When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: Each engaged enemy makes an immediate attack. If no attack is made this way, The Enemy is Upon Us! gains surge
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Attach to the active location. (Countss as a Condition attachment with the text, "Limit 1 per location. No more than 3 progress can be placed on attached location each round.") If Snowdrifts is not attached to the active location, it gains surge.
Soon even Boromir found it hard to keep going. –The Fellowship of the Ring
When Revealed: Return each engaged Nazgûl enemy to the staging area. If no enemies were returned to the staging area by this effect, Rode Like a Gale gains surge.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: The enemy in the staging area with the highest makes an immediate attack against you. If no attack is made this way, Reckless Hate gains surge.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci
Shadow: If you are engaged with another enemy, resolve this attack against that enemy.
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: Each enemy and each location currently in the staging area gets +1 until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.
Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)
When Revealed: If the players are not on stage 1, shuffle the current quest card into the quest deck, then reveal a new quest card. Otherwise, New Devilry gains Surge.
Shadow: If this attack is undefended, raise your threat by The Nameless Fear's
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)
Shadow: Each player raises his threat by the number of enemies engaged with him.
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.
Shadow: Attacking enemy gets +1 for each damage token on Dead Villagers.
When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains Surge.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains Surge.
"Troubles follow you like crows, and ever the oftener the wrose." –Gríma, The Two Towers
While any player has 3 or more cards in hand, Dunland Prowler gains Surge.
While any player has 5 or more cards in hand, Dunland Prowler gets +1 .
...the wild men of the Dunland fells. –The Two Towers
When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.
Shadow: Attacking enemy gets +1 for each Key objective the players control.
When Revealed: Each player must exhaust X characters he controls. X is the number of cards underneath The Orcs’ Search. If no characters are exhausted this way, Spies from Mordor gains Surge.
Shadow: Defending player discards a non-objective attachment he controls.
When Revealed: Remove 1 time counter from each location in play. Place X time counters on each location in play with no time counters on it. X is the "Time X" value on that location. If there are not locations in the staging area, Raising the Cry gains Surge.
...a cry went up into the shuddering air...
–The Return of the King
X is the number of quest cards in play.
While there is only 1 quest card in play, Shrouded Hills gains Surge.
As the sun rose and passed noon they glimpsed far off in the east the grey–green lines of the Downs... –The Fellowship of the Ring