Helm Hammerhand
The Glittering Caves #112a (x1)
Enemy
(50) 2 7 2 10

Immune to player card effects. Cannot be engaged.

Forced: At the end of the combat phase, move Helm Hammerhand 1 adjacent cave toward the nearest player, if able. Then, he makes an immediate attack against each player at his cave. Players at other caves cannot use sentinel characters to defend these attacks.