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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 601 - 650 of 716 Cards
Peril in Pelargir Nightmare (x2)
35 2 3 3 4 6 
Brigand.

Forced: When Pelargir Ringleader engages a player, return the topmost Brigand enemy in the encounter discard pile to play, engaged with that player.

Shadow: Attacking enemy gets +2 Attack

Into Ithilien Nightmare (x2)
38 5 7 5 12 5 
Harad. Creature.

Cannot have attachments. Archery X.

X is the number of players in the game.

Mûmak Elite cannot take more than 3 damage each round.

Into Ithilien Nightmare (x3)
36 2 2 2 5 5 
Harad.

While the current quest has battle, Haradrim Marksman gets +2 Threat and gains archery 2.

While the current quest has siege, Haradrim Marksman gets +2 Attack and allies cannot be declared as defenders against its attacks.

Into Ithilien Nightmare (x2)
44 4 4 3 6 6 
Harad.

Each Harad enemy in the staging area gains archery 1.

Each engaged Harad enemy gets +1 Defense

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it has the Harad trait).

The Siege of Cair Andros Nightmare (x3)
45 3 4 2 4 5 
Harad.

Archery 5.

Damage from each round's achery total may be assigned to Battleground locations, as well as characters.

The Siege of Cair Andros Nightmare (x3)
21 2 5 2 5 5 
Orc.

Damage dealt by Orc Saboteur's attacks must be dealt to a Battleground location in play, if able.

Shadow: If this attack destroys a character, deal 2 damage to a Battleground location in play.

The Siege of Cair Andros Nightmare (x4)
30 3 3 1 4 6 
Orc.

Forced: When Orc Ravager is dealt a shadow card, it gets +2 Defense until the end of the phase.

Shadow: Exhaust a character you control. Deal attacking enemy another shadow card.

The Steward's Fear Nightmare (x3)
20 1 5 3 4 6 
Brigand.

When Revealed: Murderous Turncoat makes an immediate attack against the first player.

Forced: At the end of the combat phase, place Murderous Turncoat facedown underneath the active location if you are not at stage 3.

The Steward's Fear Nightmare (x3)
40 4 4 2 4 10 
Brigand.

If the active location has at least 1 facedown card underneath it, Faithless Conspirator cannot take damage.

Shadow: Return attacking enemy to the staging area after this attack.

The Drúadan Forest Nightmare (x3)
20 2 5 3 5 5 
Wose.

Prowl 2.

Each hero with no resources in its resource pool cannot be declared as an attacker or defender against Drúadan Warrior.

The Drúadan Forest Nightmare (x3)
43 4 3 2 3 6 
Wose.

Archery 3.

As an additional cost to optionally engage Drúadan Stalker, you must spend 2 resources.

Encounter at Amon Dîn Nightmare (x2)
32 4 5 2 6 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or Orc Raiders makes an immediate attack against the first player.

Shadow: Attacking enemy makes an additional attack after this one.

Encounter at Amon Dîn Nightmare (x3)
34 2 4 3 5 5 
Orc.

When Revealed: Either discard 1 villager token from Rescued Villagers, or reveal an additional encounter card.

Shadow: Deal attacking enemy 1 shadow card for each villager token on the active location.

Assault on Osgiliath Nightmare (x3)
20 2 5 3 3 5 
Orc. Mordor.

Forced: After Invading Orc attacks and destroys a character, that character's controller returns a location he controls to the staging area.

Shadow: If this attack destroys a character, return a location you control to the staging area.

Assault on Osgiliath Nightmare (x3)
30 X 3 3 4 5 
Harad.

Archery X.

X is the number of locations controlled by the first player.

Forced: After Haradrim Warrior engages a player, it gets +XAttack and +XDefense until the end of the round.

Shadow: Deal 1 damage to defending character.

The Blood of Gondor Nightmare (x1)
35 X 5 4 9 5 
Mordor.

X is the total number of hidden cards in the game.

Forced: When Black Númenorean engages you, turn all hidden cards in your play area faceup.

Forced: At the end of the round, each player must raise his threat by 1 for each hidden card in his play area.

The Blood of Gondor Nightmare (x4)
20 3 3 2 2 5 
Orc.

Forced: After Orc Trickster is turned faceup as a hidden card, it makes an immediate attack against the engaged player.

Forced: When Orc Trickster would be damaged, a random player takes it facedown as a hidden card in his play area instead.

The Blood of Gondor Nightmare (x3)
40 4 2 2 4 6 
Orc. Uruk. Mordor.

Archery 3.

Forced: After Uruk Marksman is turned faceup as a hidden card, deal 3 damage to a character controlled by the engaged player and return Uruk Marksman to the staging area.

The Morgul Vale Nightmare (x3)
18 2 4 3 5 5 
Traitor.

Each Captain enemy gets +1 Defense

Forced: At the end of the round, heal all damage from each Captain enemy in play.

Shadow: Heal all damage from each Captain enemy in play.

The Morgul Vale Nightmare (x3)
18 2 4 3 5 5 
Orc. Mordor.

Forced: At the end of the round, if Orc Captor is in the staging area, place 1 progress token on To the Tower.

Shadow: Attacking enemy gets +3Defense until the end of the combat phase.

The Morgul Vale Nightmare (x2)
37 X X 4 5 6 
Orc. Mordor.

X is the number of progress tokens on To the Tower.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on To the Tower.

The Fords of Isen Nightmare (x2)
45 3 3 3 5 6 
Dunland.

Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.

While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

The Fords of Isen Nightmare (x3)
27 2 4 2 4 1 
Dunland.

Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.

Shadow: Attacking enemy gets +2 Attack

The Fords of Isen Nightmare (x3)
20 1 2 1 3 6 
Dunland.

Surge.

While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage.

While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack

To Catch an Orc Nightmare (x4)
1 2 4 3 4 6 
Orc.

Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

Fierce and shrill rose the yells of the Orcs, and suddenly horn–calls ceased. –The Two Towers

To Catch an Orc Nightmare (x3)
44 3 5 4 5 1 
Orc.

While Methedras Lookout is in the staging area, it gains:"Forced: At the end of the refresh phase, remove 1 time counter from the current quest."

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.

To Catch an Orc Nightmare (x2)
25 4 3 3 3 6 
Creature.

Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.

Into Fangorn Nightmare (x3)
23 3 4 3 6 6 
Huorn.

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.

Shadow: Deal 1 damage to the defending character.

Into Fangorn Nightmare (x2)
28 2 3 3 8 1 
Huorn.

Hinder. Cannot have attachments.

While Blocking Huorn is engaged with a player, it adds itsThreat to the staging area.

Shadow: Put Blocking Huorn into play engaged with you.

Into Fangorn Nightmare (x2)
33 3 6 4 7 6 
Huorn.

Hinder. Cannot have attachments.

Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

The Dunland Trap Nightmare (x3)
30 3 5 2 5 6 
Dunland. Boar Clan.

Forced: After Boar Clan Ambusher attacks and destroys a character, discard a random card from your hand.

Shadow: If this attack destroys a character, discard a random card from your hand.

The Dunland Trap Nightmare (x4)
20 2 3 2 4 1 
Dunland. Boar Clan.

Forced: After the engaged player draws any number of cards, deal 1 damage to a hero he controls.

Shadow: Deal 1 damage to a hero you control (2 damage instead if undefended).

The Three Trials Nightmare (x3)
30 2 5 1 6 6 
Undead. Spirit. Wolf.

If Wolf's Guardian is in play or in the victory display, each Wolf enemy gets +1 Attack

Forced: At the beginning of the encounter phase, Wolf engages the player who controls Key of the Wolf or is engaged with Wolf's Guardian if able.

The Three Trials Nightmare (x3)
20 1 4 2 5 1 
Undead. Spirit. Boar.

If Boar's Guardian is in play or in the victory display, each Boar enemy gets +1 Defense

Forced: At the beginning of the encounter phase, Boar engages the player who controls Key of the Boar or is engaged with Boar's Guardian if able.

The Three Trials Nightmare (x3)
40 3 3 3 4 6 
Undead. Spirit. Raven.

If Raven's Guardian is in play or in the victory display, each Raven enemy gets +1 Threat

Forced: At the beginning of the encounter phase, Raven engages the player who controls Key of the Raven or is engaged with Raven's Guardian if able.

Trouble in Tharbad Nightmare (x2)
50 3 6 4 6 6 
Orc. Spy.

While a player controls 5 or more allies, Bellach's Hunter gets -20 engagement cost.

Forced: When Bellach's Hunter engages a player, that player must either remove all time counters from the current quest or deal 5 damage to a hero he controls.

Trouble in Tharbad Nightmare (x3)
20 2 4 3 4 1 
Orc.

When Revealed: Either reduce each player's threat elimination level by 2, or Orc Seeker engages the first player and makes an immediate attack.

Shadow: Reduce each player's threat elimination level by 2 (5 instead if undefended).

Trouble in Tharbad Nightmare (x3)
0 2 2 2 3 6 
Creature.

Forced: When Blood Hound engages you, raise your threat by 5.

Shadow: Either raise your threat by 10, or attacking enemy makes an additional attack against you after this one.

The Nîn-in-Eilph Nightmare (x3)
30 3 4 2 5 6 
Creature.

Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.

Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.

The Nîn-in-Eilph Nightmare (x3)
25 2 3 1 7 1 
Creature. Insect.

Cannot have attachments.

While Swarm of Mosquitoes is in the victory display, it gains:"Forced: After the players advance to a quest stage, return Swarm of Mosquitoes to the staging area."

Celebrimbor's Secret Nightmare (x3)
45 4 4 3 6 6 
Mordor. Orc.

Bellach cannot take damage.

Scour: Heal all damage from Bellach's Bodyguard.

Shadow: Attacking enemy cannot take damage until the end of the phase.

Celebrimbor's Secret Nightmare (x3)
15 3 3 2 3 1 
Orc. Snaga.

When Revealed: Trigger Little Snuffler's Scour effect.

Scour: The first player discards a random card from his hand and assigns X damage among locations in the staging area. X is the discarded card's cost.

The Antlered Crown Nightmare (x2)
32 4 6 3 8 6 
Dunland.

Cannot have attachments or take non-combat damage.

Forced: After the engaged player draws any number of cards, heal all damage from Dunlending Horde.

The Antlered Crown Nightmare (x4)
28 2 4 2 4 1 
Dunland. Raven Clan.

When Revealed: Either remove 1 time counter from a location in play, or Raven Clan Elite make an immediate attack against the first player.

"Death to the Fogoil! Death to the Strawheads!"
–Dunlending, The Two Towers

The Antlered Crown Nightmare (x3)
26 3 2 3 5 6 
Dunland. Raven Clan.

Forced: After the engaged player draws any number of cards, remove 1 time counter from a location play.

Shadow: Attacking enemy gets +XAttack where X is the Time X value on the active location.

Intruders in Chetwood Nightmare (x3)
45 2 4 4 5 2 
Orc.

Forced: At the end of the round, if Orc Abductor is in the staging area, search the encounter deck, discard pile and victory display for Rescue Iârion and reveal it. Shuffle the encounter deck.

Shadow: Deal 1 damage to defending character.

Intruders in Chetwood Nightmare (x2)
28 2 5 3 5 1 
Orc.

Forced: After Soldier of Angmar attacks and destroys an ally, search the encounter deck, discard pile and victory display for Orc Ambush and reveal it. Shuffle the encounter deck.

Shadow: Attacking enemy gets +2 Attack

The Weather Hills Nightmare (x3)
17 1 4 2 4
Orc.

Cannot be optionally engaged.

Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring

The Weather Hills Nightmare (x4)
44 3 5 3 5
Orc.

Forced: After a character the engaged player controls is healed, Angmar Raider makes an immediate attack.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Deadmen's Dike Nightmare (x2)
34 4 6 3 8
Undead.

Cannot have attachments.

For each excess point of combat damage deal by Undead Horde (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must discard 1 card from the top of your deck.