When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge
Shadow: Defending character gets -2 .
When Revealed: If Smaug is in play, he gets +2 , +2 , -2 and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.
Shadow: If this attack destroys a character, resolve all burn damage on locations in play.
When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Midnight. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).
When Revealed: All characters get -1 until the end of the round.
Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.
When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).
Midnight. Groping Horror gains surge.
When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"
When Revealed: Deal 1 damage to each character with less than 2 (Dusk. less than 3 insread. Midnight. less than 4 instead).
When Revealed: Add 1 progress to the current Night objective.
When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.
"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring
When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is an ally.)
When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.
But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! –The Fellowship of the Ring
When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhûg to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.
Forced: When a player looks at any number of cards from the Investigation deck, if Taken by Surprise is among the looked at cards, shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Put the discarded enemy into play engaged with the first player. Then remove Taken by Surprise from the game.
When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 , +1 , +1 , and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")
When Revealed: Discard the top X cards of the encounter deck, where X is 1 more than the Investigate value of the active location. Until the end of the phase, add the of each card discarded by this effect to the total in the staging area.
Shadow: Discard an attachment you control.
When Revealed: Either raise each player's threat by 2, or shuffle Rising Body Count into the Investigation deck.
Shadow: If this attack destroys a character, either raise your threat by 2, or shuffle Rising Body Count into the Investigation deck.
When Revealed: Raise each player's threat by X, where X is 1 more than the Investigate value of the active location.
Shadow: Attacking enemy gets +X where X is the Investigate value of the active location.
When Revealed: Each player must choose: either return the highest enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.
Shadow: Discard an attachment you control.
Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1 until the end of the phase.
Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.
When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Attacking enemy gets +1 (+2 instead if the defender is damaged).
When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.
When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1
Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1 for each damage on it.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.
Shadow: Attacking enemy gets +1 and +1 until the end of the phase (+2 and +2 instead if at least 5 progress is on the quest).
When Revealed: The highest enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.
Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.
When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")
When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has an attachment).
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1 and cannot be healed.
Shadow: Deal 1 damage to the defending character.
When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.
Shadow: Either reveal an encounter card, or treat this attack as undefended.
When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")
When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Deal 1 damage to each exhausted character.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged).
When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.
Shadow: If this attack destroys a character, return the active location to the staging area.
When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2
Shadow: Each enemy engaged with you gets +1 and +1 until the end of the phase.
When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.
Shadow: Discard an attachment from the defending character.