![](/Images/Encounters/Revised-Core-Set/Dol-Guldur-Orcs-Campaign.png)
![](/Images/Cards/Revised-Core-Set/Enchanted-Stream.jpg)
![Threat](/Images/threat-small.png)
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit
![](/Images/Encounters/Core-Set/Dol-Guldur-Orcs.png)
![](/Images/Cards/Core-Set/Enchanted-Stream.jpg)
![Threat](/Images/threat-small.png)
While Enchanted Stream is the active location, players cannot draw cards.
"There is one stream, I know, black and strong which crosses the path. That you should neither drink of, nor bathe in; for I have heard that it carries enchantment and a great drowsiness and forgetfulness."
–Beorn, The Hobbit
![](/Images/Encounters/The-Grey-Havens/The-Fate-of-Númenor.png)
![](/Images/Cards/The-Grey-Havens/Shrine-to-Morgoth-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.
![](/Images/Cards/The-Grey-Havens/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/The-Fortress-of-Nurn/The-Fortress-of-Nurn.png)
![](/Images/Cards/The-Fortress-of-Nurn/Guard-Tower.jpg)
![Threat](/Images/threat-small.png)
While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.
Travel: Each player exhausts a character he controls.
![](/Images/Encounters/Fog-on-the-Barrow-downs/Fog-on-the-Barrow-downs.png)
![](/Images/Cards/Fog-on-the-Barrow-downs/Cold-wight.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
While Cold-wight is engaged with a player, that player cannot draw cards from card effects.
Forced: After Cold-wight attacks and destroys a character, that character's controller discards a random card from his hand.
![](/Images/Encounters/The-Hunt-for-Gollum-Nightmare/The-Hunt-for-Gollum-Nightmare.png)
![](/Images/Cards/The-Hunt-for-Gollum-Nightmare/Watched-Path.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 593115)](/Images/gold-ring.png)
Each player who does not control at least 1 Clue card cannot draw cards through card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you do not control at least 1 Clue card, discard all cards from your hand.
"The Road is watched, but we should have to cross it..."
–Aragorn, The Fellowship of the Ring
![](/Images/Encounters/The-Long-Dark-Nightmare/The-Long-Dark-Nightmare.png)
![](/Images/Cards/The-Long-Dark-Nightmare/Sentinel-of-the-Deep.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 219294)](/Images/gold-ring.png)
While Sentinel of the Deep is engaged with a player, that player cannot draw cards from card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player must choose and trigger 1 'Lost:' effect in play.
![](/Images/Encounters/Across-the-Ettenmoors-Nightmare/Across-the-Ettenmoors-Nightmare.png)
![](/Images/Cards/Across-the-Ettenmoors-Nightmare/Isolated.jpg)
![Popularity 6/10 (Rank 315134)](/Images/gold-ring.png)
Caught in a dense fog, you suddenly find yourself separated from your companions.
Surge. Players cannot draw cards by card effects.
Forced: When this stage is defeated, each player draws 1 card.
![](/Images/Encounters/The-Fate-of-Numenor-Nightmare/The-Fate-of-Númenor-Nightmare.png)
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Shrine-to-Morgoth-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/Temple-of-the-Deceived-Nightmare/Temple-of-the-Deceived-Nightmare.png)
![](/Images/Cards/Temple-of-the-Deceived-Nightmare/Cursed-Temple-Edge-of-the-Temple.jpg)
![Threat](/Images/threat-small.png)
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
![](/Images/Cards/Temple-of-the-Deceived-Nightmare/Edge-of-the-Temple.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.