When Revealed: Each character gets -1 until the end of the phase.
Shadow: Each character you control gets -1 and -1 until the end of the phase.
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 for this attack.
Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2
X is 1 more than the stage number of the main quest.
Travel: Each player discards the top X cards of his deck.
When Revealed: The opposing team attaches Watchful Eyes to a hero. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck.")
Cannot have non-objective player card attachments.
Allies cannot be declared as attackers or defenders against Cave-troll.
When Revealed: Discard the top card of the encounter deck. If that card is a location, add it to the staging area.
Cannot have non-objective player card attachments.
Forced: After Old Stone-troll attachs and destroys a character you control, raise your threat by 1 for each excess point of damage dealt.
While Frightful Den is in the staging area, each Troll enemy gets -10 engagement cost.
Forced: When Frightful Den is explored, the opposing team searches the encounter deck and discard pile for a Troll enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
Players cannot declare defenders against Rock Adder.
Shadow: If this attack is undefended, attacking enemy gets +2
When faced with the option to travel, the player must choose Bottomless Chasm, if able.
Shadow: Attacking enemy gets +2 until the end of the phase.
When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.
Shadow: Defending character cannot ready until the end of the round.
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.
Shadow: Attacking enemy cannot take damage this phase.
Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printed
Shadow: If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.
Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X for this attack, where X is the discarded card's printed cost.
Shadow: Attacking enemy gets +1
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.
Cannot have non-objective player card attachments or take non-combat damage.
Forced: When Shadow Dweller attacks you, discard the top card of your deck and assign X damage among character you control, where X is the discarded card's cost.
Branching Paths gets +1 for each location in the staging area. (Limit +3
Shadow: Attacking enemy gets +1
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Remove the defending character from the attack. A different defending character may be declared.
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.
While Silent Caverns is in the staging area, each player's threat cannot be reduced by more than 1 each round.
Travel: Raise each player's threat by 2.
When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.
Shadow: Attacking enemy gets +X where X is the stage number of the main quest.
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.
Shadow: Deal attacking enemy 2 additional shadow cards.
When Revealed: The opposing team chooses an ally, discards all tokens from it, and places it faceup as a guarded objective. When Goblin Dungeon is explored, return that ally to its owner's control exhausted.
When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.
Shadow: Deal 1 damage to a character you control.
While Black Uruks is attacking, it gets +1 for each shadow card dealt for this attack.
Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.
While Dreadful Gap is in the staging area, progress cannot be placed on other locations in the staging area.
Travel: The opposing team chooses a card in the encounter discard pile and shuffles it into the encounter deck.
When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.
Shadow: Attacking enemy gets +1 (+2 instead if it is an Uruk).
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
While The Great Bridge is in the staging area, no more than 1 character can be declared as an attacker against each enemy.
Forced: When The Great Bridge is explored, reveal 1 encounter card per player.
When Revealed: The opposing team attaches Vast and Intricate to a non-unique location in the staging area. If there are no non-unique locations in the staging area, Vast and Intricate gains surge. (Counts as a Condition attachment with the text: "Attached location gets +2 and is immune to player card effects.")
Cannot have non-objective player card attachments or take non-combat damage.
Shadow effects cannot be canceled.
Forced: When Chieftain of the Pit attacks, deal it an additional shadow card.
While Forked Passage is in the staging area, raise each player's threat by 1 additional point during the refresh phase.
Travel: Raise each player's threat by 1.
When Revealed: The highest enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.
Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.
Forced: After Nameless Thing enters play, the first player attaches the top card of his deck to it faceup as a guarded attached. Nameless Thing gets +X +X and +X where X is that card's printed cost. When Nameless Thing leaves play, discard that card.
While Mitril Lode is the active location, it gains:"Response: When Mithril Lode is explored, each player adds 1 resource to the resource pool of a hero he controls.
When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.
Shadow: Discard an attachment you control.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
While Lightless Grotto is in the staging area, non-unique enemies in the staging area cannot take damage.
Travel: The first player chooses an enemy in the staging area and engages it.
Immune to player card effects. Sentinel.
Each hero you control gets +1
Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.
The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.
Immune to player card effects. Sentinel.
Each hero you control gets +2
Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.
Immune to player card effects. Sentinel.
Each hero you control gets +1
Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.
Immune to player card effects. Sentinel.
Each hero you control gets +2
Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.
Immune to player card effects. Sentinel.
Your starting hand size is 8 cards.
Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.
An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.