Chief of the Nine
The Nine are Abroad #13 (x1)
Objective
The Nine are Abroad

The Witch-king gets +5 Threat, +2 Attack, and its attacks are immune to sentinel. Your group cannot deal it more than 5Per Player damage per round, and it cannot be defeated while there are other Nazgûl enemies in play.

Instead of its printed hit points, the Witch-king has 10 hit points for each group, plus 5 hit points for each player among all groups.