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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 601 - 650 of 811 Cards
The Woodland Realm (x2) 1

When Revealed: Until the end of the round, treat each character's printed text box as if it were blank (except for Traits).

Shadow: Treat the defending character's text box as if it were blank until the end of the phase (except for Traits).

The Woodland Realm (x2) 2

When Revealed: Each player raises his threat by X, where X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher)

The Woodland Realm (x2) 3

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

The Woodland Realm (x1) 4

When Revealed: The opposing team attaches Caught in a Web to a hero and exhausts that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot ready unless its controller first spends 2 resource from its pool.")

The Woodland Realm (x1) 5

When Revealed: The opposing team attaches Driven by Shadow to an enemy and returns it to the staging area. (Counts as a Condition attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to player card effects.") If there is no enemy in play, Driven by Shadow gains surge.

The Woodland Realm (x1) 6
Weather.

When Revealed: Each player must choose: either choose 1 card from his hand and discard the rest, or assign X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Discard 1 random card from your hand.

The Woodland Realm (x1) 7

Doomed 1.

When Revealed: The opposing team looks at each player's hand and discards 1 card from each.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the current quest.

The Woodland Realm (x1) 8

When Revealed: Each engaged enemy makes an immediate attack. If no attacks were made this way, Hatred Rekindled gains surge.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card. That card's shadow effects cannot be canceled.

The Woodland Realm (x1) 9

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost equal to or less than the stage number of the main quest, sets it aside and shuffles the encounter deck. Then, reveal the set aside card.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

The Woodland Realm (x1) 10

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost enemy per player (limit 2) and adds them to the staging area.

Shadow: If this attack destroys a character, attacking enemy makes an additional attack against you after this one.

The Woodland Realm (x1) 11

When Revealed: Remove 5 progress tokens from the main quest and attach Turned Around to it. (Counts as a Condition attachment with the text: "Attached quest gets +5 quest points.")

The Woodland Realm (x2) 12

When Revealed: Each player reveals his hand and discards each ally card revealed this way.

Shadow: If this attack is undefended, discard an ally you control.

The Woodland Realm (x2) 13

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Woodland Realm (x2) 14

When Revealed: Each player discards each resource from each of his heroes' resource pools and raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Wasted Provisions gains surge.

Shadow: Discard an attachment you control.

The Mines of Moria (x1) 1

When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")

The Mines of Moria (x1) 2

When Revealed: Until the end of the phase, add XThreat to the staging area, where X is the number of characters controlled by the player with the most characters.

Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.

The Mines of Moria (x1) 3

When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.

Shadow: Defending character cannot ready until the end of the round.

The Mines of Moria (x2) 4

When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects.)

The Mines of Moria (x2) 5

When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is theThreat of that location. If no location is returned to the staging area this way, Cave In gains surge.

Shadow: If this attack destroys a character, return the active location to the staging area.

The Mines of Moria (x1) 6

When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.

Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.

The Mines of Moria (x1) 7

When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.

Shadow: Deal 1 damage to the defending character.

The Mines of Moria (x2) 8

When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total Threat in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.

Shadow: Discard a resource from the resource pool of a hero you control.

The Mines of Moria (x3) 9

When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add XThreat to the staging area, where X is the total cost of the discarded cards.

Shadow: Discard 1 random card from your hand.

The Mines of Moria (x2) 10

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost X or less, where X is the stage number of the main quest, and places that card facedown under the main quest. After the next time the players quest successfully, reveal that card.

The Mines of Moria (x2) 11

When Revealed: Each enemy and location in the staging area gets +1 Threat until the end of the phase.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are engaged with another enemy).

The Mines of Moria (x1) 12

When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.

Shadow: Exhaust a character you control.

The Mines of Moria (x1) 13

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.

The Mines of Moria (x1) 14

When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.

Shadow: Each enemy engaged with you gets +1 Attack

Escape from Khazad-dûm (x1) 15

When Revealed: Each character gets -1Willpower until the end of the phase.

Shadow: Each character you control gets -1Attack and -1Defense until the end of the phase.

Escape from Khazad-dûm (x1) 16

When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")

Escape from Khazad-dûm (x2) 17

Surge.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text,"Forced: When a 'when revealed' effect would be canceled, discard Undisturbed Bones instead.")

Escape from Khazad-dûm (x3) 18

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

Escape from Khazad-dûm (x1) 19

When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.

Shadow: Defending character cannot ready until the end of the round.

Escape from Khazad-dûm (x3) 20

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.

Escape from Khazad-dûm (x1) 21

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.

Escape from Khazad-dûm (x1) 22

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Remove the defending character from the attack. A different defending character may be declared.

Escape from Khazad-dûm (x2) 23

When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the main quest.

Escape from Khazad-dûm (x2) 24

When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.

Shadow: Deal 1 damage to a character you control.

Escape from Khazad-dûm (x1) 25

When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is an Uruk).

Escape from Khazad-dûm (x2) 26

When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 Threat and is immune to player card effects.")

Escape from Khazad-dûm (x2) 27

When Revealed: The highestAttack enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.

Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.

Escape from Khazad-dûm (x1) 28

When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.

Shadow: Discard an attachment you control.

The Hunt for the Dreadnaught (x3)
Attack.

Doomed 1. (Raise each players threat by 1.)

When Revealed: Until the end of the round, each Ship enemy gains Archery 2.

Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).

The Hunt for the Dreadnaught (x1)

When Revealed: Each player puts the top card of the Corsair deck into play engaged with them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Hunt for the Dreadnaught (x1)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 characters to discard Grappled!")

Shadow: If defending character is a Ship attach Grappled! to it.

The Hunt for the Dreadnaught (x3)
Attack.

When Revealed: The enemy with the highest engagement cost engages the first player and attacks them. If no attack is made this way, Out of the Mist gains surge.

Shadow: Either raise your threat by 4 or attacking enemy makes an additional attack.

The Hunt for the Dreadnaught (x2)
Hazard.

When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if you control 7 or more allies).

The Hunt for the Dreadnaught (x2)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")

Shadow: If defending character is a Ship attach Taking on Water to it.

The Hunt for the Dreadnaught (x3)
Weather.

When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.

Shadow: Deal 1 damage to the defending character.

Passage Through Mirkwood Nightmare (x3)
6 

When Revealed: The player with the highest threat exhausts all heroes he controls. Then, attach this card to one of that player's heroes. (Counts as a Condition attachment with the text, "Each time attached hero readies, deal it 1 damage.")