When Revealed: Place 3 damage tokens on Dead Villagers. Until the end of the round, add 1 to the total in the staging area for each damage token on Dead Villagers.
Shadow: Attacking enemy gets +2 If this attack destroys an ally, place 1 damage token on Dead Villagers.
When Revealed: Discard 1 villager token from Rescued Villagers. Assign X damage among characters in play. X is the number of damage tokens on Dead Villagers.
Shadow: Either discard 1 villager token from Rescued Villagers, or this attack is considered undefended.
When Revealed: Each player must choose: either discard 2 villager tokens from Rescued Villagers, or search the encounter deck and discard pile for an enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Shadow: Attacking enemy gets +1 Deal is another shadow card.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players.Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")
When Revealed: Add X to the total in the staging area this phase. X is the number of locations the players control. If X is less than 4, Overrun Defenses gains doomed 2.
Shadow: Exhaust a character you control (2 characters instead of you control 4 or more locations).
When Revealed: If the total of locations controlled by players is greater than the total in the staging area, raise each player's threat by 2 and immediately end the quest phase without resolving the quest.
Shadow: Attacking enemy gets +1 for each location you control.
When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.
When Revealed: Each player turns each hidden card in his play area faceup. Each player then takes hidden cards equal to the number of hidden cards he just turned faceup.
Shadow: Take 1 hidden card. Then, turn 1 hidden card in your play area faceup.
When Revealed: Place 1 progress token on To the Tower. Until the end of the phase, The Towers Beckons adds X to the total in the staging area, where X is the number of progress tokens on To the Tower.
Shadow: Place 1 progress token on To the Tower.
When Revealed: Place 1 progress token on To the Tower. Each player must assign damage among characters he controls equal to the number of progress token on To the Tower.
Shadow: If this attack destroys a character, place 1 progress on To the Tower.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.
Shadow: Assign X damage among characters you control. X is the number of cards in your hand.
When Revealed: Each player discard the top 3 cards of his out-of-play deck. Add each enemy discarded this way to the staging area. If no enemies are added to the staging area this way, Mugash's Cunning gains surge.
Shadow: Attacking enemy gets +3 and +3 until the end of the round.
When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.
Shadow: Attacking enemy cannot take damage until the end of the round.
When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove all progress from the current quest.
When Revealed: Each engaged enemy makes an immediate attack. If no attacks are made this way, Boar Clan Assault gains surge.
Shadow: Each enemy engaged with you gets +1 until the end of the phase.
When Revealed: Each player draws 1 card. Until the end of the round, add X to the total in the staging area. X is the number of card in the first player's hand.
Shadow: Put the topmost enemy in the discard pile into play engaged with you and deal it a shadow card.
When Revealed: Attach to a hero with a Key objective attached, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to the quest, and cannot attack or defend against enemies with a Trait shared by any of that hero's attached Key objectives.")
When Revealed: Attach to the current quest. (Counts as Condition attachment with the text: "Each non-unique characters gets -1 and cannot attack enemies that share a Trait with the current trial's Key objective.")
Shadow: If the defending character is not unique, attacking enemy gets +10
When Revealed: Each player must choose: either remove 1 time counter from the quest or discard an ally he controls from play. Then, if any player's threat is 20 or less, Waylaid by Agents gains doomed 3.
Shadow: Attacking enemy gets +1 (+3 instead if your threat is 20 or less).
When Revealed: Attach Tharbad Patrol to a non-unique location in the staging area without a copy of Tharbad Patrol attached. (Counts as a Condition attachment with the text:"Forced: After the players travel to attached location, each player must discard the top 2 cards from the encounter deck and engage each enemy he discarded in this way.")
When Revealed: Either remove 1 time counter from the current quest or remove each character with 3 or more from the quest.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: Return the topmost location in the encounter discard pile to the staging area. Until the end of the phase, each location in the staging area gets +1
Shadow: Deal 1 damage to the defending character.
When Revealed: Deal 1 damage to each location in the staging area. Until the end of the phase, each damaged location gets +1 If there are no locations in the staging area, Hateful Search gains surge.
Shadow: Defending player discards a non-objective attachment he controls.
When Revealed: Bellach makes an immediate attack against each player in turn order. Then, deal 1 damage to the active location for each character destroyed by this effect.
Shadow: Deal 1 damage to the defending character.
When Revealed: Place Closing In facedown underneath The Orcs' Search.
Shadow: Attacking enemy gets +1 for each card underneath The Orcs' Search.
When Revealed: Each player draws 1 card. Until the end of the round, add 1 to the total in the staging area for each card in the first player's hand.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard your hand and draw 3 cards.
When Revealed: Add the top 2 cards of the Raven deck to the staging area. If any player has 5 or more cards in hand, this effect cannot be cancelled.
Shadow: Put the top card of the Raven deck into play, engaged with you.
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
When Revealed: Search the encounter deck, discard pile and victory display for a copy of Orc War Party and add it to the staging area. Shuffle the encounter deck. Either remove all progress from the main quest, or each Orc War Party in the staging area makes an immediate attack against the player with the highest threat.
When Revealed: Either remove 1 resource token from the Mission objective, or add 8 to the total in the staging area this phase.
Shadow: Either remove 1 resource token from the Mission objective, or attacking enemy gets +3
When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.
...the Dúnedain were now few and all the peoples of Eriador diminished. –The Return of the King
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")
Shadow: If it is Night deal attacking enemy 2 additional shadow cards
When Revealed: Deal 1 damage to each questing character. If it is Night discard an attachment from each character damaged by this effect.
Shadow: Discard 1 attachment you control (2 attachments instead if it is Night).
When Revealed: Each player may capture any number of random cards from his hand underneat the current quest. Each player raises his threat by the number of cards in his hand.
Shadow: Capture 3 random cards from your hand underneath attacking enemy.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of quests in play. Exhaust each damaged character in play.
Shadow: Shuffle each Weather cards from the encounter discard pile into the encounter deck.
When Revealed: Remove the questing character with the higest from the quest. The player who controls that character raises his threat by an amount equal to that character's
Shadow: If this attack destroys a character, heal all damage from each Undead enemy in play.
When Revealed: Deal Life Drain to Thaurdir, as a shadow card.
Shadow: If attacking enemy is Thaurdir, he gets +3 for this attack. If this attack destroys a character, attach Life Drain to Thaurdir. (Counts as a Condition attachment with the text: "Thaurdir gets +3 hit points.")
When Revealed: Discard the top 3 cards of each player's deck. Each player discards each attachment he controls that has the same title as a card in his discard pile. If no attachments are discarded from play by this effect, Death and Decay gains surge.
When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.
Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.
When Revealed: Attach to Thaurdir. (Counts as a Mount attachment with the text: "Black Mare remains attached even if Thaurdir flips. Thaurdir gets +3 hit points.Forced: After Thaurdir is flipped, raise each player's threat by 1.")
Shadow: Attach Black Mare to Thaurdir.
When Revealed: Attach All is Lost to the first player's threat dial. (Counts as a Condition attachment with the text: "Each time you attack a Reanimated Dead, raise your threat by 1.")
Shadow: If attacking enemy is a Reanimated Dead, it attacks again after this attack.
When Revealed: Each player must either exhaust a Ship objective he controls or distribute 4 damage among characters he controls (6 damage instead if you are off course).
Shadow: Attacking enemy gets +1 for each quest card in the victory display.