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Escape from Mount Gram

Resources

Rules Reference 1.0
Rules Sheet
Quest Companion
Difficulty: 3.5(29)

Community Content

The Line Unbroken 47: Escape from Mount Gram Vision of the Palantir Escape from Mount Gram
Title Normal Easy Nightmare

Quest Cards

1 - Unexpected Rescue 1 1 1
2 - Gornákh's Dungeons 1 1 1
3 - Flight from Mount Gram 1 1 1

Angmar Orcs

Angmar Orc 3 3 3
Angmar Marauder 3 2 3
Angmar Captain 2 1 2
Orc Ambush 1 1 1

Escape from Mount Gram

Jailor Gornákh 1 1 -
Southern Gate 1 1 1
Cruel Torturer 2 2 1
Dungeon Guard 3 3 -
Goblin Tormentor 2 - 1
Prison Cell 4 4 -
Patrol Room 2 2 2
Tunnels of Mount Gram 2 2 2
Sound the Alarm! 2 1 2
Feeble and Weary 2 2 2
Captives of Gornákh 2 1 2
Interrogation 2 2 -
Stop the Executioners! 1 1 1

Escape from Mount Gram Nightmare

Escape from Mount Gram Nightmare - - 1
Jailor Gornákh - - 1
Prison Guard - - 3
Prison Cell - - 4
Torture Chamber - - 2
Cruel Torment - - 3
Goblin Patrol - - 2
Raid Golfimbul's Vault - - 1

Total Encounter Cards 35 29 40