When faced with the option to travel, if Streets of Umbar is in the staging area, the players must either travel to a location named Streets of Umbar or add 2 resources to a Raider enemy in play.
Shadow: If attacking enemy is a Raider deal it an additional shadow card for each resource token on it, to a maximum of 3 additional shadow cards.
X is the highest number of resources on a Raider enemy in play.
Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.
While Umbar Harbor is the active location, Corsair enemies get +2
Shadow: If attacking enemy is a Raider move 1 resource from a hero you control to attacking enemy.
When Revealed: Add 2 resources to a Raider enemy in the staging area. Each Raider enemy in the staging area gets +1 for each resource on it until the end of the phase. If there are no Raider enemies in the staging area, Foes of Ecthelion gains surge.
When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.
When Revealed: Add 1 resource to each engaged Raider enemy. Then, each player assigns damage among characters he controls equal to the number of resource tokens on Raider enemies engaged with him. If no damage is assigned by this effect, Fury and Malice gains surge.
Forced: After an enemy attacks and destroys a character, remove X progress from the main quest, X is the attacking enemy's
At the end of the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King
Response: After the player travel here, choose a non-unique enemy engaged with a player and place it faceup under this location. While an enemy is under this location, that enemy is considered to be out of play.
Forced: After Narrow Alleyway leaves play, put each enemy under it into play, engaged with the first player.
While Street of Umbar is the active location, each enemy gets -1 engagement cost for each progress token on the main quest.
Shadow: Discard an attachment you control.
While Umbar Square is the active location, it gains:"Response: After an enemy is defeated, place 1 progress on the main quest, bypassing the active location."
Travel: Reveal the top card of the encounter deck to travel here.
The loss of Umbar was grievous to Gondor...
–The Return of the King
X is the number of engaged enemies.
Travel: Assign X damage among characters in play to travel here.
Often those on who suspicion fell had fled to Umbar and there joined the rebels...
–The Return of the King
While Haradrim Estate is in the staging area, progress cannot be placed here.
Travel: Search the encounter deck and discard pile for a Harad enemy and put it into play engaged with the first player. Then, place 1 progress on the main quest, bypassing the active location. Shuffle the encounter deck.
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Discard a the active location. Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a location is discarded. Make that location the active location.
You must find a cool place to rest, out of the sun's burning gaze...
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.
Response: When Seek Shade is defeated, reduce the temperature by 10.
Carrior Birds gets -1 engagement cost for each damaged character in play.
Forced: After Carrion Bird engages you, discard a damaged character you control.
While the temperature is 40 or higher, Burnt Sands gets +2
Forced: After Burnt Sands becomes the active location, increase the temperature by 2.
...all seemed ruinous and dead, a desert burned and choked. –The Return of the King
X is the tens digit of the temperature.
Forced: After Scorched Hamada becomes the active location, assign X damage among characters in play.
Shadow: Raise your threat by X, where X is the tens digit of the temperature.
While Parched Wadi is in the staging area, each Creature enemy gets +1 and +1
Forced: After Parched Wadi becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add that enemy to the staging area.
X is the tens digit of the temperature.
Forced: After Were-worm engages you, it makes an immediate attack. (Do not deal it a shadow card.)
Shadow: Attacking enemy gets +1 (+2 instead if the temperature is 40 or higher).
When Revealed: Each player assigns X damage among characters he controls, where X is the tens digit of the temperature.
Shadow: Attacking enemy gets +X where X is the tens digit of the temperature.
When Revealed: Increase the temperature by 4.
Shadow: Either raise the temperature by 2, or return attacking enemy to the staging area after this attack.
Response: At the beginning of the planning phase, add 1 resource to a hero's pool.
If Kahliel leaves play, you are eliminated from the game.
Response: After Firyal commits to a quest, look at the top of the encounter deck. Then, you may discard that card.
If Firyal leaves play, you are eliminated from the game.
X is the stage number on the main quest.
Forced: At the end of the round, assign X damage among characters in play.
Fierce and shrill rose the yells of the Orcs...
–The Fellowship of the Ring
X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.
Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.
Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
When Revealed: Each player must choose: either discard the highest cost ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 If this attack destroys a character, reveal the top card of the encounter deck.
When Revealed: Until the end of the phase, increase the total in the staging area by X, where X is twice the stage number of the main quest.
Shadow: Assign X damage among characters you control, where X is the stage number of the main quest.
When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 +2 +2 and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."
The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.
While Southron Captain is in the staging area, each other Harad enemy gets +1
While Southron Captain is engaged with you, each other Harad enemy engaged with you gets +1
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
When Revealed: The first player discards cards from the top of the encounter deck until an enemy is discarded, and puts that enemy into play engaged with him.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).
Alone in a hostile land, cut off from help, you struggle to find your bearings...
Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)
Response: When this stage is defeated, each player draws a card.
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 1.
When Revealed: Each player exhausts a character he controls. Until the end of the combat phase, exhausted characters cannot ready.
Shadow: Until the end of the round, defending character cannot ready.
Your companions grow weary from thirst. They need water to drink.
Characters cannot be readied by player card effects.
Response: When this stage is defeated, each player readies 1 hero he controls.
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.
While Desert Oasis is the active location, it gains:"Response: When Desert Oasis is explored, heal 4 damage from among characters in play."
Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.
When Revealed: Each player either discards his hand, or assigns X damage among characters he controls. X is the number of cards in his hand.
Shadow: Either discard the highest cost attachment you control, or assign X damage among characters you control where X is the number of attachments you control.
When Revealed: Each player exhausts a character he controls and deals 1 damage to that character.
Shadow: Exhaust a character you control.
Some of your companions have been poisoned! They need a remedy to counteract the venom.
Treat the printed text box of each damaged character as if it were blank (except for Traits).
Response: When this is defeated, heal 1 damage from each character in play.
Players cannot declare defenders against Sand Viper.
Forced: After the players travel to a location, Sand Viper engages the first player.
To some suddenly it seemed that they saw a snake coiling itself to strike.
–The Two Towers
Forced: After Giant Scorpion damages a character, that character cannot ready until the end of the round.
Shadow: If this attack deals damage, the defending character cannot ready until the end of the round.
While Jungle Trail is the active location, each location in the staging area gets -1
Travel: Reveal the top card of the encounter deck to travel here.
The path itself was narrow and wound in and out among the trunks.
–The Hobbit
Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.
Shadow: Discard an attachment you control.