The first player gains control of Poros Garrison.
Immune to player card effects.
You can optionally engage an additional enemy during the encounter phase.
If Poros Garrison leaves play, the players lose the game.
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).
"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.
"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.
The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King
Immune to player card effects.
Response: After Arador is declared as a defender, ready him. (Limit once per round.)
If Arador leaves play, the players lose the game.
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
While your threat is 40 or higher, Angbor the Fearless gets +2 and does not exhaust to quest.
"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King
Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.
Response: After Boromir takes any amount of damage, ready him.
Response: After an enemy is added to the staging area, exhaust Anborn to give that enemy +5 engagement cost until the end of the round. Then, deal 1 damage to that enemy.
"Now I have him at arrow–point." –The Two Towers
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King
While there is a hero in your discard pile, Prince Imrahil loses the ally card type and gains the hero card type.
"We must gather all of the strength that we can find.
–The Return of the King
Sentinel. The first player gains control of Aragorn.
Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)
If Aragorn leaves play the players lose the game.
“As I have begun, so I will go on.”
–The Return of the King
When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.
Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.
Dusk. Derufin gets -1
Midnight. Derufin gets -2
If Derufin leaves play, the players lose the game.
Action: Raise your threat by 1 to ready Boromir.
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.