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Scenario Encounter
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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 17 Cards
Dream-chaser Hero Expansion (x3)
0

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring

The Redhorn Gate (x3)
4
7 

Secrecy 3.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

The Redhorn Gate (x3)
2
2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Road to Rivendell (x3)
5 1 2 2 2 4 ★ 2 
Dúnedain. Ranger.

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring

Road to Rivendell (x3)
3
5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Watcher in the Water (x3)
4
10 

Secrecy 3.

Attach to a hero you control.

Attached hero collects 1 additional resource during the resource phase each round.

The Long Dark (x3)
5
1 

Secrecy 3.

Action: Enemies engaged with you cannot attack you this phase.

Shadow and Flame (x3)
4
1 

Secrecy 4.

Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

Shadow and Flame (x3)
3
3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.

The Dunland Trap (x3)
1
1 

Action: Ready a hero you control. Then, if your threat is 20 or less and this is the first time you played a copy of Swift and Silent this round, return this card to your hand instead of discarding it.

A marching host of Elves had come up silently...–The Fellowship of the Ring

The Dunland Trap (x3)
3 1 2 0 2 4 ★ 5 
Gondor. Ranger.

Secrecy 2.

Response: After Ithilien Lookout enters play, look at the top card of the encounter deck. If it is an enemy, you may discard it.

All had swords at their sides... –The Two Towers

The Three Trials (x3)
2 1 1 0 2 3 ★ 3 
Noldor. Scout.

Secrecy 2.

"Elrond is sending Elves, and they will get in touch with the Rangers, and maybe with Thranduil's folk in Mirkwood." –Gandalf, The Fellowship of the Ring

The Three Trials (x3)
1
1 

Action: Choose an enemy in the staging area. That enemy does not make engagement checks this round. Then, if your threat is 20 or less and this is the first time you played a copy of Noiseless Movement this round, return this card to your hand instead of discarding it.

...the woodland folk were altogether noiseless in their movements. –The Fellowship of the Ring

The Three Trials (x3)
1
2 
Item.

Attach to a hero. Limit 1 per hero.

The first event card you play each round that matches attached hero's printed sphere gains secrecy 1.

Each cloak was fastened about the neck with a brooch like a green leaf veined with silver. –The Fellowship of the Ring

Trouble in Tharbad (x3)
1
2 

Action: Choose a hero. That hero gets +2 Willpower until the end of the phase. Then, if your threat is 20 or less and this is the first time you played a copy of Courage Awakened this round, return this card to your hand instead of discarding it.

But the courage that had been awakened in him was now too strong: he could not leave his friends so easily. –The Fellowship of the Ring

The Nîn-in-Eilph (x3)
3 2 0 1 2 4 ★ 5 
Dale. Scout.

Secrecy 2.

Response: After Celduin Traveler enters play, look at the top card of the encounter deck. If it is a location, you may discard it.

In two days going they rowed right up the Long Lake and passed out into the River Running... –The Hobbit

Flight of the Stormcaller (x3)
0
1 

Play only if you control 2 or fewer heroes.

Action: Until the end of the phase, if your threat is higher than 20, treat your threat as if it is 20.

"I see now little hope, if we do not soon vanish from sight for a while, and cover our trail."
–Gandalf, The Fellowship of the Ring