![](/Images/Encounters/Angmar-Awakened-Campaign-Expansion/Deadmen's-Dike-Campaign.png)
![](/Images/Cards/Angmar-Awakened-Campaign-Expansion/Thaurdir's-Majesty.jpg)
Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Majests to the hero with the most non-objective attachments. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and cannot commit to the quest.")
![](/Images/Encounters/The-Watcher-in-the-Water/The-Watcher-in-the-Water.png)
![](/Images/Cards/The-Watcher-in-the-Water/Grasping-Tentacle.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/Heirs-of-Numenor/The-Siege-of-Cair-Andros.png)
![](/Images/Cards/Heirs-of-Numenor/Orc-Assault.jpg)
When Revealed: Each character gets -2 and -2
until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 2 damage to all Battleground locations in play.
![](/Images/Encounters/The-Nin-in-Eilph/The-Nîn-in-Eilph.png)
![](/Images/Cards/The-Nin-in-Eilph/Sinking-Bog.jpg)
![Threat](/Images/threat-small.png)
While Sinking Bog is in the staging area, each character gets -1 -1
and -1
for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending character gets -1 for this attack for each attachment attached to it.
![](/Images/Encounters/Temple-of-the-Deceived/Temple-of-the-Deceived.png)
![](/Images/Cards/Temple-of-the-Deceived/Temple-Halls-Temple-of-the-Deceived.jpg)
![Threat](/Images/threat-small.png)
While Temple Halls is the active location, each character gets -1 and -1
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
![](/Images/Cards/Temple-of-the-Deceived/Temple-of-the-Deceived.jpg)
![Threat](/Images/threat-small.png)
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
![](/Images/Encounters/The-Ghost-of-Framsburg/The-Ghost-of-Framsburg.png)
![](/Images/Cards/The-Ghost-of-Framsburg/Terrible-Shadows.jpg)
When Revealed: Each character gets -1 -1
and -1
until the end of the round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/Flies-and-Spiders.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Giant-Web.jpg)
![Threat](/Images/threat-small.png)
While Giant Web is the active location, each character gets -1 -1
and -1
for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.
![](/Images/Encounters/The-Hobbit-On-the-Doorstep/Wilderland.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Dark-Bats.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1
, and -1
.")
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attach this card to the defending character.