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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 501 - 550 of 890 Cards
The Black Riders (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Black Riders (x4/x2)
35 3 5 4 5
Nazgûl.

Cannot have non-Morgul attachments.

Forced: When Ringwraith attacks, deal it an additional shadow card if The One Ring is exhausted.

Shadow: Shuffle this card into the encounter deck.

The Road Darkens (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Road Darkens (x1)
30 4 5 3 6
Creature. Warg.

Cannot have attachments.

Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.

The Road Darkens (x4/x2)
50 1 4 1 3
Creature. Warg.

Surge.

Hound of Sauron gets -5 engagement cost for each enemy in the staging area.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it was engaged with round).

The Road Darkens (x4)
38 2 3 2 4
Creature. Warg.

Forced: After Howling Warg attacks, place 1 damage on an active location.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 damage on an active location.

The Road Darkens (x2)
28 3 1 1 2
Creature.

Peril.

When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.

Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Road Darkens (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Road Darkens (x1)
40 4 4 3 6
Orc. Uruk.

Cannot have attachments. Allies cannot defend against Orc-chieftain.

Forced: At the beginning of the encounter phase, Orc-chieftain engages the first player.

...he charged into the Company and thrust his spear straight at Frodo. –The Fellowship of the Ring

The Road Darkens (x2/x1)
36 3 6 4 6
Troll.

Cannot have attachments.

For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Road Darkens (x3/x2)
34 2 4 2 5
Orc. Uruk.

When Revealed: Uruk from Mordor makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, attacking enemy makes an additional attack.

The Road Darkens (x3)
38 2 3 1 3
Orc.

When Revealed: Either remove 1 damage from Doom Doom Doom or reveal an additional encounter card.

Shadow: The defending player raises his threat by 1 for each enemy engaged with him.

The Road Darkens (x3/x2)
42 X 3 3 3
Orc.

Peril. Archery 2.

X is the number of players in the game.

When Revealed: Assign X damage among characters you control.

The Road Darkens (x2/x1)
36 3 5 2 3
Orc. Uruk-hai.

Toughness 2. Cannot have attachments.

Allies with fewer printed hit points than Uruk-hai Captain cannot defend against Uruk-hai Captain.

Shadow: Attacking enemy makes an additional attack after this one.

The Road Darkens (x4/x3)
44 X 4 1 4
Orc. Uruk-hai.

Peril. Toughness 1. Archery X.

X is the number of players at this stage.

When Revealed: Discard an ally you control.

...they had bows of yew, in length and shape like the bows of Men. –The Fellowship of the Ring

The Road Darkens (x3/x2)
33 1 3 1 3
Orc. Uruk-hai.

Surge. Toughness 1. Archery 1.

Uruk-hai Tracker gets +2 Attack against characters with 2 or fewer printed hit points.

Shadow: Discard a non-objective attachment you control.

The Road Darkens (x3/x2)
28 2 4 1 3
Orc. Uruk-hai.

Peril. Toughness 1.

When Revealed: Either choose a player to reveal an additional encounter card, or Uruk-hai Hunter makes an immediate attack against you.

"I fear that the Orcs may already be on this side of the water." –Aragorn, The Fellowship of the Ring

The Treason of Saruman (x1)
10 3 5 1 6
Orc. Uruk-hai.

Toughness 3. Cannot have attachments.

Allies cannot be declared as attackers or defenders against Uglúk.

"I am Uglúk. I command." –The Two Towers

The Treason of Saruman (x1)
40 4 3 4 5
Orc. Mordor.

Forced: After Grishn kh enters play, the first player attached 1 of the Captives to him. If Grishn kh is defeated, place the attached Captive faceup underneath To Isengard!

Forced: At the end of the quest phase, deal 1 damage to the attached Captive.

The Treason of Saruman (x3/x1)
38 2 4 2 5
Orc. Uruk-hai

Peril. Toughness 1. Archery 1.

When Revealed: Either increase the pursuit value by 3, or reveal an additional encounter card.

Uglúk shouted, and a number of other Orcs of nearly his own size ran up. –The Two Towers

The Treason of Saruman (x3)
24 3 3 2 3
Dunland.

Forced: After Wild Hillman attacks, place 1 progress on the active location.

Shadow: Place 1 progress on the active location. Attacking enemy gets +1 Attack for each progress on the active location.

The Treason of Saruman (x2/x0)
44 4 5 1 5
Dunland.

Peril. Archery 1.

When Revealed: Warrior of Dunland makes an immediate attack against you.

Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x4)
39 4 4 1 4
Orc. Uruk-hai.

Toughness 1. Archery 1.

Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Treason of Saruman (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Treason of Saruman (x1/x0)
1 3 2 3 3
Rohan. Traitor.

Doomed 2.

Forced: After Gríma attacks a player, that player shuffles Gríma back into the encounter deck and reveals an encounter card.

Shadow: This attack is considered undefended.

The Treason of Saruman (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Treason of Saruman (x2)
29 1 2 1 3
Orc.

Peril. Archery 1.

When Revealed: Either discard 1 random card from your hand, or reveal an encounter card.

Shadow: Until the end of the round, attacking enemy gets +2 Defense

The Treason of Saruman (x2/x1)
25 2 3 1 4
Creature.

Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.

Shadow: Deal 1 damage to the defending character.

The Treason of Saruman (x3/x2)
34 2 3 1 4
Orc. Uruk-hai

Peril. Toughness 1. Archery 2.

When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.

"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers

The Treason of Saruman (x3)
29 3 3 2 3
Orc. Uruk-hai

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Treason of Saruman (x3/x2)
44 1 3 1 3
Orc.

Peril. Archery 1.

When Revealed: Discard 1 random card from your hand. Snaga gets +XThreat until the end of the round, where X is the discarded card's printed cost.

Round them were many smaller goblins. –The Two Towers

The Land of Shadow (x3)
24 2 3 1 4
Undead.

The engaged player cannot reduce his threat.

Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.

The Land of Shadow (x3)
32 3 4 2 5
Undead.

The engaged player cannot reduce his threat.

Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

The Land of Shadow (x3/x1)
36 3 5 2 6
Undead.

The engaged player cannot reduce his threat.

Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Land of Shadow (x4)
36 1 3 1 4
Harad.

Surge. Archery 1.

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x1)
50 4 4 4 8
Creature. Spider.

Indestructible.Cannot have attachments.

Shelob gets +1 Threat for each resource on her.

Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.

The Land of Shadow (x4/x3)
35 1 3 2 3
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.

Shadow: If this attack destroys a character, discard 1 random card from your hand.

The Land of Shadow (x3/x2)
40 2 4 2 5
Orc. Uruk.

Peril.

When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.

"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Land of Shadow (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack

The Land of Shadow (x3)
40 2 4 3 4
Harad.

Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
42 X 3 1 5
Harad.

Archery X. X is the number of players in the game.

Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Land of Shadow (x1)
30 2 2 2 5
Gollum.

Immune to non- player card effects. Gollum engages the first player.

Forced: After Gollum engages the first player during the refresh phase, he makes an immediate attack.

Forced: When Gollum is defeated, flip him to Sméagol and exhaust Sméagol.

The Flame of the West (x4)
30 2 2 1 3
Undead. Oathbreaker.

Phantom.

Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack

The Flame of the West (x3/x2)
35 2 3 1 4
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Attacking enemy gets +1 Attack and loses the Phantom keyword for this attack.

The Flame of the West (x2)
40 3 3 1 5
Undead. Oathbreaker.

Peril. Phantom.

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or Ghosts of Men makes an immediate attack against you.

...a rumour came after him like the shadow–sound of many feet. –The Return of the King

The Flame of the West (x2/x1)
45 4 4 2 6
Undead. Oathbreaker.

Phantom.

Forced: When Shadow Host engages you, either attach a set aside Overcome by Fear to your threat dial, or it makes an immediate attack.

"In that gloom the Shadow Host seemed to grow stronger and more terrible to look upon."
–Legolas, The Return of the King

The Flame of the West (x2/x1)
49 3 5 3 6
Corsair.

Cannot be optionally engaged.

If the active location is a Ship Corsair Captain gets -30 engagement cost and gains:"Forced: When Corsair Captain engages you, it makes an immediate attack."

The Flame of the West (x3)
29 2 2 1 3
Corsair.

If the active location is a Ship Corsair of Umbar gets +2 Attack and +2 Defense

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).