Escape from Dol Guldur
Mirkwood Paths - Part 3
Revised Core Set #131 (x1)

Campaign

You are playing Campaign Mode.

Setup: Put Mendor into play. Attached Appointed by Fate to a hero of the first player's choice.

Forced: When a hero would be randomly selected to be a “prisoner”, the “prisoner” from the Campaign Log is selected instead. Each card attached to that hero is turned facedown until that hero is “rescued.” Mendor is captured as well. Place Mendor facedown next to the prisoner (this does not cause him to leave play). Flip this card over.

Your guide, Mendor, has also been taken by the enemy!

Response: After the first objective is claimed, flip Mendor face-up and place 1 damage token on him.


Resolution: Determine one of the following:

1) If Mendor is still in play, add Mendor to the Campaign Pool.

If you do, put Mendor into play at the start of each scenario during your next campaign. Each player may include 1 copy of Mendor's Support in their deck during that campaign.

“It has been an honor to share such a perilous adventure with you, friends,” says Mendor. “If you ever need my aid again, I would be glad to journey with you once more.”

2) If Mendor is not in play, do not adjust the Campaign Pool for your next campaign.

Sadly, you bear Mendor's body back to Galadriel to prepare for his passing into the West.