Action: Discard an ally you control to choose and discard a Condition attachment.
"By our valour the wildfolk of the East are still restrained, and the terror of Morgul kept at bay; and thus alone are peace and freedom maintained in the lads behind us...
–Boromir, The Fellowship of the Ring
Play only if you control a Noldor or Silvan hero.
Planning Action: Shuffle a set aside Wind from the Sea into the encounter deck. Then, remove Flight to the Sea from the game.
"...they may pass to the Sea unhindered and leave the Middle–earth forever."
–Haldir, The Two Towers
Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.
Action: Ready each damaged Ent character you control.
When Revealed: Ready each hero committed to the quest and remove Wind from the Sea from the game.
Shadow: Ready the defending character.
Planning Action: Choose a Dale hero you control. Add 1 resource to its pool for each character you control with a player attachment. You can only play 1 copy of Traffic from Dale each round.
The talk was all of the trade that came and went on the waterways and the growth of the traffic on the river...
The Hobbit
Action: Choose an ally with a player attachment. Ready that ally.
...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit
Response: After a character is declared as an attacker or defender against an enemy with an attachment, that character gets +3 and +3 until the end of this attack.
"Dwarf–mail may be good, but they will soon be hard put to it."
–Bard the Bowman, The Hobbit
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit
Action: Return an Eagle ally to your hand to shuffle a set-aside Eagle of the North into the encounter deck. Then, remove Flight of the Eagles from the game.
Behind them in long swift lines came all their vassals from the northern mountains, speeding on a gathering wind.
–The Return of the King
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
–Legolas, The Two Towers
Play only if no other copies of Man the Walls have been played this round.
Planning Action: Reduce the cost of the next ally played by each player this phase by 1. Those allies cannot quest this round.
Action: Each location with an attachment gets -2 until the end of the phase.
Response: After a character you control attacks and destroys an enemy, exhaust a Weapon attached to that character to ready that character and give it +2 for its next attack this phase.
The sword is sharp, the spear is long,
The arrow swift, the Gate is strong.
–The Hobbit
Action: Return a Silvan ally you control to your hand to choose a hero. Add 1 resource to that hero's pool.
...soon Haldir turned aside into the trees and halted on the bank of the river under their shadows.
–The Fellowship of the Ring
Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring
Play only if each of your heroes is a Hobbit.
Action: Reduce your threat by 4.
"If more of us valued food and cheer and song above hoarded gold, it would be a merrier world."
–Thorin Oakenshield, The Hobbit
Action: Search your deck for a Guarded attachment and put it into play. Shuffle your deck.
His crown shall be upholden,
His harp shall be restrung,
His halls shall echo golden
To songs of yore re–sung
–The Hobbit
You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit
Play only if you control a unique character with the Istari trait and another unique character with the Eagle trait.
Action: Search the top 5 cards of your deck for an Eagle or Istari ally and put it into play. Shuffle your deck. At the end of the round, if that ally is still in play, return it to your hand.
Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring
Planning Action: Search the top 5 cards of the encounter deck for an enemy. Add that enemy to the staging area to reduce the cost of the first ally you play this phase by X, where X is that enemy's Shuffle the encounter deck.
Response: Exhaust The One Ring and raise your threat by 1 to cancel the effects of an encounter card just revealed from the encounter deck and discard that card. Then, reveal an encounter card.
“If I, wearing it, were to command you, you would obey, even if it were to leap from a precipice or to cast yourself into the fire.”
–Frodo, The Two Towers
Combat Action: Exhaust The One Ring and raise your threat by 1 to choose a non-Nazgul enemy engaged with you. Until the end of the phase, that enemy cannot attack you.
“He vanished. I have never seen such a thing happen before...”
–Boromir, The Fellowship of the Ring
Action: Exhaust The One Ring and raise your threat by 1 to ready the hero with The One Ring Attached. That hero gets +1 , +1 , and +1 until the end of the phase.
“And behold! in our need chance brings to light the Ring of Power.”
–Boromir, The Fellowship of the Ring
While your threat is less than 40, reduce the cost to play Pillars of the Kings by 4.
Action: Set your threat to 40. If this effect raised your threat, draw a card (draw 4 cards instead if it raised your threat by 10 or more).
"Behold the Argonath, the Pillars of the Kings!"
–Aragorn, The Fellowship of the Ring
Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.
Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.
Play only after staging step.
Quest Action: You may declare and resolve an attack against each non-unique enemy in the staging area as if it were engaged with you.
Panic came upon the Goblins; and even as they turned to meet this new attack, the elves charged again with renewed numbers.
–The Hobbit
Action: Each player whose threat is 40 or higher readies all characters he controls.
Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.
Celeborn came forth and led the host of Lórien...
–The Return of the King
Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.
Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers
Action: Each player deals 2 damage to an enemy engaged with him.
Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit
Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring
Response: After you attack and destroy an enemy, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area to discard a non-unique location with equal to or less that that enemy's
Action: Reduce the cost of the next card you play by 1 for each Pipe you control.
Merry smiled. "Well then," he said, "if Strider will provide what is needed, I will smoke and think."
–The Return of the King
Planning Action: Choose a hero you control. Add 1 resource to its resource pool for each enemy engaged with you. You can only play 1 Knowledge of the Enemy each round.
"If a man must needs walk in sight of the Black Gate, or tread the deadly flowers of Morgul Vale, then perils he will have."
–Aragorm, The Fellowship of the Ring
Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.
The Woodman said that there was some new terror abroad...
–The Fellowship of the Ring
Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 until the end of the phase.
Planning Action: Return each Silvan ally you control to your hand. Then, play each of those allies from your hand one at a time at no cost.
Celeborn came forth and led the host of Lórien...
–The Return of the King
Action: Exhaust 2 allies you control to shuffle your deck and discard the top 5 cards. Put up to 2 allies discarded by this effect into play under your control. The total cost of the allies put into play cannot exceed the total cost of the allies exhausted to pay for this effect.
“I was coming over the mountains with a friend or two...” –Gandalf, The Hobbit
Combat Action: Exhaust a Weapon card attached to a hero you control to choose an enemy engaged with you. Deal 2 damage to that enemy. (Deal 3 damage instead if the enemy is an Orc.)
At this point Gandalf fell behind, and Thorin with him. They turned a sharp corner. "About turn!" he shouted. "Draw your sword, Thorin!" – The Hobbit
Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.
To the end of his days Bilbo could never remember how he found himself outside, without a hat, walking–stick or any money, or anything that he usually took when he went out. –The Hobbit
Play during the quest phase, before the staging step.
Action: Deal 2 damage to the first enemy revealed from the encounter deck this phase.
Thorin came last - and he was not caught unawares. He came expecting mischief, and didn't need to see his friends' legs sticking out of sacks to tell him that things were not all well. –The Hobbit