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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 201 - 250 of 266 Cards
The Road Darkens (x1)
Doom.

If Frodo's Choice is discarded, reveal it instead.

When Revealed: Take control of the first player token and the Ring-bearer (and each card attached to it). Attach to the Ring-bearer. For the rest of the game, you cannot lose control of the first player token.

"I will go alone." –Frodo, The Fellowship of the Ring

The Road Darkens (x1)
1 
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
1 
Wound.

Setup: Add Grievous Wound to the staging area.

"Forced: After a hero takes damage, if Grievous Wound is unattached, attach to that hero. (Counts as a Condition attachment with the text:"Forced: After attached hero exhausts, deal 1 damage to it.")

The Road Darkens (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Treason of Saruman (x1)

Treat each Captive's text box as blank. Captives are in play but are not under any player's control. If there are no Captives in play, the players lose the game.

Forced: At the end of the refresh phase, increase the pursuit value by 1. Then, if the pursuit value is 30 or greater, the players lose the game.

The Treason of Saruman (x1)
Siege.

Add 1 to the total Threat in the staging area for each resource token here.

Forced: At the end of the quest phase, place 1 resource token here.

If there are 8 resource tokens here, add TheDefense of Helm's Deep to the victory display and advance to stage 5A.

The Treason of Saruman (x4)
2 4 3 4
Ent.

While Ent of Fangorn is in the staging area, it gains: "QuestAction: Exhaust a hero you control to discard the top card of the encounter deck. If that hero'sWillpower is greater than the discarded card'sThreat place 1 resource here. Then, if there are 3 resources here, discard them to take control of Ent of Fangorn. Any player may trigger this effect."

The Treason of Saruman (x1)
Artifact. Item. Staff.

Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman.

While Saruman has any hit points remaining, the players cannot win the game.

The Land of Shadow (x1)
Mordor.

Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.

If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.

The Land of Shadow (x1)
1 
Condition.

Permanent.

Setup: Attach to the Ring-bearer.

Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.

"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers

The Land of Shadow (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Land of Shadow (x1)
2 2 2 5
Gollum.

Immune to player card effects. The first player gains control of Sméagol.

Forced: After the players quest unsuccessfully, flip Sméagol to Gollum.

If Sméagol is destroyed, the players lose the game.

The Flame of the West (x4)
1 
Fear.

Setup: Attach to your threat dial. Limit 1 per threat dial.

Your threat cannot be reduced.

Forced: At the end of the round, raise your threat by 1. Then you may spend 1 resource to detach Overcome by Fear and set it aside, out of play.

The Flame of the West (x1)
Gondor. City.

Minas Tirith has 30 hit points plus 10 for each player.

Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.

The Flame of the West (x1)
4 6 2 8 1 
Undead.

Immune to player card effects. The first player gains control of Army of the Dead.

Setup: The first player takes control of Army of the Dead.

If Army of the Dead leaves play, remove it from the game.

"Now come! By the Black Stone I call you!"
–Aragorn, The Return of the King

The Flame of the West (x1)
Corsair.

Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.

...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King

The Flame of the West (x1)
Gondor.

Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.

"The oars were now wielded by free men, and manfully they laboured..."
–Legolas, The Return of the King

The Mountain of Fire (x1)
Fellowship.

Attached hero gains the Ring-bearer trait and the sphere. You cannot lose control of the first player token.

Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat where X is the attached hero's Willpower

The Mountain of Fire (x1)
3 3 3 5 1 
Creature. Eagle.

Ranged. Sentinel.

When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 resource and discard Gwaihir to discard a non-unique enemy in the staging area.

Shadow: This attack deals no damage.

The Mountain of Fire (x1)
Mordor.

Players do not raise their threat at the end of the refresh phase.

Forced: At the end of the round, each player raises his threat by 1 for each non- character he controls.

...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad–d–r.
–Return of the King

The Mountain of Fire (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Mountain of Fire (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Massing at Osgiliath (x2)
2 2 1 2
Gondor. Ranger. Ally.

When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.

The Battle of Lake-town (x1)
City.

If Lake-town has 50 or more damage on it, Lake-town has completely burned and the players have lost the game.

"It was not built on the shore, though there were a few huts and buildings there, but right out on the surface of the lake, protected from the swirl of the entering river by a pomonotory of rock which formed a calm bay."
—The Hobbit

The Battle of Lake-town (x1)
Creature.

Guarded.

Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text: "If detached discard The Old Thrush.

Response: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.")

The Stone of Erech (x1)
3 1 1 2
Gondor.

Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.

Dusk. Derufin gets -1Willpower

Midnight. Derufin gets -2Willpower

If Derufin leaves play, the players lose the game.

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Eventide.

If there are 4 or more progress on Eventide, add it to the victory display and put Dusk into play.

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Dusk.

If there are 4 or more progress on Dusk, add it to the victory display and put Midnight into play.

The Stone of Erech (x1)
Night.

Forced: At the end of the round, place 1 progress on Midnight. Then, raise each player's threat by the number of progress on Midnight.

The Stone of Erech (x1)
Item. Artifact.

Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker that enemy loses the Spectral keyword until the end of the phase."

The Old Forest (x1)
3 3 3 6
Legend.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then Shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.

"Tom Bom, jolly Tom, Tom Bombadillo!"
–Tom Bombadil, The Fellowship of the Ring

The Ruins of Belegost (x1)
Dragon.

Forced: At the beginning of the quest phase, place 1 progress token on Stalking the Ruins. Then, if there are at least 3 resources here, add or return Naurlhûg to the staging area.

Forced: When the players advance to a new quest stage, discard all tokens from Stalking the Ruins. Then, set Naurlhûg aside, out of play.

The Ruins of Belegost (x1)
Artifact. Item. Weapon.

Loot. Restricted.

If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.

Attached hero gets +4 Attack

Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.

Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2Threat until the end of the phase.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.

Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Book of Aulë’s Children and attaches it to a hero he controls.

Action: Exhaust Book of Aulë’s Children to choose a player. That player draws 1 card.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.

Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 Attack and -1 Defense until the end of the phase.

The Ruins of Belegost (x1)
Artifact. Item.

Loot.

If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.

Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.

Fog on the Barrow-downs (x1)
3 3 3 6
Legend.

When Revealed: Choose a player. That player gains control of Tom Bombadil, ready and committed to the quest. At the end of the round, discard Tom Bombadil. Then shuffle the encounter discard pile into the encounter deck. This effect cannot be canceled.

"Tom Bom, Jolly Tom, Tom Bombadillo!" –Tom Bombadil, The Fellowship of the Ring

The Siege of Annúminas (x1)
City.

Forced: At the end of the round, deal 1 damage to Annúminas for each enemy at each stage.

If the city strength of Annúminas reaches 0, the city is overrun by the forces of Angmar and all teams lose the game.

The Siege of Annúminas (x3)
1 2 2 3
Dúnedain.

Surge. Ranged. Sentinel.

When Revealed: Any player may spend 1 resource to take control of Dúnedain of Annúminas. Otherwise, discard it.

Shadow: Ready the defending character and give it +2 Defense for this attack.

Attack on Dol Guldur (x1)
City. Stronghold.

While the players are at stage 3, Dol Guldur gains:"Forced: At the end of the round, after resolving the Forced effect on each stage 3 in play, reduce Dol Guldur's city strength by X, where X is the total siege value of each location explored and each enemy destroyed at each stage this round."

Attack on Dol Guldur (x1)
Lórien.

While you control Power of Lórien it gains:"Response: Add Power of Lórien to the victory display to cancel and discard an encounter card just revealed from the encounter deck."

"...do not think that only by singing amid the trees, nor even by the slender arrows of elven–bows, is this land of Lothlórien maintained and defended..."
–Galadriel, The Fellowship of the Ring

Attack on Dol Guldur (x1)
3 3 3 6
Silvan.

Ranged. Sentinel.

Immune to player card effects.

Does not exhaust to quest.

If Host of Lórien leaves play, remove it from the game.

The Woodland Realm (x1)
2 2 2 5
Silvan. Scout.

Ranged. Sentinel.

The first player gains control of Mendor.

If Mendor leaves play, the players lose the game.

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens. Ship. Basic.

Immune to player card effects. Sentinel.

Each hero you control gets +1 Willpower

Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.

The Hunt for the Dreadnaught (x1)
6 4 4 15
Grey Havens. Ship. Upgraded.

Immune to player card effects. Sentinel.

Each hero you control gets +2 Willpower

Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens. Ship. Basic.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gets +1 hit point.

Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Golden Wing is equipped with a massive ballista.

The Hunt for the Dreadnaught (x1)
3 6 4 18
Grey Havens. Ship. Upgraded.

Immune to player card effects. Ranged. Sentinel.

Each hero you control gains +2 hit points and gains ranged.

Response: After Golden Wing flips, deal 6 damage to an enemy in any group.