The Gates of Moria
The Road Darkens
#23 (x1)
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4A-B
(-)
Pursued by evil Wargs and foul weather, the Company of the Ring decides to enter the Mines of Moria. But as they seek the hidden gate, a foul creature seizes the Ring–bearer with one of its many groping arms...
When Revealed: Make Doors of Durin the active location. Add Watcher in the Water to the staging area. Discard all tokens from the Ring-bearer and place it (and each card attached to it) facedown under Watcher in the Water.
There can be 2 active locations. During the travel phase, the players must travel to a location, if able.
Forced: After an enemy engages a player, place 1 damage on each active location.
If Doors of Durin is explored, the players win the game.
The Fellowship is being hunted by Wargs!
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