![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Goblin-Follower.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: Goblin Follower engages the last player.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +1 (+2
instead if attacking the last player.)
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Branching-Paths.jpg)
![Threat](/Images/threat-small.png)
While Branching Paths is in the staging area, each Dark location gets +1 .
Forced: After Branching Paths leaves play as an explored location, look at the top 3 cards of the encounter deck. Players must choose 1 of those to reveal and add to the staging area, moving the other 2 to the bottom of the deck.
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Lightless-Passage.jpg)
![Threat](/Images/threat-small.png)
Travel: Players must exhaust a Cave Torch to travel here.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Cancel all combat damage dealt to attacking enemy.
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Zigil-Mineshaft.jpg)
![Threat](/Images/threat-small.png)
Action: Raise each player's threat by 1 to place 1 progress token on Zigil Mineshaft.
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Many-Roads.jpg)
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Burning-Low.jpg)
When Revealed: Each enemy and location currently in the staging area gets +1 until the end of the phase. (+3
instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: attacking enemy gets +2
![](/Images/Encounters/Khazad-dum/Twists-and-Turns.png)
![](/Images/Cards/Khazad-dum/Cave-Torch.jpg)
Attach to a hero. Restricted.
Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.