Setup: Attach to Thaurdir (even if he is out of play). Otherwise, remove this card from the game.
Forced: After a Sorcery treachery is revealed, move Thaurdir's Majests to the hero with the most non-objective attachments. (Counts as a Sorcery attachment with the text: "Attached hero gets -2 and cannot commit to the quest.")
When Revealed: Each character gets -2 and -2 until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
While Sinking Bog is in the staging area, each character gets -1 -1 and -1 for each Item attached to it. This ability does not stack with other copies of Sinking Bog.
Shadow: Defending character gets -1 for this attack for each attachment attached to it.
While Temple Halls is the active location, each character gets -1 and -1
Forced: When Temple Halls is flipped over while active, put Temple Guardian into play from the victory display, engaged with the player with the highest threat.
Uncharted. Immune to player card effects.
Travel: Exhaust the Gate Key to travel here.
Forced: After Temple of the Deceived becomes the active location, flip it over.
When Revealed: Each character gets -1 -1 and -1 until the end of the round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.
While Giant Web is the active location, each character gets -1 -1 and -1 for each poison it has.
Response: After Giant Web leaves play as an explored location, ready an unconscious character.
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1 , and -1 .")
Shadow: Attach this card to the defending character.