![](/Images/Cards/The-Nin-in-Eilph-Nightmare/Lost-in-the-Swanfleet-Deadly-Waters-3A.jpg)
![](/Images/Cards/The-Nin-in-Eilph-Nightmare/Lost-in-the-Swanfleet-Deadly-Waters-3B.jpg)
3A-B
(16)
Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...
When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.
Time 3.Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.
Treachery card effects cannot be canceled.