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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 451 - 500 of 716 Cards
The Mountain of Fire (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

(|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x3/x2)
28 1 3 1 3
Orc.
"

Surge.

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
44 2 4 2 3
Orc. Snaga.

Archery 2.

Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Massing at Osgiliath (x4)
1 1 1 0 2
Orc. Scout.

Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)

The Massing at Osgiliath (x4)
27 1 4 1 3
Creature. Scout.

Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.

The Massing at Osgiliath (x4)
35 2 3 1 4
Easterling. Scout.

Each damage dealt by Wainriders raises the defending player's threat by 1.

The Massing at Osgiliath (x3)
40 3 3 3 4
Easterling. Captain.

When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)

Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.

The Massing at Osgiliath (x3)
45 2 2 1 8
Uruk. Orc.

If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if players have crossed the Anduin).

The Stone of Erech (x2)
27 2 4 1 5
Undead. Oathbreaker.

Spectral.

When Revealed: Players cannot play events until the end of the round.

Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3Attack instead).

The Stone of Erech (x4)
12 2 3 0 2
Undead. Oathbreaker.

Spectral.

When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.

The Stone of Erech (x3)
35 2 2 2 4
Undead. Oathbreaker.

Spectral.

Dusk. Whisperer gets +1 Threat

Midnight. Whisperer gets +2 Threat and gains Doomed 2..

The Stone of Erech (x2)
42 3 4 1 6
Undead. Oathbreaker.

Spectral.

Dusk. Shadow Host Captain gets +1 Attack and +1 Defense

Midnight. Shadow Host Captain gets +2 Attack and +2 Defense

The Stone of Erech (x3)
23 1 2 1 3
Undead. Oathbreaker.

Spectral. Surge.

Shadow: Deal Attacking enemy 1 additional shadow card (Dusk. 2 additional cards instead. Midnight. 3 additional cards instead).

The Old Forest (x4/x2)
40 2 4 2 6
Tree.

While Long Trailer is in the staging area it gains:"Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."

"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." –Merry, The Fellowship of the Ring

The Old Forest (x4)
30 3 3 3 5
Tree.

Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.

...a great tree–root seemed to be over him and holding him down... –The Fellowship of the Ring

The Old Forest (x3)
20 1 1 0 2
Creature. Insect.

Surge.

Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.

The Ruins of Belegost (x4)
35 X X X 5
Nameless. Hazard.

Cannot have player card attachments.

X is 1 more than the Discover value on the active location.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control a Loot objective).

The Ruins of Belegost (x2/x0)
50 3 6 3 8
Troll. Hazard.

Cannot have player card attachments.

Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.

Only the engaged player can declare attackers against Old Stone Troll.

The Ruins of Belegost (x3)
30 2 4 2 4
Orc.

When Revealed: Orc of Ered Luin makes an immediate attack against each player that controls at least 1 Loot objective (in turn order).

Shadow: After this attack, attacking enemy engages the next player, then makes an immediate attack.

The Ruins of Belegost (x3)
25 1 3 2 3
Orc. Goblin.

While a Loot objective is attached to a hero, Blue Mountain Goblin gains Surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

Fog on the Barrow-downs (x4/x3)
30 3 5 1 6
Wight.

While Barrow-wight is engaged with a player, that player's threat cannot be reduced.

Forced: After Barrow-wight attacks and destroys a character, that character's controller raises his threat by 2.

Fog on the Barrow-downs (x3)
35 2 4 1 5
Wight.

While Cold-wight is engaged with a player, that player cannot draw cards from card effects.

Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.

Fog on the Barrow-downs (x3)
40 2 3 1 7
Wight.

While Dark-wight is engaged with a player, that player's heroes cannot gain resources from card effects.

Forced: After Dark-wight attacks and destroys a character, that character's controller discards all resources from each hero he controls.

Murder at the Prancing Pony (x2)
30 3 2 1 3
Bree.

Response: After Bree-land Information makes an attack against you, if it was dealt a shadow card with no shadow effect, raise your threat by 1 and spend 1 resource to look at the bottom card of the Investigation deck. Then, discard Bree-land Informant.

Murder at the Prancing Pony (x3)
35 2 3 2 3
Brigand.

While engaged with a player with threat 35 or higher, Lawless Ruffian gets +2 Attack

Shadow: Attacking enemy makes an additional attack against you after this one.

Murder at the Prancing Pony (x4)
25 2 4 2 4
Brigand.

When Revealed: Either raise each player's threat by 2 or Greenway Footpad makes an immediate attack against the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if your threat is 35 or higher).

Murder at the Prancing Pony (x3)
40 4 4 3 5
Brigand.

Forced: After you optionally engaged Chetwood Outlaw, raise your threat by 4.

Shadow: Either raise your threat by 2, or return attacking enemy to the staging area after this attack.

The Siege of Annúminas (x3)
50 4 9 4 12
Orc.

Archery 2.

Immune to player card effects.

Forced: After Host of Angmar attacks and destroys a character, either remove 2 progress from the main quest, or return Host of Angmar to the staging area.

The Siege of Annúminas (x3)
20 1 2 1 2
Creature.

Surge.

Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.

Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring

The Siege of Annúminas (x3)
30 2 4 2 3
Orc.

Archery 1.

Forced: When Orc of Angmar attacks, either remove 1 progress from the main quest, or it gets +2 Defense until the end of the phase.

Shadow: Defender gets -2Defense until end of round.

The Siege of Annúminas (x3)
35 2 3 2 4
Orc.

Archery 1.

Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

The Siege of Annúminas (x2)
40 3 5 2 5
Creature.

Forced: After Savage Werewolf attacks and destroys a character, remove 3 progress from the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Siege of Annúminas (x2)
45 3 6 3 8
Orc.

Cannot have attachments.

While Vanguard of Carn D–m is in the staging area, no more than 5 progress can be placed on the main quest each round.

Shadow: Defender cannot ready this round.

Attack on Dol Guldur (x2)
40 X 8 4 12
Orc.

Archery X.

X is the number of players.

Cannot have attachments.

Forced: At the end of the encounter phase, if Host of Dol Guldur is in the staging area, remove X progress from the main quest.

Attack on Dol Guldur (x2)
34 4 6 4 9
Troll. Olog-hai.

Forced: After Mirkwood Olog-hai attacks and destroys a character, remove 1 progress from the main quest for each excess point of damage.

Shadow: Either remove 2 progress from the main quest, or return attacking enemy to the staging area.

Attack on Dol Guldur (x2)
31 3 5 3 5
Creature. Werewolf.

Beast of Taur-nu-Fuin cannot have attachments and its shadow cards cannot be canceled.

Forced: When Beast of Taur-nu-Fuin attacks, either remove 2 progress from the main quest or deal it an additional shadow card.

Attack on Dol Guldur (x3)
36 2 4 1 4
Orc.

Archery 2.

Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x4)
24 2 3 1 3
Orc.

Dol Guldur Marauder gets +1 Attack and +1 Defense for each resource on it.

Forced: When Dol Guldur Marauder attacks, either remove 1 progress from the main quest or place 1 resource on Dol Guldur Marauder.

Attack on Dol Guldur (x3)
18 1 3 2 2
Creature. Warg.

Surge.

Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

The Wizard's Quest (x2) 17
6 2 1 1 6
Creature. Insect.

Forced: When Forest Flies attacks, raise the defending player's threat by 1.

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Wizard's Quest (x1) 18
38 2 4 2 5
Orc. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Wizard's Quest (x1) 19
21 2 2 1 2
Warg.

Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x1) 20
35 3 5 2 6
Spider.

Forced: After Spider of Dol Guldur attacks and destroys an ally, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wizard's Quest (x3) 21
11 1 2 0 2
Creature.

While there is a copy of Eastern Crows in the discard pile, Eastern Crows gains surge.

The Wizard's Quest (x2) 22
33 1 6 2 8
Troll.

Cannot have non-objective palyer card attachments.

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.