When Revealed: Either set your heading to the worst setting (?) or exhaust all allies in play.
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Shadow: If you are off-coruse (Cloudy, Rainy, or Stormy), attacking enemy makes an additional attack after this one.
*Forced: After Raging Squall is discarded from the encounter deck duirng a Sailing test, deal 1 damage to each character committed to that test.
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When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.
When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.
Shadow: Attacking enemy gets +X where X is the active location's
When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.
Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.
When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.
Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.
When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 to the staging area until the end of the phase.
Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.
When Revealed: Exhaust each character with 1 or less Remove all resources from each ready hero and objective-ally.
Shadow: If the defending character has 1 or less treat this attack as undefended.
When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.
Shadow: Attacking enemy gets +1 for each enemy grappled with a location.
When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.
When Revealed: Until the end of the round, each Undead enemy gets +X and +X X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.
Shadow: Resolve the 'when revealed' effect of Call of the Curse.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Until the end of the quest phase, each ally gets -1 If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.
Shadow: If the active location is Underwater treat this attack as if it were undefended.
When Revealed: If the active location is Underwater choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater Sulfur Cloud gains surge.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective.Action: Exhaust 3 character you control to discard Broken Rudder.")
*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.
When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 character you control to discard Grappled!")
Shadow: If defending character is a Ship attach Grappled! to it.
When Revealed: Deal Ispiring Fury to the enemy with the highest as a shadow card.
Shadow: Shuffle the encounter discard pile into the encounter deck and deal attacking enemy 3 additional shadow cards. During this attack, shadow effects cannot be canceled.
When Revealed: Discard cards from the top of the encounter deck until a Raider enemy is discarded. Add that enemy to the staging area and place 3 resources on it.
Shadow: If attacking enemy is a Raider after this attack ends, add 1 resource to attacking enemy for each damage dealt by this attack.
When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.
Shadow: Discard an attachment you control. If attacking enemy is a Raider add resources to it equal to that attachment's printed cost.
When Revealed: Each engaged Troll enemy makes an immediate attack. If the players are at stage 1, immediately advance to stage 2A.
Shadow: If attacking enemy is a Troll return it to the staging area after this attack.
Forced: When this card is discarded from the top of the encounter deck as a result of a quest card effect, immediately stop making progress and end the quest phase.
When Revealed: Shuffle the encounter discard pile into the encounter deck. Reveal 1 additional encounter card.
When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.
The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit
When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.
Shadow: Attacking enemy cannot take damage this round.
When Revealed: Discard 2 resources from Bilbo Baggins's resource pool, or Gollum makes an attack against Bilbo Baggins.
Riddle: The first player names a sphere, a cost, and a card type, shuffles his deck, and discards the top 3 cards. For each card that matches all three items, place 1 progress on stage 2.
When Revealed: Attach We Hates It! to Gollum. (Counts as a Condition attachment with the text: "If the players are on stage 3, Gollum gets +2 .")
Riddle: The first player names a Trait, shuffles his deck, and discards the top card. For each card that has at least 1 matching Trait, place 1 progress on stage 2.
When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.
Shadow: Attacking enemy makes an additional attack against the defending player after this one.
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.
When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.
Shadow: Attacking enemy gets +2 .
When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.
Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.
When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Archery 4."
Shadow: If attacking enemy is The Balrog attach Fiery Whip to it.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
Shadow: If attacking enemy is The Balrog attach Flaming Sword to it.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.