![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Orcs-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+3
instead if this attack is undefended.)
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Chieftan-Ufthak.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Chieftain Ufthak get +2 for each resource token on him.
Forced: After Chieftain Ufthak attacks, place 1 resource token on him.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Dol-Guldur-Beastmaster.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Driven-by-Shadow.jpg)
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/The-Necromancer's-Reach.jpg)
When Revealed: Deal 1 damage to each exhausted character.
There was an eye in the Dark Tower that did not sleep. He knew that it had become aware of his gaze. A fierce eager will was there. – The Fellowship of the Ring
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Necromancer's-Pass.jpg)
![Threat](/Images/threat-small.png)
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Enchanted-Stream.jpg)
![Threat](/Images/threat-small.png)
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit