Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 551 - 600 of 811 Cards
The Battle of Lake-town (x2)

When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge

Shadow: Defending character gets -2 Defense.

The Battle of Lake-town (x2)

When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.

The Stone of Erech (x2)

When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Midnight. This effect cannot be canceled.

Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).

The Stone of Erech (x2)

When Revealed: All characters get -1Willpower until the end of the round.

Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.

The Stone of Erech (x2)

When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).

Midnight. Groping Horror gains surge.

The Stone of Erech (x2)

When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character'sWillpower is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"

The Stone of Erech (x2)

When Revealed: Deal 1 damage to each character with less than 2Willpower (Dusk. less than 3Willpower insread. Midnight. less than 4Willpower instead).

The Stone of Erech (x2)

Surge.

When Revealed: Add 1 progress to the current Night objective.

The Old Forest (x2)

Peril.

When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.

"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring

The Old Forest (x3/x1)

When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is an ally.)

The Old Forest (x2/x1)
Enchantment.

Peril.

When Revealed: Remove a questing hero you control from the quest and attach Song of Sleep to that hero. Counts as a Condition attachment with the text: "Limit 1 per hero. Treat attached hero's printed text box as if it were blank (except for Traits). Attached hero cannot ready."

The Old Forest (x2)

Surge.

When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.

But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! –The Fellowship of the Ring

The Old Forest (x2)

Doomed 2.

When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Ruins of Belegost (x3)

Doomed 1.

When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.

The Ruins of Belegost (x2/x0)

When Revealed: If Naurlhûg is in play, it makes an immediate attack against the first player. If Naurlhûg is not in play, place 1 resource on Stalking the Ruins. Then, if there are at least 3 resources on Stalking the Ruins add Naurlhûg to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.

Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.

The Ruins of Belegost (x2)
Hazard.

When Revealed: Each player discards an ally he controls.

Shadow: If attacking enemy is non-unique, attach a Loot objective you control to it as a guarded objective. If this attack destroys a character, return attacking enemy to the staging area.

Fog on the Barrow-downs (x2/x0)

When Revealed: Each Wight enemy engaged with a player makes an immediate attack. If no attacks were made this way, I’m Waiting for You! gains surge.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending character is an ally).

Fog on the Barrow-downs (x3)

Peril.

When Revealed: Until the end of the phase, each Wight enemy engaged with you contributes its Threat to the total Threat in the staging area. If no enemies are engaged with you, search the encounter deck and discard pile for a Wight enemy and put it into play engaged with you. Shuffle the encounter deck.

Fog on the Barrow-downs (x2)

When Revealed: Discard all resources in play. Each player raises his threat by 1 for each resource he discarded this way. If no resources were discarded this way, Chill Fog gains surge.

Shadow: Raise your threat by 1 for each damage dealt by this attack.

Fog on the Barrow-downs (x3/x2)

Surge. Doomed 1.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.

Fog on the Barrow-downs (x2/x1)
Enchantment.

Peril.

When Revealed: Attach to a questing hero you control. Counts as a Condition attachment with the text:

Limit 1 per hero. Attached hero's Willpower is 0.Forced: At the end of the round, raise your threat by 1 for each Wight enemy engaged with you.
Murder at the Prancing Pony (x2)

Forced: When a player looks at any number of cards from the Investigation deck, if Taken by Surprise is among the looked at cards, shuffle the encounter discard pile into the encounter deck and discard cards until an enemy is discarded. Put the discarded enemy into play engaged with the first player. Then remove Taken by Surprise from the game.

Murder at the Prancing Pony (x2)

Surge.

When Revealed: Attach to a Brigand enemy without a copy of Hired Muscle attacked and return that enemy to the staging area. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense, and gains:'Forced: When attached enemy is defeated, look at the bottom of the Investigation deck.'")

Murder at the Prancing Pony (x3)

When Revealed: Discard the top X cards of the encounter deck, where X is 1 more than the Investigate value of the active location. Until the end of the phase, add the Threat of each card discarded by this effect to the total Threat in the staging area.

Shadow: Discard an attachment you control.

Murder at the Prancing Pony (x2)

When Revealed: Either raise each player's threat by 2, or shuffle Rising Body Count into the Investigation deck.

Shadow: If this attack destroys a character, either raise your threat by 2, or shuffle Rising Body Count into the Investigation deck.

Murder at the Prancing Pony (x2)

When Revealed: Raise each player's threat by X, where X is 1 more than the Investigate value of the active location.

Shadow: Attacking enemy gets +XAttack where X is the Investigate value of the active location.

The Siege of Annúminas (x2)

When Revealed: Each player must choose: either return the highestThreat enemy engaged with you to the staging area, or search the encounter deck and discard pile for an enemy and put it into play engaged with you.

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

The Siege of Annúminas (x2)

Doomed 1.

When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.

Shadow: Discard an attachment you control.

The Siege of Annúminas (x3)

Each player must choose: either deal 1 damage to each questing character you control, or each questing character you control gets -1Willpower until the end of the phase.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area after this attack.

The Siege of Annúminas (x3)

When Revealed: Each player deals 1 damage to a hero he controls. If that hero is questing, remove it from the quest. Until the end of the round, treat each damaged character's text box as if it were blank (except for Traits).

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defender is damaged).

Attack on Dol Guldur (x3)

Surge.

When Revealed: The enemy in the staging area with the highest engagement cost makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack against you after this one.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.

Attack on Dol Guldur (x2)

When Revealed: Deal 1 damage to each exhausted character. Until the end of the phase, each damaged character gets -1Willpower

Shadow: Deal 1 damage to the defending character. Until the end of the phase, the defending character gets -1Defense for each damage on it.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

Attack on Dol Guldur (x2)

When Revealed: No more than 5 progress can be placed on the current quest this round. If Dol Guldur's city strength is 5 or lower, Fastness of Mirkwood gains surge.

Shadow: Attacking enemy gets +1 Attack and +1 Defense until the end of the phase (+2 Attack and +2 Defense instead if at least 5 progress is on the quest).

The Wizard's Quest (x2) 15

When Revealed: The highestAttack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Pursued by Shadow gains surge.

Shadow: If attacking enemy is uniquie, it makes an additional attack against you after this one.

The Wizard's Quest (x2) 16

When Revealed: The opposing team attached Smoking Blood to a Troll enemu. If they cannot, Smoking Blood gains surge.(Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy is dealt enough damage to destroy it, cancel the damage and discard Smoking Blood instead.")

The Wizard's Quest (x2) 17

When Revealed: Each player deals X damage to a character he controls, where X is 1 more than the stage number of the main quest.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character has an attachment).

The Wizard's Quest (x1) 18

Doomed 1.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Each player cannot play more than 1 card each phase.")

The Wizard's Quest (x1) 19
Weather.

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Deal 1 damage to the defending character.

The Wizard's Quest (x3) 20

When Revealed: The opposing team chooses a questing character controlled by each player. Ready each chosen character and remove them from the quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise each player's threat by 1.

The Wizard's Quest (x1) 21

When Revealed: The opposing team chooses any number of non-unique encounter cards in play. Discard the chosen cards and reveal an equal number of cards from the top of the encounter deck.

Shadow: Either reveal an encounter card, or treat this attack as undefended.

The Wizard's Quest (x2) 22

When Revealed: Attach to the character with the most attachments without Befouled Equipment attached. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard an attachment from attached character. Befouled Equipment cannot be discarded this way unless it is the only attachment on attached character.")

The Wizard's Quest (x2) 23

When Revealed: Return each engaged enemy to the staging area. If no enemies were returned this way, Restless Hunters gains surge.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Wizard's Quest (x2) 24

When Revealed: Deal 1 damage to each exhausted character.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Wizard's Quest (x2) 25

Doomed 1.

When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text:"Forced: Raise your threat by an additional point during the refresh phase.")

The Wizard's Quest (x1) 26

When Revealed: The opposing team searches the encounter deck and discard pile for one different 0 cost location per player (limit 2) and adds them to the staging area. Shuffle the encounter deck.

Shadow: If this attack destroys a character, return the active location to the staging area.

The Wizard's Quest (x1) 27
Weather.

When Revealed: Until the end of the phase, each enemy and location in the staging area gets +2 Threat

Shadow: Each enemy engaged with you gets +1 Attack and +1 Defense until the end of the phase.

The Wizard's Quest (x1) 28

When Revealed: Exhaust each character with an attachment. If no character is exhausted this way, Weighed Down gains surge.

Shadow: Discard an attachment from the defending character.