![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Rough-Waters.jpg)
![Threat](/Images/threat-small.png)
While Rough Waters is in the staging area, cancel the first symbol found during each Sailing test.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you are off course (,
, or
), attacking enemy gets +2 Attack.
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Waterspout.jpg)
![Threat](/Images/threat-small.png)
While your heading is at the worst setting (), when faced with the option to travel, the players must travel to Waterspout, if able.
Forced: After traveling to Waterspout, deal 4 damage to each Ship objective.
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Sudden-Storms.jpg)
When Revealed: Either shift your heading off-couse, or deal 1 damage to each exhausted character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Excess damage from this attack is dealt to a Ship objective you control.
![](/Images/Encounters/The-Grey-Havens/Stormy-Weather.png)
![](/Images/Cards/The-Grey-Havens/Winds-of-Wrath.jpg)
When Revealed: If you are off-course, deal 1 damage to each character in play. If your heading is at the worst setting (), this effect cannot be canceled.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either shift your heading off-course or treat this attack as undefended.
![Sailing Test Success](/Images/sailing-success.png)