Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 7 Cards
Revised Core Set (x2/x0)
38 1 2 3 5
Dol Guldur. Orc.

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.


Core Set (x2/x0)
38 1 2 3 5
Dol Guldur. Orc.

Forced: If Dungeon Jailor is in the staging area after the players have just quested unsuccessfully, shuffle 1 unclaimed objective card from the staging area back into the encounter deck.


Heirs of Númenor (x1)
Gondor. Ranger.

While Celador is in the staging area, he is committed to the current quest.

Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.

If Celador leaves play, remove him from the game.

Beneath the Sands (x1)
Search.

Forced: At the end of the quest phase, search the top 3 cards of the encounter deck for a card with 'On Track' in the lower right corner, add it to the staging area and discard the rest. If no card enters play from this effect, flip this objective.

Forced: After the players quest unsuccessfully, flip this objective.

The Fate of Wilderland (x1)
Assault.

Urdug gets +2 Defense for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.

Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.

The Fate of Wilderland (x2)

When Revealed: Each enemy and each location in the staging area gets +1 Threat until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.

Shadow: Discard a non-objective attachment you control.

Escape from Dol Guldur Nightmare (x2)
3 

When Revealed: The staging area gets +XThreat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)