The Gaurwaith have accepted your leadership, and you have led them away from the homes of Men. However, the ways of the outlaws are not easily changed. Even worse, the weather has been merciless and the Orcs have come down from the North in ever–growing numbers. By chance one day, your scouts capture a strange group of Petty–dwarves, led by one called Mîm. He is indignant at first and protests his captivity, but eventually offers to show you a place of rest and refuge as ransom.
When Revealed: Set up the Dor-Cúarthol area (see rules). The first player takes control of Mîm, as an ally. Place the 3 Grievance objectives in the staging area. (They are considered to be in every location's staging area.
You have made the House of Ransom a heart of resistance against the forces of Morgoth. But danger lurks, as the Enemy's servants seeks to find this secret haven, and it is only a matter of time before it is discovered. Even worse, the loyalty of Mîm is ever uncertain...
Forced: At the end of the refresh phase, add 1 encounter card to a random non-unique location for each player in the game. A location may not have a number of encounter cards greater than its plus the number of players.
When the last time counter is removed, advance to the next stage.