Alluring Paths
The Glittering Caves
#116 (x2)
![](/Images/Cards/The-Glittering-Caves/Alluring-Paths.png)
2
(3)
![Threat](/Images/threat-med.png)
![](/Images/encounter-card-back.jpg)
When faced with the option to travel, the players must travel to Alluring Paths if there is no active location.
Forced: After Alluring Paths leaves play, if Helm Hammerhand is at a player’s cave, move him to the next player’s cave.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you did not move this round, attacking enemy makes an additional attack against you after this one.