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Trait Keyword Victory
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Player Encounter Quest
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Results: 1101 - 1150 of 3044 Cards
The Dread Realm (x1)
1 5 4 5 12
Undead. Dúnedain. Sorcerer.

Cannot have attachments.

Daechanar gets +1 Attack for each Sorcery card in play, and gains indestructible while at least 1 Sorcery card is in play.

Forced: When Daechanar is damaged, if there is at least 1 Sorcery card in play, cancel all damage just dealt and remove a Sorcery card from the game.

The Dread Realm (x1)
5
9
Carn Dûm. Underground.

While Daechanar is in play, progress cannot be placed on Altar of Midwinter.

Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.

The Dread Realm (x3/x1)
34 4 5 0 9
Undead. Wraith.

Forced: After Dwimmerlaik attacks and destroys a character, the defending player reanimates that character and deals it 1 shadow card.

Shadow: If this attacks destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x3/x2)
26 3 2 2 4
Undead. Sorcerer.

Forced: When you resolve shadow cards dealt to Witch of Angmar, if they have the Sorcery trait, resolve their "when revealed" effects. (Resolve any shadow effects first.)

The Dread Realm (x2)
18 2 4 0 5
Undead. Wraith.

Forced: When Wraith of Carn Dûm leaves play, attach it to a character in play. Counts as a Sorcery attachment with the text:

Attached character has -1 Willpower, -1 Attack, and -1 Defense If the attached character leaves play, return Wraith of Carn Dûm to the staging area as an enemy.
The Dread Realm (x3)
4
1
Carn Dûm. Underground.

Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.

Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.

The Dread Realm (x3/x0)
3
3
Carn Dûm. Underground.

Forced: At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect.

Travel: Deal 1 shadow card to each Undead enemy in play to travel here.

He could see nothing but the dim flame of the torches; but if the company halted, there seemed and endless whisper of voices all about him...
–The Return of the King

The Dread Realm (x2)
2
4
Carn Dûm. Underground.

While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Dread Realm (x3)
1
7
Carn Dûm. Underground.

Unholy Crypt gets +1 Threat for each Reanimated Dead in play.

Shadow: if this attack destroys a character, reanimate that character and deal it 1 shadow card.

The Dread Realm (x2/x0)
Sorcery.

Doomed 1.

When Revealed: Destroy the highest cost ally in play. That ally's controller reanimates that character, adds it to the staging area, and attaches Possession to it. Counts as a Condition attachment with the text:

If Possession is discarded, the attached card is also discarded.
The Dread Realm (x2)
Sorcery.

When Revealed: The player with the highest threat must attach A Fell Dread to a hero he controls without A Fell Dread Attached. Counts as a Condition attachment with the text:

Attached hero's Willpower is reduced to 0. During the quest phase, attached hero must commit to the quest, if able.
The Dread Realm (x4/x2)
Sorcery.

When Revealed: Attach Death and Calamity to the current quest. Then, the first player reanimates the top X cards of his deck, where X is the number of copies of Death and Calamity in play.

Shadow: Attacking enemy gets +X Attack where X is the number of Sorcery cards in play.

The Grey Havens (x3)
35 2 5 2 7
Corsair. Ship.

Boarding 1. Cannot have attachments.

Scouting Ship gets -15 engagement cost while you are off course ( , , or ).

All too well they could see for themselves the black sails.
–The Return of the King

The Grey Havens (x2)
3
2
Ocean.

While you are off-course (, , or ), Starlit Sea gains:

Travel: Raise each player's threat by 3.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are off-course).


The Grey Havens (x2)
2
5
Ocean.

While Fog Bank is the active location, Ship enemies do not make engagement checks, cannot attack, and cannot be attacked.

Shadow: If your heading is at the worst setting
(), attacking enemy makes an additional attack after this one.

The Grey Havens (x1)
Side
A
5
8
Ruins.

While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.

Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x1)
1 0 1 3
Gondor. Noble.

The first player gains control of Calphon.

Action: Exhaust Calphon to look at the bottom card of your deck. Then, you may switch that card with a card in your hand.

If Calphon leaves play, the players lose the game.

The Grey Havens (x3/x2)
35 3 3 4 3
Undead.

Forced: When Servant of the Deceiver engages you, look at the top card of your deck. If its printed cost is 2 or less, place it on the bottom of your deck and Servant of the Deceiver gets +2 Attack until the end of the round.

The Grey Havens (x2)
Side
A
4
4
Forest.

While Lush Jungle is in the staging area, characters get -1Attack and lose ranged.

Forced: After Lush Jungle is flipped over while active, return it to the staging area unless each player exhausts each ready hero he controls.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x2)
Side
A
1
6
Coastland.

Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.

Side
B
2
-

Uncharted.

Cannot have player card attachments.

Forced: After Lost Island becomes the active location, flip it over.

Action: Remove 4 progress from Lost Island to look at its facedown side.

The Grey Havens (x3)
1
3
Coastland.

Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2)

When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 Threat until the end of the phase.

Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, exhaust a character you control.

The Grey Havens (x2/x1)

When Revealed: The first player discards the bottom card of his deck. Then, he discards each card in his hand with a printed cost higher than that of the discarded card.

Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 Attack.

The Grey Havens (x2/x1)

Doomed 2.

When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

The Grey Havens (x1)

Forced: When a card is placed underneath The Havens Burn, reveal the top card of the encounter deck.

If there are X or more cards underneath The Havens Burn, the Corsairs have destroyed the Elven fleet and the players lose the game. X is 3 more than the number of players in the game.

The Grey Havens (x1)
2
-
Grey Havens. Ship.

Aflame 12. Immune to player card effects.

The players cannot travel to the Dream-chaser.

When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Grey Havens (x3)
28 2 2 1 3
Corsair.

When Revealed: Either deal 2 damage to an Aflame location in play, or search the encounter deck and discard pile for an Aflame location with the highest Aflame X value, and add it to the staging area.

The Grey Havens (x3/x1)
36 3 4 3 5
Corsair. Raider.

Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír’s Ravager.

The Grey Havens (x2/x1)
1
2
Grey Havens.

Surge.

While Mithlond Harbor is in the staging area, progress cannot be placed on locations in the staging area.

Shadow: Attacking enemy gets +1 Attack for each damage token on the active location.

The Grey Havens (x2)
1
3
Grey Havens.

Aflame 5.

Burning Piers gets +1 Threat for each damage on it.

Forced: When Burning Piers is placed underneath The Havens Burn, deal 3 damage to the Dream-chaser.

Shadow: Add Burning Piers to the staging area.

The Grey Havens (x2)
2
4
Grey Havens. Ship.

Aflame 5.

When Revealed: Either deal 3 damage to Pillaged Ship, or add the topmost enemy in the encounter discard pile to the staging area.

Shadow: If attacking enemy is a Raider, move all resources from defending character to attacking enemy.

The Grey Havens (x2/x1)
4
6
Grey Havens. Ship.

Aflame 4.

Travel: Search the encounter deck and discard pile for a Corsair enemy and add it to the staging area. Shuffle the encounter deck.

Forced: When White Ship is placed underneath The Havens Burn, place 1 resource on each Raider enemy in play.

The Grey Havens (x2)
3
3
Grey Havens. Ship.

Aflame 3.

Response: After Elven Wave-runner is added to the victory display, each player draws 1 card.

Shadow: If attacking enemy is a Raider, discard a card at random from your hand and place 1 resource on attacking enemy.


The Grey Havens (x2/x1)
3
5
Grey Havens. Ship.

Aflame 4.

Travel: Each player must assign damage among characters he controls equal to the amount of damage on Elven Caravel.

Forced: When Elven Caravel is placed underneath The Havens Burn, deal 1 damage to each character in play.

The Grey Havens (x2)

When Revealed: Each player must either deal 3 damage to a character he controls, or to an Aflame location in play.

Shadow: If the active location has the Aflame keyword, either deal it 3 damage or deal the defending character 1 damage.

The Grey Havens (x2)

Doomed 2.

When Revealed: Deal 1 damage to each Aflame location in play. If less than 3 total damage is dealt by this effect, The Fires Spread gains surge.

Shadow: If this attack destroys a character, deal 1 damage to each Aflame location in play.

The Grey Havens (x2)
1
4
Ocean.

While Calm Waters is the active location, look at 2 additional cards from the top of the encounter deck during each Sailing test.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Ship Enemy).


The Grey Havens (x3/x1)
4
3
Ocean.

Travel: Shift your heading off-course to travel here.

Shadow: If this attack deals damage to a Ship objective, shift your heading off-course.

The winds of wrath came driving him, and blindly in the foam he fled...
–The Fellowship of the Ring


The Grey Havens (x2)

When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.

Shadow: If this attack destroys a character, shift your heading off-course.


The Grey Havens (x2)
2
3
Ocean.

While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.

Shadow: If you are off course (, , or ), attacking enemy gets +2 Attack.


The Grey Havens (x2/x1)
2
4
Ocean.

While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.

Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.

The Grey Havens (x3/x2)
Weather.

When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.

Shadow: Excess damage from this attack is dealt to a Ship objective you control.

The Grey Havens (x2/x1)
Weather.

When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.

Shadow: Either shift your heading off-course or treat this attack as undefended.


The Grey Havens (x2)
37 4 6 5 7
Corsair. Ship.

Boarding 2. Cannot have attachments.

Each Raider enemy revealed from the Corsair deck by Light Cruiser's boarding keyword enters play with 1 resource on it.

And looking thither they cried in dismay; for black against the glittering stream they beheld a fleet borne up on the wind...
–The Return of the King

The Grey Havens (x2/x0)
44 3 8 4 9
Corsair. Ship.

Boarding 3. Cannot have attachments.

While Corsair Warship os om the staging area, it cannot be damaged and gains archery 4.

...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King

The Grey Havens (x2/x1)

When Revealed: Each player reveals the top card of the Corsair deck and puts it into play, engaged with him.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Grey Havens (x2)
28 0 2 1 4
Corsair.

While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its Threat to the total Threat in the staging area.

”There is a great fleet drawing near to the mouths of Anduin, manned by the corsairs of Umbar in the South.”
–Beregond, The Return of the King

The Grey Havens (x3)
36 1 2 2 4
Corsair. Raider.

Cunning Pirate gets +1 Attack and +1 Defense for each resource on it.

Forced: When Cunning Pirate engages you, discard an attachment you control and place resources on Cunning Pirate equal to that attachment's printed cost.

The Grey Havens (x2)
12 2 3 3 3
Corsair. Raider.

Forced: When Vicious Marauder engages you, discard a random card from your hand and place resources on it equal to that card's printed cost.

Forced: When Vicious Marauder attacks you, distribute damage among characters you control equal to the number of resources on it.

The Grey Havens (x2/x0)
40 4 5 3 5
Corsair.

While you are engaged with Umbar Captain, characters you control cannot attack Ship enemies.

...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King