Lost in the Swanfleet
Deadly Waters
The Nîn-in-Eilph Nightmare #9 (x1)

Quest
3A-B (16)

Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Time 3.Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.

Treachery card effects cannot be canceled.