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Lost in Mirkwood

Resources

Rules Reference 1.0
Rules Sheet
Rules: Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 7
Quest Companion
Difficulty: 5.4(7)

Community Content

Warriors of the West Lost in Mirkwood
Title Normal Easy Nightmare

Quest Cards

1 - Ambushed at Night 1 1 1
2 - Spiders of Mirkwood 1 1 1
2 - Dol Guldur Orcs (C) 1 1 1
3 - Carried Away 1 1 1
3 - Truly Lost (C) 1 1 1
4 - The Forest of Great Fear 1 1 1
4 - Escape from Taur-nu-fuin (C) 1 1 1

Dark Woods

Accursed Forest 2 1 2
Dark Black Woods 3 2 3

Gathering Gloom

Gathering Gloom 2 1 2
Swarm of Bats 3 2 3

Passage Through Mirkwood

Forest Spider 4 4 4
East Bight Patrol 1 1 1
Black Forest Bats 1 1 1
Old Forest Road 2 2 2
Forest Gate 2 2 2

Spiders of Mirkwood

King Spider 2 2 2
Hummerhorns 1 - 1
Ungoliant's Spawn 1 1 1
Great Forest Web 2 2 2
Mountains of Mirkwood 3 3 3
Eyes of the Forest 1 - 1
Caught in a Web 2 - 2

Dol Guldur Orcs

Dol Guldur Orcs (Enemy) 3 3 3
Chieftan Ufthak 1 - 1
Dol Guldur Beastmaster 2 1 2
Driven by Shadow 1 1 1
The Necromancer's Reach 3 1 3
Necromancer's Pass 2 - 2
Enchanted Stream 2 2 2

Lost in Mirkwood

Searching for a Way Out 1 1 1
Overgrown Path 1 1 1
Abandoned Village 1 1 1
Bare Hilltop 1 1 1
Forest Clearing 1 1 1
Twilight Hall 3 2 3
Mirkwood Patrol 2 1 2
Ravenous Spider 2 1 2
Unseen Danger 2 1 2
Vastness of Mirkwood 3 3 3

Total Encounter Cards 63 45 63