X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.
Forced: After Savage Werewolf is dealt a shadow card with no shadow effect, it makes an additional attack after this one. (Do not deal it a shadow card.)
Shadow: Attacking enemy makes an additional attack against you after this one.
Many-pillared Hall gets +1 for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
When Revealed: The opposing team attached Shadow of Fear to a hero. (Counts as a Condition attachment with the text: "Treat attached hero's text box as if it were blank, except for Traits.")
When Revealed: Return each engaged Spider enemy to the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it is a Spider).
While Darkened Stairway is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
Travel: Discard the top card of the encounter deck. If that card is a treachery, resolve its 'when revealed' effect.
When Revealed: Until the end of the phase, add X to the staging area, where X is the number of characters controlled by the player with the most characters.
Shadow: Assign X damage among characters you control, where X is the number of enemies engaged with you.
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 2 progress from the main quest.
While Spider Burrow is in the staging area, each Spider enemy gets +1
Forced: When Spider Burrow is explored, the opposing team searches the encounter deck and discard pile for a Spider enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
When Revealed: Remove X characters from the quest, where X is the number of Spider enemies in play. If there are no Spider enemies in play, Grabbed by Spiders gains surge.
Shadow: Defending character cannot ready until the end of the round.
Ancient Guardroom gets +1 for each resource on it.
Forced: After an event is played, place 1 resource here.
Travel: Assign X damage among characters in play, where X is Ancient Guardroom's
When Revealed: The opposing team attaches Denizen of the Deep to a non-unique enemy and returns it to the staging area. If there are no non-unique enemies in play, Denizens of the Deep gains surge. (Counts as Condition attachment with the text: "Attached enemy gets +1 +1 +1 and is immune to player card effects.)
Werewolf gets -10 engagement cost while there is an active location.
While Fouled Well is in the staging area, characters cannot be readied by player card effects.
Travel: Each player exhausts a character.
When Revealed: Return the active location to the staging area. Each player assigns X damage among characters he controls, where X is the of that location. If no location is returned to the staging area this way, Cave In gains surge.
Shadow: If this attack destroys a character, return the active location to the staging area.
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
While Abandoned Mines is in the staging area, progress cannot be placed here.
Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.
When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.
Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Travel: Remove 2 progress from the main quest.
Shadow: Remove 2 progress from the main quest.
When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.
Shadow: Deal 1 damage to the defending character.
Cannot have non-objective player card attachments or take non-combat damage.
While Brood Mother is in the staging area, no more than 5 progress can be placed on the main quest each round.
While Lightless Passage is in the staging area, no more than 1 progress can be placed on each location in the staging area each round.
Travel: Each player discards 1 random card from his hand.
When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.
Shadow: Discard a resource from the resource pool of a hero you control.
Cannot have non-objective player card attachments.
While Great Cave-troll is in the staging area, it gains:"Forced: At the end of the encounter phase, raise each player's threat by 2."
Quest Action: Raise each player's threat by 1 to reduce the total of Zigil Mineshaft by 1 until the end of the phase. The first player may trigger this effect.
When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X to the staging area, where X is the total cost of the discarded cards.
Shadow: Discard 1 random card from your hand.
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.
While Stairs of N in is in the staging area, the first treachery revealed each round gains surge and its 'when revealed' effects cannot be canceled.
Forced: When Stairs of N in is explored, raise each player's threat by 4.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost X or less, where X is the stage number of the main quest, and places that card facedown under the main quest. After the next time the players quest successfully, reveal that card.
Cannot have non-objective player card attachments or take non-combat damage
Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.
While Dwarven Forge is the active location, it gains:"Response: After Dwarven Forge is explored, each player draws 1 card."
When Revealed: Each enemy and location in the staging area gets +1 until the end of the phase.
Shadow: Attacking enemy gets +1 (+2 instead if you are engaged with another enemy).
While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."
While Narrow Fissure is in the staging area, characters cannot be healed by player card effects.
Travel: Each player deals 1 damage to a hero he controls.
When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.
Shadow: Exhaust a character you control.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.
Shadow: Attacking enemy gets +1
When Revealed: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.
Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.
Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.
While Goblin Tunnels is in the staging area, each Goblin enemy gets +1
Forced: When Goblin Tunnels is explored, the opposing team searches the encounter deck and discard pile for a Goblin enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.
When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.
Shadow: Each enemy engaged with you gets +1
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
X is 1 more than the stage number of the main quest.
Immune to player card effects.
The players cannot travel here unless they are at stage 3B.
Travel: Each player discards 1 random card from his hand.
Many-pillared Hall gets +1 for each copy of Many-pillared Hall in the staging area.
Shadow: Discard an attachment from the defending character.
Immune to player card effects.
Travel: The opposing team searches the top 5 cards of the encounter deck for a card with cost 1 or less (cost 2 or less instead if there are 2 or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. Its 'when revealed' effects cannot be canceled.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.
Shadow: Either raise your threat by 2, or this attack is considered undefended.
While Nest of Vermin is in the staging area, each Creature enemy gets +1
Forced: When Nest of Vermin is explored, the opposing team searches the encounter deck and discard pile for a Creature enemy with cost 1 or less and adds it to the staging area. Shuffle the encounter deck.