![](/Images/Encounters/The-Lost-Realm/Cursed-Dead.png)
![](/Images/Cards/The-Lost-Realm/Cursed-Dead.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Put each copy of Cursed Dead in the discard pile into play in the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if there is a copy of the defending character in its owner's discard pile).
![](/Images/Encounters/The-Treachery-of-Rhudaur/The-Treachery-of-Rhudaur.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Thaurdir.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Cannot have attachments.
Forced: After a treachery card with the Sorcery trait is revealed from the encounter deck, Thaurdir heals 3 damage and makes an immediate attack against the first player.
![](/Images/Encounters/The-Treachery-of-Rhudaur/The-Treachery-of-Rhudaur.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Wight-of-Rhudaur.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While the current quest has 1 or more progress on it, Wight of Rhudaur gains
UNRECOGNIZED TYPE: keywordkeyword
@surge}.While the current quest has 0 progress on it, Wight of Rhudaur gains doomed 2.
...evil spirits out of Angmar and Rhudaur entered into the deserted mounds and dwelt there.
–The Return of the King
![](/Images/Encounters/The-Treachery-of-Rhudaur/The-Treachery-of-Rhudaur.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Traitorous-Wight.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.
![](/Images/Encounters/The-Treachery-of-Rhudaur-Nightmare/The-Treachery-of-Rhudaur-Nightmare.png)
![](/Images/Cards/The-Treachery-of-Rhudaur-Nightmare/Thaurdir's-Hunter.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 104317)](/Images/gold-ring.png)
Forced: When Thaurdir's Hunter attacks, either remove 1 time counter from the main quest, or treat this attack as undefended.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, either remove 1 time counter or 5 progress from a quest.
![](/Images/Encounters/The-Treachery-of-Rhudaur-Nightmare/The-Treachery-of-Rhudaur-Nightmare.png)
![](/Images/Cards/The-Treachery-of-Rhudaur-Nightmare/Undead-Thrall.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 26151)](/Images/gold-ring.png)
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Put Undead Thrall into play engaged with the defending player and deal it a shadow card.