Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.
Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.
Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them.
Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.
Forced: At the end of the round, raise each player's threat by 1 for each quest stage with no progress on it.
Shadow: Until the end of the phase, attacking enemy gets +1 for each quest stage with no progress on it.
When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.
Shadow: Attacking enemy gets +2 .
Cannot have non-Morgul attachments.
Kham–l the Easterling gets -30 engagement cost while The One Ring is exhausted.
Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Kham–l the Easterling makes an immediate attack.
Eastfarthing gets +2 for each resource token on it.
Forced: After a player fails a Hide test, place 1 resource token here.
After a while they plunged into a deeply cloven track between tall trees that rustled their dry leaves in the night. –The Fellowship of the Ring
While Green-Hill Country is in the staging area, add 1 to each Hide X value.
Travel: The first player makes a Hide 1 test.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.
Travel: The first player makes a Hide 1 test.
Shadow: Attacking enemy gets +2 (+3 instead if you have failed a Hide test this round).
When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.
Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.
Cannot have non-Morgul attachments.
Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.
"Open, in the name of Mordor!" said a voice thin and menacing, –The Fellowship of the Ring
When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.
Shadow: Defending character gets -1 (-3 instead if The One Ring is exhausted).
Immune to player card effects.
The Witch-king cannot be damaged.
Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.
While the players are at stage 1, progress cannot be placed here.
While The One Ring is exhausted, Weather Hills gets +2
Shadow: Attacking enemy gets +2
The Old Road enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, shuffle 1 out of play Ringwraith into the encounter deck.
X is the number of characters the first player controls.
Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
"I don't know if the Road has ever been measured in miles beyond the Forsaken Inn..." –The Fellowship of the Ring
When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
Cannot have non-Morgul attachments.
Forced: After Fell Rider attacks and destroys a character, reduce the Ring-bearer's life by 1.
Shadow: Attacking enemy gets +1 (+2 instead if The One Ring is exhausted).
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Trollshaw Forest is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."
Travel: Reduce the Ring-bearer's life by 1 to travel here.
X is 1 plus the number of Nazgûl enemies in play.
While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
Pathless Wilderness enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.
Before the first day's march was over Frodo's pain began to grow again. –The Fellowship of the Ring
Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.
Shadow: Attacking enemy gets +2 If this attack destroys a character, reduce the Ring-bearer's life by 1.
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
Cannot have attachments.
Watcher in the Water Cannot take damage.
Forced: After Pale-green Tentacle attacks and destroys a character, return Pale-green Tentacle to the staging area.
Cannot have attachments or be optionally engaged.
While Hunting Hawk is in the staging area it gains,"Forced: After a player plays an ally, he must either exhaust it, or place 1 damage on an active location."
When Revealed: Misty Mountain Warg makes an immediate attack against you. If it destroys a character, place 2 damage on each active location.
Shadow: If this attack destroys a character, place 1 damage on an active location.
X is 1 more than the number of enemies in play.
Forced: When Expanse of Hollin is explored, shuffle the encounter discard pile into the encounter deck. Then, discard the top card of the encounter deck for each damage here. Add each enemy discarded by this effect to the staging area.
Forced: After a "when revealed" effect is cancelled, place 1 damage on each active location.
Forced: When Slopes of Hithaeglir is explored, each player raises his threat by 1 for each damage here.
When Revealed: Either raise your threat by 6, or engage the lowest engagement cost enemy in the staging area and reveal an encounter card.
Cannot have attachments.
Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
...they bore great slabs of stone, and flung them down to serve as gangways over the fire.
–The Fellowship of the Ring
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring
While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Archery 4."
Shadow: If attacking enemy is The Balrog attach Fiery Whip to it.
When Revealed: Attach Fiery Whip to The Balrog (even if out of play) as a Weapon attachment with the text: "Attached enemy gets +1 and gains Regenerate 4. (At the end of the refresh phase, remove 4 damage from the attached enemy.)"
Shadow: If attacking enemy is The Balrog attach Flaming Sword to it.
When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2
Shadow: Deal 1 damage to the defending character.
Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.
Shadow: Deal 2 damage to an ally you control.
Forced: After Isengard Tracker destroys a character, move it to the first player's staging area.
Shadow: After this attack, move attacking enemy to the first player's staging area.
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.
While Western Emyn Muil is in the staging area, each Uruk-hai enemy at this stage gains Toughness 1.
Travel: A player at this stage must engage the highest toughness enemy in the staging area to travel here.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")