ponies took fright at nothing and bolted. –The Hobbit

Conflict at the Carrock (x5/x4)

When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:

Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.

Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.

Conflict at the Carrock (x2/x0)

When Revealed: Destroy all heroes with the card “Sacked!” attached. Then, shuffle Roasted Slowly back into the encounter deck.

Shadow: If attacking enemy is a Troll remove 2 damage tokens from it.

A Journey to Rhosgobel (x4/x1)

When Revealed: Deal 2 damage to each exhausted character.

Shadow: Deal 1 damage to each exhausted character.