![](/Images/Leadership-med.png)
![](/Images/Cards/Revised-Core-Set/Son-of-Arnor.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 153873)](/Images/gold-ring.png)
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring
![](/Images/Leadership-med.png)
![](/Images/Cards/Revised-Core-Set/Snowbourn-Scout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 755677)](/Images/gold-ring.png)
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers
![](/Images/Leadership-med.png)
![](/Images/Cards/Revised-Core-Set/Longbeard-Orc-Slayer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 275596)](/Images/gold-ring.png)
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers
![](/Images/Lore-med.png)
![](/Images/Cards/Revised-Core-Set/Miner-of-the-Iron-Hills.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 749676)](/Images/gold-ring.png)
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
![](/Images/Cards/Revised-Core-Set/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.
![](/Images/Lore-med.png)
![](/Images/Cards/Dwarves-of-Durin/Ered-Nimrais-Prospector.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 178713)](/Images/gold-ring.png)
Response: After Ered Nimrais Prospector enters play, discard the top 3 cards of your deck. Then, choose and shuffle 1 card from your discard pile back into your deck.
![](/Images/Cards/Dwarves-of-Durin/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.
![](/Images/Lore-med.png)
![](/Images/Cards/Dwarves-of-Durin/Miner-of-the-Iron-Hills.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 749676)](/Images/gold-ring.png)
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
![](/Images/Leadership-med.png)
![](/Images/Cards/Elves-of-Lorien/Celeborn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 15291)](/Images/gold-ring.png)
Response: After a Silvan ally enters play, that ally gets +1 +1
and +1
until the end of the round.
"...the lord of the Galadhrim is accounted wisest of the Elves of Middle–earth, and a giver of gifts beyond the power of kings." –Galadriel, The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Elves-of-Lorien/Galadhrim-Minstrel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 341522)](/Images/gold-ring.png)
Response: After Galadhrim Minstrel enters play, search the top five cards of your deck for an event card and add it to your hand. Shuffle the other cards back into your deck.
...the language was that of Elven-song and spoke of things little known on Middle-earth. -The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Elves-of-Lorien/Galadriel's-Handmaiden.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 821878)](/Images/gold-ring.png)
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring
![](/Images/Cards/Elves-of-Lorien/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
![](/Images/Leadership-med.png)
![](/Images/Cards/Elves-of-Lorien/Greenwood-Archer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 252241)](/Images/gold-ring.png)
Response: After Greenwood Archer enters play, ready a hero.
They dwelt most often by the edges of the woods, from which they could escape at times to hunt...
–The Hobbit
![](/Images/Leadership-med.png)
![](/Images/Cards/Elves-of-Lorien/Naith-Guide.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"...I shall lead you well..." -Haldir, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Elves-of-Lorien/Galadhon-Archer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 448231)](/Images/gold-ring.png)
![](/Images/Leadership-med.png)
![](/Images/Cards/Defenders-of-Gondor/Soldier-of-Gondor.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 131373)](/Images/gold-ring.png)
Response: After Soldier of Gondor enters play, seach the top 5 cards of your deck for a Gondor ally and add it to your hand (any number of Gondor allies instead if your threat is 40 or higher). Shuffle your deck.
![](/Images/Leadership-med.png)
![](/Images/Cards/Defenders-of-Gondor/Pelargir-Ship-Captain.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 166344)](/Images/gold-ring.png)
Response: After Pelargir Ship Captain enters play, move 1 resource from the resource pool of a hero you control to another hero's resource pool.
![](/Images/Cards/Defenders-of-Gondor/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.
![](/Images/Cards/Defenders-of-Gondor/Envoy-of-Pelargir.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 939286)](/Images/gold-ring.png)
![](/Images/Cards/Riders-of-Rohan/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.
![](/Images/Spirit-med.png)
![](/Images/Cards/Riders-of-Rohan/Westfold-Horse-breeder.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 488230)](/Images/gold-ring.png)
Response: After Westfold Horse-breeder enters play, search the top 10 cards of your deck for a Mount attachment and add it to your hand. Shuffle your deck.
"They love their horses next to their kin." –Boromir, The Fellowship of the Ring
![](/Images/Leadership-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Weather-Hills-Watchman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Weather Hills Watchman enters play, search the top 5 cards of your deck for a Signal card and add it to your hand. Shuffle the other cards back into your deck.
"Rangers use runes, and they come here sometimes." –Aragorn, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Dúnedain-Hunter.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Galadhrim-Weaver.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot attack or defend.
Response: After Galadhrim Weaver enters play, shuffle the top card of your discard pile into your deck.
"You are indeed high in the favour of the Lady! For she herself and her maidens wove this..." –Lórien Elf, The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Lindir.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Lindir enters play, if you have less than 3 cards in your hand, draw until you have 3 cards in your hand.
"To sheep other sheep no doubt appear different," laughed Lindir. "Or to shepherds. But Mortals have not been our study. We have other business."
–The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Galadhrim-Healer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Galadhrim Healer enters play, choose a player. Heal 1 damage from each hero controlled by that player.
"Even if your Quest did not concern us closely, you should have refuge in this City, until you were healed and refreshed."
–Celeborn, The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/Angmar-Awakened-Hero-Expansion/Sarn-Ford-Sentry.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Sarn Ford Sentry enters play, draw 1 card for each enemy engaged with you.
"Lonely men are we, Rangers of the wild, hunters but hunters ever of the servants of the Enemy..." –Aragorn, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Marksman-of-Lórien.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.
"Keen are the eyes of the Elves."
–Aragorn, The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Soldier-of-Dol-Amroth.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Woodland-Courier.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait).
![](/Images/Lore-med.png)
![](/Images/Cards/Dream-chaser-Hero-Expansion/Guardian-of-Ithilien.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers
![](/Images/Leadership-med.png)
![](/Images/Cards/Ered-Mithrin-Hero-Expansion/Greenwood-Defender.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 40944)](/Images/gold-ring.png)
Response: After Greenwood Defender enters play, it does not exhaust to defend until the end of the round.
...after the coming of Men they took ever more and more to the gloaming and the dusk.
–The Hobbit
![](/Images/Tactics-med.png)
![](/Images/Cards/Ered-Mithrin-Hero-Expansion/Meneldor.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 68852)](/Images/gold-ring.png)
Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/Ered-Mithrin-Hero-Expansion/Galion.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/Ered-Mithrin-Hero-Expansion/Long-Lake-Fisherman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Farmer-Maggot.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Farmer Maggot enters play, deal 1 damage to an enemy engaged with you. (Deal 2 damage instead if that enemy's engagement cost is higher than your threat.)
"It is lucky for you that I know you. I was going out to set my dogs on any strangers." –The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fellowship-of-the-Ring/Bilbo-Baggins.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.
"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring
![](/Images/Lore-med.png)
![](/Images/Cards/The-Two-Towers/Mablung.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Response: After Mablung enters play, choose an enemy to get +5 engagement cost until the end of the round. Then, you may engage that enemy, or return it to the staging area.
"But still we will not sit idle and let Him do all as He would." –The Two Towers
![](/Images/Lore-med.png)
![](/Images/Cards/The-Two-Towers/Quickbeam.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have restricted attachments. Enters play exhausted.
Response: After Quickbeam enters play, deal 1 damage to him to ready him.
"I am Bregalad, that is Quickbeam in your language. But it is only a nickname, of course." –The Two Towers
![](/Images/Leadership-med.png)
![](/Images/Cards/Core-Set/Son-of-Arnor.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 153873)](/Images/gold-ring.png)
Response: After Son of Arnor enters play, choose an enemy card in the staging area or currently engaged with another player. Engage that enemy.
...and the North-realm they made in Arnor, and the South-realm in Gondor above the mouths of Anduin.
–The Fellowship of the Ring
![](/Images/Leadership-med.png)
![](/Images/Cards/Core-Set/Snowbourn-Scout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 755677)](/Images/gold-ring.png)
Response: After Snowbourn Scout enters play, choose a location. Place 1 progress token on that location.
...he saw not a shadow, nor a blur, but the small figures of horsemen, many horsemen, and the glint of morning on the tips of their spears was like the twinkle of minute stars beyond the edge of mortal sight.
–The Two Towers
![](/Images/Leadership-med.png)
![](/Images/Cards/Core-Set/Longbeard-Orc-Slayer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 275596)](/Images/gold-ring.png)
Response: After Longbeard Orc Slayer enters play, deal 1 damage to each Orc enemy in play.
Five dead Orcs lay there. They had been hewn with many cruel strokes, and two had been beheaded. The ground was wet with their dark blood.
–The Two Towers
![](/Images/Lore-med.png)
![](/Images/Cards/Core-Set/Miner-of-the-Iron-Hills.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 749676)](/Images/gold-ring.png)
Response: After Miner of the Iron Hills enters play, choose and discard 1 Condition attachment from play.
...while the four dwarves sat around the table, and talked about mines and gold and troubles with goblins...
–The Hobbit
![](/Images/Cards/Core-Set/Gandalf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1):
- draw 3 cards
- deal 4 damage to 1 enemy in play
- reduce your threat by 5.
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Gandalf-1.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 10/10 (Rank 3666635)](/Images/gold-ring.png)
At the end of the round, discard Gandalf from play.
Response: After Gandalf enters play, (choose 1): draw 3 cards, deal 4 damage to 1 enemy in play, or reduce your threat by 5.
![](/Images/Spirit-med.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Woodland-Courier.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 115257)](/Images/gold-ring.png)
Response: After Woodland Courier enters play, place 1 progress on a location (2 progress instead if that location has the Forest trait.
![](/Images/Leadership-med.png)
![](/Images/Cards/Two-Player-Limited-Edition-Starter/Naith-Guide.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 331787)](/Images/gold-ring.png)
Response: After Naith Guide enters play, choose a hero. That hero does not exhaust to quest this round.
"I shall lead you well..."
–Haldir, The Fellowship of the Ring