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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 51 - 100 of 178 Cards
Encounter at Amon Dîn (x2/x0)
40 3 5 2 3
Creature. Eagle.

When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.

Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit

The Blood of Gondor (x2)
5 1 1 0 2
Creature.

Forced: When Evil Crow engages a player, that player takes 1 hidden card.

Shadow: Take 1 hidden card.

The Voice of Isengard (x2/x1)
20 1 2 1 2
Creature.

Surge.

Forced: After Orc Hound engages a player, that player must exhaust a character he controls.

The Voice of Isengard (x3)
28 3 1 1 3
Creature.

While engaged with a player, Prowling Wolf gets +1 Attack for each location in the staging area.

Shadow: Defending player exhausts a character he controls.

The Nîn-in-Eilph (x1)
45 3 6 4 9
Creature.

Cannot have attachments.

Ancient Marsh-dweller gets +1 Threat and +1 Attack for each resource token on it.

Forced: After any number of time counters are removed from the current quest, place a resource token here.

The Nîn-in-Eilph (x4/x3)
35 3 3 3 6
Creature.

Cannot have attachments.

Forced: After any number of time counters are removed from the current quest, Giant Swamp Adder attacks the engaged player.

There were also abominable creatures haunting the reeds and tussocks... –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
20 2 1 1 6
Creature. Insect.

Forced: After any number of time counters are removed from the current quest, the engaged player must deal 2 damage to an ally he controls.

Shadow: Deal 1 damage to the defending character.

The Wastes of Eriador (x1)
1 4 5 4 8
Creature. Warg.

Cannot have attachments.

Cannot be optionally engaged.

Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.

The Wastes of Eriador (x4/x3)
30 2 3 1 4
Creature. Warg.

When Revealed: Each Warg enemy gets +1 Threat until the end of the phase.

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack (deal a new shadow card for that attack).

The Wastes of Eriador (x2/x1)
35 2 4 2 5
Creature. Warg.

While Blood-thirsty Warg is in the staging area, it gains:

Forced: When it becomes Night, Blood-thirsty Warg engages the first player and makes an immediate attack.

The wold snarled and sprang towards them with a great leap.
–The Fellowship of the Ring

The Wastes of Eriador (x2/x1)
40 3 6 3 6
Creature. Warg.

Cannot have attachments.

While a player is making an engagement check against Hunting Pack, it gets -1 engagement cost for each damaged character that player controls.

"...who now will wish to journey south by night with the wild wolves on his tail?" –Gandalf, The Fellowship of the Ring

The Wastes of Eriador (x3)
20 2 2 3 3
Creature. Warg.

Forced: After White Warg engages you, deal 1 damage to a character you control (2 damage instead if it is Night).

Shadow: If it is Night, attacking enemy makes an additional attack after this one.

The Wastes of Eriador (x3/x2)
25 1 2 1 3
Creature. Warg.

Surge.

While it is Night, Wolf of Angmar gets +2 Attack

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is Night).

The Battle of Carn Dûm (x2/x0)
35 2 5 4 6
Creature. Werewolf.

Forced: After an event card is played, deal 1 shadow card to Werewolf of Angmar.

Forced: If there are 3 shadow cards dealt to Werewolf of Angmar and it is in the staging area, it engages the first player and makes an immediate attack (do not deal it a shadow card for this attack).

The Thing in the Depths (x1)
50 2 5 - 8
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

The Thing in the Depths (x2)
0 2 - 5 5
Creature. Body.

Surge.

Eye of the Beast cannot attack.

While Eye of the Beast is engaged with a player, The Thing in the Depths attacks that player during the combat phase (deal and resolve a shadow card for this attack).

The Thing in the Depths (x2)
23 3 5 1 7
Creature. Tentacle.

Grapple ( lowest printed Threat ).

Forced: At the end of the combat phase, if Thrashing Arm is engaged with you, deal 3 damage to a character you control.

The Thing in the Depths (x3)
17 1 3 1 5
Creature. Tentacle.

Surge. Grapple ( highest printed quest points ).

Forced: After Crushing Arm is detached from a location, it makes an immediate attack against the first player.

The Thing in the Depths (x3)
20 2 4 1 4
Creature. Tentacle.

Grapple ( highest printed Threat ).

Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.

Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.

The Thing in the Depths (x3)
13 1 4 1 6
Creature. Tentacle.

Grapple ( lowest printed quest points ).

Giant Arm gets +2 Attack when attacking allies.

Shadow: After this attack, either put Giant Arm into play engaged with you and deal it a shadow card, or resolve its Grapple ability.

The Drowned Ruins (x3)
30 2 2 2 4
Creature.

Sea-scorpion gets +2 Attack if the active location is underwater.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is Underwater).

The Drowned Ruins (x3/x2)
20 3 3 4 2
Creature.

Cave Eel cannot be engaged unless the active location is underwater.

Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.

The Sands of Harad (x2/x1)
40 2 2 1 3
Creature.

Carrior Birds gets -1 engagement cost for each damaged character in play.

Forced: After Carrion Bird engages you, discard a damaged character you control.

The Sands of Harad (x4)
22 X X X 5
Creature.

X is the tens digit of the temperature.

Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the temperature is 40 or higher).

The Sands of Harad (x2/x1)
44 4 1 1 3
Creature.

Players cannot declare defenders against Sand Viper.

Forced: After the players travel to a location, Sand Viper engages the first player.

To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers

The Sands of Harad (x3)
33 3 3 2 4
Creature.

Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.

Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.

The Sands of Harad (x2/x1)
20 2 2 2 2
Creature.

When Revealed: Attach to an Orc enemy and return that enemy to the staging area. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +2 Threat +2 Attack +2 Defense and +2 hit points.

Forced: When attached enemy leaves play, add Mordor Warg to the staging area."

The Mûmakil (x4)
40 3 6 3 9
Creature.

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

The Mûmakil (x1/x0)
0 4 4 3 5
Creature.

Cannot be optionally engaged.

Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mûmakil (x4)
35 2 2 2 4
Creature.

Territorial Ape gets +XThreat and + XAttack where X is theThreat of the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if a location was explored this round).

The Mûmakil (x2/x1)
25 1 3 1 3
Creature.

Surge.

Forced: After Strangling Python damages a character, attach it to that character. (Counts as a Condition attachment with the text: "Attached character cannot ready.")

The Mûmakil (x2)
30 3 3 1 2
Creature.

Forced: After Giant Centipede damages a character, treat that character's text box as if it were blank until the end of the round (except for Traits).

Shadow: Treat the defending character's text box as blank until the end of the round.

Race Across Harad (x3/x2)
10 1 1 1 1
Creature.

Surge.

When Revealed: Attach to an Orc enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +1 hit point.Forced: When attached enemy leaves play, return Racing Warg to the staging area.")

Beneath the Sands (x1)
50 4 6 4 12
Creature. Spider.

Cannot have attachments. Cannot take damage.

Brood Mother engages the first player.

Forced: At the end of the round, search the encounter deck and discard pile for a Spider Broodling and add it to the staging area, if able. Shuffle the encounter deck.

Beneath the Sands (x3/x2)
40 3 3 2 5
Creature. Spider.

While On Track is in play, Hive Guardian gets +2 Attack and -5 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if On Track is in play).

Beneath the Sands (x5)
20 1 2 1 2
Creature. Spider.

While On Track is in play, Spider Broodling gains surge.

Shadow: If On Track is in play, put Spider Broodling into play engaged with you and deal it a shadow card.

The Dungeons of Cirith Gurat (x3/x2)
25 1 3 1 3
Creature.

Surge.

When Revealed: Dungeon Warg makes an immediate attack against the player who controls the most allies.

Shadow: Attacking enemy gets +1 Attack

The Crossings of Poros (x2)
34 2 5 2 3
Creature.

When Revealed: Either place a random enemy from the set aside Desert Creatures set into the encounter discard pile, or Desert Warg gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x2/x1)
40 4 4 3 5
Creature. Warg.

Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.

The Wilds of Rhovanion (x2/x1)
36 3 4 3 5
Creature. Spider.

Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x2/x1)
33 3 2 1 8
Creature.

Werewolf gets +1 Attack for each damage on it.

Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x3)
28 2 3 2 3
Creature. Spider.

Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wilds of Rhovanion (x3/x2)
18 1 2 1 2
Creature.

Surge.

While the active location has the Dark trait, Black Bats cannot take damage.

Shadow: If the active location has the Dark trait, attacking enemy cannot take damage this phase.

Roam Across Rhovanion (x3/x2)
50 1 3 1 3
Creature. Eagle.

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

Roam Across Rhovanion (x2)
30 3 4 1 5
Creature.

When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.

Mount Gundabad (x2/x1)
32 2 3 1 4
Creature. Spider.

Forced: When Deep-dweller engages you, it makes an immediate attack.

Forced: After Deep-dweller take any amount of damage (and survives), return it to the staging area.

Under the Ash Mountains (x3)
28 2 4 1 5
Creature. Werewolf.

Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Hobbit: Over Hill and Under Hill (x3)
25 1 1 1 1
Creature.

When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.

Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.