When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.
Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.
When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Archery 4."
Shadow: If attacking enemy is The Balrog attach Fiery Whip to it.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
Shadow: If attacking enemy is The Balrog attach Flaming Sword to it.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.
When Revealed: Either remove 1 resource token from Theof Helm's Deep, or each location in the staging area gains archery 1 until the end of the round.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Each player assigns X damage among questing characters he controls, where X is the of the active location. If there is no active location, Fire and Foul Fumes gains surge.
Shadow: Assign X damage among characters you control. X is the of the active location.
When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 mire token on the active location.
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 -30 engagement cost, and cannot be optionally engaged.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.
When Revealed: Deal Growing Stench to Shelob as a facedown shadow card.
Shadow: Defending character cannot ready. If the attacking enemy is Shelob and this attack destroys a character, place 1 progress on Shelob.