When Revealed: Each player discards all event cards in his hand.
...he would see gleams in the darkness around them, and sometimes pairs of yellow or red or green eyes would stare at him from a little distance, and then slowly fade and disappear and slowly shine out again in another place.
–The Hobbit
When Revealed: The player with the highest threat level attaches this card to one of his heroes. (Counts as a Condition attachment with the text: 'Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.')
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
When Revealed: Until the end of the phase, raise the total in the staging area by X, where X is the number of players in the game.
Shadow: Defending player raises his threat by the number of enemies with which he is engaged.
When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:
The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.
Shadow: Resolve the 'When Revealed' effect of Iron Shackles.
When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.
Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.
Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.
When Revealed: Each location in the staging area gets +1 until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on."
–Aragorn, The Fellowship of the Ring
When Revealed: Each player must choose: either exhaust each damaged character you control, or deal 2 damage to the hero you control with the most damage on it.
Shadow: Exhaust each damaged character you control.
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: The player with the highest threat level attached this card to one of his heroes. (Counts as a Condition attachment with the text: "Attached hero does not ready during the refresh phase unless you pay 2 resources from that hero's pool.")
When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)
Shadow: Attacking enemy gets +1 for each Goblin enemy engaged with you.
When Revealed: Each player must choose: Either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: Deal 2 damage to a character you control.
Shadow: Deal 1 damage to a character you control.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: The player who controls Cave Torch must choose: Either exhaust Cave Torch, or progress cannot be placed on the quest until the end of the phase. (Progress can still be placed on the active location.)
Shadow: Deal 1 damage to the defending character.
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")
When Revealed: Attach to the hero with the highest threat cost. (Counts as an Adaptation attachment with the text: “Forced: Raise your threat by 2 at the end of the round. Action: Spend 2 resources from attached hero's pool to discard this card.”)
When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.
Shadow: Attacking enemy either gets +3 or +3 until the end of the phase.
Surge. Ominous Fate cannot be canceled.
When Revealed: Each player must either reveal an encounter card, raise their threat by X, or deal X damage divided among characters they control. X is the campaign card's part number. The players may add Ominous Fate to the victory display.
Shadow: Reveal an encounter card.
When Revealed: Set aside the topmost non-unique, non-objective, non-burden encounter card in the encounter discard pile. During quest resolution, add a copy of that card to the campaign pool, if able. Remove A Growing Threat from the game.
Setup: Shuffle Misplaced Trust into your deck. (Do this after drawing your starting hand.)
Forced: After you draw this card, attach it to a hero you control. (Counts as a Condition attachment with the text: “Attached character cannot have player card attachments and is immune to player card effects.”)
When Revealed: Attach to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Forced: After a player fails a Hide test, discard attached hero.")
"He is not far away. I wish to find him. If he passes will you tell me? I will come back with gold."
–Black Rider, The Fellowship of the Ring
When Revealed: At the end of the phase, each enemy in the staging area engages the first player. If the One Ring is exhausted, this effect cannot be canceled.
"Also," he added, and his voice sank to a whisper, "the Ring draws them" –The Fellowship of the Ring
When Revealed: You must either remove 2 heroes you control from the quest or shuffle an out of play Ringwraith into the encounter deck.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).
Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
–The Fellowship of the Ring
When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Reduce the Ring-bearer's life by 1. Then, reduce the Ring-bearer's , , and to 0 until the end of the round.
Shadow: If this attack destroys a character, reduce the Ring-bearer's life by 1.
When Revealed: Attach to the Ring-bearer. (Counts as a Condition attachment with the text:"Forced: At the beginning of each quest phase, either exhaust The One Ring or reveal and additional encounter card this phase.")
Once more the desire to slip on the Ring came over Frodo... –The Fellowship of the Ring
When Revealed: The first player must either exhaust the Ring-bearer or reveal and additional encounter card
Shadow: Defending player raises his threat by 3.
When Revealed: The first player must deal X damage divided among heroes he controls where X is the number of players in the game.
Shadow: Deal 1 damage to defending character.
When Revealed: The first player must exhaust The One Ring. If The One Ring is already exhausted, the first player must discard 2 cards at random from his hand.
Shadow: Defending player discards 1 card at random from his hand.
When Revealed: Place 3 damage on each active location.
Shadow: Undefended damage from this attack must be assigned to the active location.
"I think they are spying out the land." –Aragorn, The Fellowship of the Ring
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.