Forced: When Uruk Elf-stalker attacks and destroys a character, deal 1 damage to Arwen Undómiel.
Shadow: Attacking enemy gets +2
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.
While The Watcher is in the staging area, it cannot be damaged by player card effects.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Forced: When Writing Tentacle engages a player, discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, Writhing Tentacle makes an immediate attack, then attaches to the defending character as a Tentacle attachment with the text: "Attached character cannot commit to the quest."
Forced: After resolving an attack made by Choking Tentacle discard the top card of the encounter deck. If that card has a shadow effect or is a Tentacle enemy, attach Choking Tentacle to a character the defending player controls as a Tentacle attachment with the text:"Forced: After attached character readies. deal it 1 damage."
Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.
Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 until the end of the phase.
Forced: If Trapdoor Spider damages a character, discard that character from play.
Lost: Trapdoor Spider engages the last player and makes an immediate attack.
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.
Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.
Mithril Seeker gets +1 for each resource on it.
Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.
"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring
When Revealed: Each player at this stage shuffles the card in his hand with the highest printed cost back into his deck.
Forced: At the end of the combat phase, if Giant Centipede is engaged with a player, that player chooses and adds it to a different player's staging area.
Forced: When Unspeakable Thing enages a player or attacks a player, attach the top card of that player's deck to it.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 5.
Forced: When Primeval Thing enters play, attach cards from the top of the first player's deck to it until the total printed cost of all attached cards is 6 or higher.
X is the printed cost of all attached cards on this card. If there are no cards attached, X is 6.
Forced: While Durin's Bane has no damage, Servant of Flame gets +2 and +2
Shadow: Search the encounter deck for a treachery card with the Shadow or Flame trait and reveal it, if able. Shuffle the encounter deck.
Each enemy gets -20 engagement cost.
Shadow: If this attack destroys a character, attacking enemy cannot take damage this round.
"And some are large and evil: Black Uruks of Mordor." –Gandalf, The Fellowship of the Ring
While Alcaron's Scroll is attached to a hero, Cunning Informant gets +3
During the encounter phase, if Alcaron's Scroll is attached to a hero, that hero's controller is considered to have +10 threat for the purpose of engagement checks.
When Revealed: If Alcaron's Scroll is attached to an enemy, detach it from that enemy and attach it to Harbor Brute. Move all progress tokens from that enemy to Harbor Brute.
Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.
Shadow: Attacking enemy gets +2
Cannot have attachments. Archery X.
X is the number of players in the game.
Mûmak Elite cannot take more than 3 damage each round.
While the current quest has battle, Haradrim Marksman gets +2 and gains archery 2.
While the current quest has siege, Haradrim Marksman gets +2 and allies cannot be declared as defenders against its attacks.
Each Harad enemy in the staging area gains archery 1.
Each engaged Harad enemy gets +1
Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait).
Damage from each round's achery total may be assigned to Battleground locations, as well as characters.
Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.
Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.
Forced: When Orc Ravager is dealt a shadow card, it gets +2 until the end of the phase.
Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.
When Revealed: Murderous Turncoat makes an immediate attack against the first player.
Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.
If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.
Shadow: Return attacking enemy to the staging area after this attack.
Dr–-buri-Dr– cannot take more than 1 damage each round.
While Dr–-buri-Dr– is in play, other Wose enemies get +1 and +1
Unless Dr–-buri-Dr– is in the victory display, the players cannot win the game.
Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.
As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.
When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.
Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.
Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.
Shadow: If this attack destroys a character, return a location you control to the staging area.
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X and +X until the end of the round.
Shadow: Deal 1 damage to defending character.
X is the total number of hidden cards in the game.
Forced: When Black Númenorean engages you, turn all hidden cards in your play area faceup.
Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.
Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.
Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.
Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.
Each Captain enemy gets +1
Forced: At the end of the round, heal all damage from each Captain enemy in play.
Shadow: Heal all damage from each Captain enemy in play.
Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +3 until the end of the combat phase.
X is the number of progress tokens on To the Tower.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 progress on To the Tower.
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.
Shadow: Attacking enemy gets +2
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.
While the engaged player has 5 or more cards in hand, Savage Hillman gets +2
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.
Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers
While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."
Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.
Shadow: Deal 1 damage to the defending character.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.
Shadow: Deal 1 damage to the defending character.
Hinder. Cannot have attachments.
While Blocking Huorn is engaged with a player, it adds its to the staging area.
Shadow: Put Blocking Huorn into play engaged with you.
Hinder. Cannot have attachments.
Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.
Shadow: Attacking enemy cannot take damage until the end of the round.
Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.
Shadow: If this attack destroys a character, discard a random card from your hand.